Commit graph

210 commits

Author SHA1 Message Date
Vexatos
27b594342b Some fixes to en_US.lang 2014-04-09 12:19:02 +02:00
SpaceToad
757bea50dc improved block destroy animation, and implemented filler pattern 2014-04-05 16:10:39 +02:00
SpaceToad
307aeb2dfb start work on blueprint confirguration, for #1541 2014-03-29 16:32:38 +01:00
SpaceToad
2d3d70f6db Merge branch 'BuildCraft-5.1.x' into NextGen 2014-03-19 11:36:15 +01:00
SandGrainOne
8765dac0e3 Gates indicate that trigger require parameter
Also removing normal Inventory Triggers from FilteredBuffer, for now.
2014-03-18 23:00:04 +01:00
SpaceToad
9827966140 merged with BuildCraft-5.1.x 2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c Finished the achievements
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
SpaceToad
5e209f24d4 added missing name string for cylinder 2014-03-15 12:54:21 +01:00
AEnterprise
82de1ed0ed Make the previous achievements avalable
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
AEnterprise
36cf4cbdde Added more achievements
-Added "Just hit it!"
-Added "A lot of crafting"
-Added "Straight down"
-Added "Chunk destroyeré
-Added "Faster filling"
-Added "Time for some logic"
2014-03-12 15:58:00 +01:00
AEnterprise
19d6bff276 Added first buildcraft achievements and achievement page :-)
-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
2014-03-12 14:10:46 +01:00
SpaceToad
b615089a9b Merge branch 'BuildCraft-5.0.x' into NextGen
Conflicts:
	build.gradle
2014-03-09 14:54:36 +01:00
SoniEx2
4d21f5c991 Update mcmod.info
Fix author list
2014-03-08 10:58:47 -03:00
SpaceToad
824396f989 added support for blueprints with no name, fix #1476 2014-03-06 08:55:47 +01:00
SpaceToad
4ab0eaf290 last set of fixes for blueprints authoring 2014-02-23 17:36:47 +01:00
SpaceToad
d8c4d5db14 first implementation of save / load of blueprint on the disk 2014-02-23 15:33:28 +01:00
SpaceToad
2f1eb04d5d merged with builder 2014-02-18 21:22:58 +01:00
AbrarSyed
507eb014af Step 2: The Rebirth 2014-02-17 01:24:19 -06:00
AbrarSyed
22b0baed33 Step 1: The Purge 2014-02-16 14:08:51 -06:00
SpaceToad
4948e02cb5 initial categorization of items 2014-02-16 17:21:22 +01:00
SpaceToad
1677fa3785 merged with latest changes and fix compilation errors 2014-02-16 12:14:30 +01:00
SpaceToad
90f2532278 migrated to Minecraft 1.7 2014-02-16 12:10:01 +01:00
SpaceToad
a20f40b67f removed file added by mistake 2014-02-16 08:58:51 +01:00
robin4002
754857dbb6 Move to assets lang system 2014-02-16 00:48:23 +01:00
SpaceToad
ec265fd6f3 implemented robot stations and robot hierarchy 2014-02-08 10:28:16 +01:00
SpaceToad
12cb51373e various experiments for BC NextGen 2014-02-01 17:19:07 +01:00
SandGrainOne
5055d8c146 Fluid level trigger for tanks 2014-01-30 20:08:01 +01:00
SpaceToad
3dd418a27a progress in tool filler 2014-01-20 21:15:30 +01:00
SpaceToad
48ec6c9da7 further progress in urbanist implementation 2014-01-18 14:53:09 +01:00
ArkeousAero
09e32da2c7 Added cylinder pattern for the filler. 2014-01-08 04:07:18 -06:00
SpaceToad
78f62ffffb Merge branch 'nightly' into marmot 2014-01-06 20:24:58 +01:00
CovertJaguar
1a1d2707fc Version 4.2.2 2014-01-04 11:49:47 -08:00
SpaceToad
197c5b7edf Implemented icons for pulsar and single pulsar, close #1391 2014-01-04 15:43:44 +01:00
CovertJaguar
3b0a047570 Finalize Gate Rework
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...

Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.

As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.

Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1 Flesh out remaining Integration Table details
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
5150d01672 Add Redstone Fader Exp + major cleanup 2013-12-27 08:40:44 -08:00
CovertJaguar
4e3f4c1e94 Rewrite Timer Trigger so it actually works...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
1cb20ea59d Kill Gate Icon Provider, and cleanup unused icons 2013-12-21 19:49:20 -08:00
MomoNasty
c730d2f41f fix the logo not showing up in the modlist 2013-12-20 06:11:34 -05:00
CovertJaguar
986f407af6 Merge nightly into marmot 2013-12-19 05:35:40 -08:00
CovertJaguar
70822c0178 Add additional support for Gate Expansions
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
7ee74d56a1 First Iteration of Gate Rewrite
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.

Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)

GateExpansions will eventually be moved to the API so that other can
define new expansions easily.

GateExpansions are not currently serialized or synced to the client.
This remains to be done.

Legacy migration support is included, but untested.

Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
03acd96b2b Version 4.2.1 2013-12-03 15:47:57 -08:00
CovertJaguar
4b80435f3d Merge Timer into Marmot 2013-12-01 22:27:42 -08:00
CovertJaguar
0cbc63e919 Version 4.2.0 2013-11-29 17:08:49 -08:00
CovertJaguar
6d79989435 Changelog for 4.2.0 2013-11-29 12:11:38 -08:00
Yopu
25ee549253 Added quartz gates and chipsets.
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.

The timers have a short, medium, and long mode which can be set via config.
2013-11-25 20:29:36 -05:00
CovertJaguar
81b45b692e Fix Emzuli tooltip 2013-11-24 07:24:08 -08:00
CovertJaguar
cc8c707c46 Rename Lapis Pipe to Lazuli Pipe 2013-11-24 07:21:48 -08:00
CovertJaguar
6f57b4a80d Logemerald->Emzuli Rework + PipeEvents
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly

PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events

Widgets:
-General improvements for use as a button
2013-11-24 06:23:37 -08:00