Adds Missed call for color
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@ -194,6 +194,7 @@ public class RenderRefinery extends TileEntitySpecialRenderer implements IInvent
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GL11.glPushMatrix();
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GL11.glTranslatef(0, 0, 1);
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func_110628_a(FluidRenderer.getFluidSheet(liquid2));
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FluidRenderer.colorFluid(liquid2);
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GL11.glCallList(list2[(int) ((float) liquid2.amount / (float) TileRefinery.LIQUID_PER_SLOT * (FluidRenderer.DISPLAY_STAGES - 1))]);
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GL11.glPopMatrix();
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}
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