Adds Missed call for color

This commit is contained in:
Soaryn 2013-08-03 22:22:24 -04:00
parent 1dd3c3a58f
commit fff440836b

View file

@ -194,6 +194,7 @@ public class RenderRefinery extends TileEntitySpecialRenderer implements IInvent
GL11.glPushMatrix();
GL11.glTranslatef(0, 0, 1);
func_110628_a(FluidRenderer.getFluidSheet(liquid2));
FluidRenderer.colorFluid(liquid2);
GL11.glCallList(list2[(int) ((float) liquid2.amount / (float) TileRefinery.LIQUID_PER_SLOT * (FluidRenderer.DISPLAY_STAGES - 1))]);
GL11.glPopMatrix();
}