SirSengir
1e40b70649
Removed StackUtil from TileAutoWorkbench.java.
2012-09-08 17:40:38 +02:00
SirSengir
d30717b271
Replaced StackUtil.addToRandomInventory.
2012-09-08 16:20:21 +02:00
SirSengir
5059cd9abe
Fixed pipes replacing other blocks in certain instances.
2012-09-08 15:58:30 +02:00
SirSengir
5a6fcf03d2
First attempt at removing StackUtil.
2012-09-08 13:40:05 +02:00
SirSengir
9e7e30bcfc
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-08 09:49:09 +02:00
SirSengir
495ee0bd96
Fix for dupe bugs on chests.
2012-09-08 09:42:11 +02:00
JP Sugarbroad
cf28f59ed8
Gold item pipes will accelerate if their gate emits redstone.
2012-09-07 17:16:23 -07:00
SirSengir
ff16f89921
Merge pull request #217 from taralx/master
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Consume power when pulling from ISpecialInventory.
2012-09-06 01:20:23 -07:00
JP Sugarbroad
0488ff552a
Properly update neighbors for redstone signal changes.
2012-09-05 23:17:51 -07:00
JP Sugarbroad
667bad3b92
Consume energy when pulling from ISpecialInventory. Also pull multiple stacks if energy permits.
2012-09-05 22:06:44 -07:00
SirSengir
51b8e73f26
Fixed proxy naming derp.
2012-09-05 22:56:45 +02:00
SirSengir
5a9e195938
Removed unneeded import.
2012-09-05 22:30:37 +02:00
SirSengir
be58eee547
Reorganizing namespaces.
2012-09-05 22:29:38 +02:00
SirSengir
9643f4d52d
Fixed subblock adding.
2012-09-05 21:23:34 +02:00
SirSengir
c82220d562
Shuffled some stuff around in creative inventory.
2012-09-04 23:12:37 +02:00
Andrew Hill
12e4b94714
Quary should not use energy when 0 movement would result
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Position is stored in 1/32's so if the movement is less than that, it will take the energy, then not move at all. This means that energy less than about 3.2/tick will never move the quary arm.
2012-09-04 19:31:52 +10:00
Techjar
95c0d1eacb
Better fix for nether oil generation.
2012-09-03 18:50:46 -03:00
Techjar
98441500d9
Oil should only generate in the overworld.
2012-09-03 18:40:51 -03:00
Andrew Hill
7a3bbe8f14
StackUtil.itemsAdded should be >0 when doAdd is false
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all current uses of tryAdding(doAdd:false) which access itemsAdded compare the result to 0.
NOTE: while this does fix the AutoCraftingTable to accept items, it exposes the infinite recursion bug where it recursivly tries to add 1 item, then recurses without changing the stack size. (i'll do a seperate PR for that bug)
2012-09-03 20:30:29 +10:00
JP Sugarbroad
304e776203
Small fixes
2012-09-02 20:33:10 -07:00
SirSengir
eac30bea26
Fixed broken version.
2012-09-02 20:01:35 +02:00
SirSengir
9d7bc305a8
Merge pull request #147 from Chicken-Bones/master
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Old world tank compatibility.
2012-09-02 09:18:59 -07:00
SirSengir
a78d325cff
Merge pull request #203 from tcooc/patch
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Fix for markers + moved logic to server
2012-09-02 09:13:47 -07:00
SirSengir
e5a62dd1b5
Merge branch 'master' of github.com:SirSengir/BuildCraft
2012-09-01 15:16:30 +02:00
SirSengir
38b11a9221
Removed references to BuildCraftAPI.BUCKET_VOLUME.
2012-09-01 15:15:56 +02:00
tcooc
cb2cfb00ca
fix for markers not receiving redstone
2012-08-31 14:48:22 -05:00
SirSengir
e5d1a950eb
Merge pull request #200 from AartBluestoke/patch-7
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refineries now check liquid AND volume
2012-08-31 07:10:59 -07:00
Andrew Hill
e32eef5d1a
fixed derp
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should check the stack has enough for the recipe, not the reverse.
2012-08-31 23:56:27 +10:00
Andrew Hill
167d0d6426
refineries now check liquid AND volume
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refineries which don't check volume end up with strongly negative liquid amounts, but never run out.
2012-08-31 23:42:03 +10:00
Andrew Hill
ade53fc283
Tanks should sync to the client (set hasUpdate)
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Tanks do not set hasUpdate anywhere, and so never send the client any updates:
client side tanks don't visually change.
client de-syncs cause buckets to behave wonky (server thinks the bucket you hold is full, client thinks the bucket you hold is empty, you right click an "empty" bucket, and you place the liquid instead.
this patch resolves the first, and mostly resolves the second. it is still possible to get a visually incorrect bucket if you right click a bucket on a client-side-empty,server-side-has-liquid tank. (ie, before a sync occurs)
2012-08-31 23:25:29 +10:00
SirSengir
ef44692f1f
Merge pull request #194 from Tinytimrob/master
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More minor fixes
2012-08-31 01:27:07 -07:00
CovertJaguar
0073b52075
Added override tag
2012-08-30 02:58:48 -07:00
CovertJaguar
820dd20a09
Removed render distance check
2012-08-30 02:16:54 -07:00
CovertJaguar
c014124a0e
Added render distance hook
2012-08-30 02:15:50 -07:00
Tinytimrob
322f305c46
Adding blueprint library and pipe wires to creative inventory
2012-08-29 23:58:42 +00:00
Tinytimrob
f2a9fc5d12
Prevent gates with damage value 0 from being shown in creative inventory twice
2012-08-29 23:30:35 +00:00
Tinytimrob
6ba900d5e3
Added configuration properties for wires, gates and facade
2012-08-29 23:26:57 +00:00
Tinytimrob
9787df588e
Fix pick block function returning incorrect item ID when used on pipes
2012-08-29 20:04:51 +00:00
Tinytimrob
bfff6e7a88
Adding some missing items to the creative inventory
2012-08-29 19:41:02 +00:00
Tinytimrob
101d626c47
Added configuration properties for redstoneChipset and pipeWaterproof
2012-08-29 18:48:08 +00:00
CovertJaguar
111694b644
Removed BuildcraftAPI ref from LiquidData
2012-08-28 03:03:18 -07:00
CovertJaguar
3666f4095a
update imports
2012-08-28 02:52:06 -07:00
CovertJaguar
85573e46cc
Depreciated BUCKET_VOLUME + removed BP init
2012-08-28 02:51:26 -07:00
CovertJaguar
7929afd912
Moved blueprint init
2012-08-28 02:50:00 -07:00
CovertJaguar
cbc8dbb8b4
Added Bucket volume constant to Liquid Man
2012-08-28 02:46:57 -07:00
Christian
a57141bc21
Send packets for liquids and power. also assembly table but that might be wrong?
2012-08-27 22:36:00 -04:00
SirSengir
a4aec7a6c5
Merge pull request #186 from CovertJaguar/patch-6
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Gauge render tweak
2012-08-27 14:26:17 -07:00
Christian
9bbf92b39a
Fix entities on the server side
2012-08-27 14:48:14 -04:00
CovertJaguar
9ac167e7ba
Gauge render tweak
2012-08-27 04:56:50 -07:00
Christian
8d05d476f6
Fix up @Instance: it should refer to the mod in a multimod package
2012-08-26 14:41:44 -04:00