fixed again max energy stored in builder
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1 changed files with 9 additions and 2 deletions
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@ -28,9 +28,16 @@ import buildcraft.core.network.RPCSide;
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public abstract class TileAbstractBuilder extends TileBuildCraft implements ITileBuilder, IInventory, IBoxProvider {
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public static double BREAK_ENERGY = 10;
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public static double BUILD_ENERGY = 20;
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public static final double BUILD_ENERGY = 20;
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@MjBattery(maxReceivedPerCycle = 100, maxCapacity = 10000, minimumConsumption = 1)
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/**
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* Computes the maximym amount of energy required to build a full chest,
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* plus a safeguard. That's a nice way to evaluate maximum amount of energy
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* that need to be in a builder.
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*/
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private static final double FULL_CHEST_ENERGY = 9 * 3 * 64 * BUILD_ENERGY + 1000;
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@MjBattery(maxReceivedPerCycle = 100, maxCapacity = FULL_CHEST_ENERGY, minimumConsumption = 1)
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protected double mjStored = 0;
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@NetworkData
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