make checks even more liberal (we still catch pistons and ExU pipes that way, but we also catch all glass types which is far more important)
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@ -301,14 +301,6 @@ public class ItemFacade extends ItemBuildCraft implements IFacadeItem, IPipePlug
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private static boolean isBlockValidForFacade(Block block) {
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try {
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/*if (block.getRenderType() != 0 && block.getRenderType() != 31 && block.getRenderType() != 39) {
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return false;
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}*/
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if (!block.renderAsNormalBlock() && !block.isOpaqueCube()) {
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return false;
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}
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if (block.getBlockBoundsMinX() != 0.0 || block.getBlockBoundsMinY() != 0.0 || block.getBlockBoundsMinZ() != 0.0) {
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return false;
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}
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