Flow86
3cf2ff96d0
fix to addToRandomInventory not providing the correct side
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fixed some space/tabs things (exactly eclipse did it for me...)
fixes #875
2013-05-23 14:13:08 +02:00
CovertJaguar
3e2a232f47
Pipe Chunk Boundary Optimization
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Liquid and Power pipes will no longer query unloaded chunks for
neighbors. Item pipes however will continue to do in order to prevent
item spewing.
2013-05-22 12:10:57 -07:00
CovertJaguar
91e7edc256
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-05-22 12:06:53 -07:00
CovertJaguar
b142a11917
Better Error for Pipe Render
2013-05-22 11:57:57 -07:00
Flow86
fb3cac293d
fix smp-crash on pipe with facade removal
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fixes #871
2013-05-22 09:07:51 +02:00
Flow86
a237829c3a
cleaned up format and var names as requested by @CovertJaguar at #872
2013-05-22 08:11:05 +02:00
Flow86
bece4fb77f
Merge pull request #872 from viliml/patch-1
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Add ISpecialInventory support to gate triggers
2013-05-21 12:10:06 -07:00
viliml
41cb9b04bd
Add ISpecialInventory support to gate triggers
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Fixes https://github.com/BuildCraft/BuildCraft/issues/356
2013-05-21 19:52:57 +03:00
Flow86
514260078d
Merge pull request #868 from target-san/master
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Pipe wires persistence between runs: update
2013-05-21 03:23:15 -07:00
target-san
3570f10d41
Added persistence for redstone broadcast. Now it should be possible to create two-gate loops based on redstone signal, though I doubt someone would use this
2013-05-21 08:08:05 +03:00
target-san
098cc8e66d
Modified pipe persistence. Only pipe gates can actually broadcast wire signal. And redstone broadcast is generated from only from triggers and only on gates - so no sense to store it
2013-05-21 07:46:54 +03:00
SirSengir
46c0d7deaa
Removed old, commented out code.
2013-05-19 23:33:54 +02:00
CovertJaguar
a5bb01d2cb
Comment out unused portions of Simplex Lib
2013-05-19 12:27:07 -07:00
CovertJaguar
f32507da07
Some minor optimizations
2013-05-19 03:45:36 -07:00
CovertJaguar
50e08beb82
Merged Oil into Master
2013-05-19 02:54:31 -07:00
CovertJaguar
3cf74d7986
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-05-19 02:48:02 -07:00
Krapht
104885f934
Disable grass facades
2013-05-19 09:25:38 +02:00
SirSengir
43c904ed02
Merge pull request #857 from immibis/nether-pump
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pumping.controlList again.
2013-05-18 10:21:38 -07:00
Krapht
7e98d5e61e
Merge pull request #860 from mcrobin4002/patch-1
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And remove the builder from the creative tab
2013-05-18 09:37:04 -07:00
robin
41622ab83e
And remove the builder from the creative tab
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Complete the last commit
(#6653aaa3893da023f350a48bb6fddeba3008e2e9)
2013-05-18 19:25:03 +03:00
CovertJaguar
03b583ce74
Biomes complete
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Add Ocean Oil Field and Desert Oil Field biomes. Rare chance of
spawning. I only found a single Ocean Oil Field within 4k blocks of
spawn. But if you find one, you will never run out of Oil, ever.
These two biomes have a 40x multiplier on oil spawn chance.
They can be disabled by setting the biome Id in the config to -1.
2013-05-18 07:37:08 -07:00
SirSengir
05ae8e7994
Organize imports.
2013-05-18 16:17:58 +02:00
SirSengir
6653aaa389
Disable crafting recipe for the builder.
2013-05-18 16:15:56 +02:00
CovertJaguar
7b47ac8743
Update less Oil during gen so we don't crash
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The game doesn't really like generating 50 oil wells at once
2013-05-18 07:01:37 -07:00
CovertJaguar
279d729d03
Moved OilPopulate to the worldgen package
2013-05-18 05:44:53 -07:00
immibis
a14a627627
Removed explosions, pumps will just ignore disallowed liquids.
2013-05-18 11:33:57 +12:00
CovertJaguar
f83341ece8
Ditched Chunk Spanning Algo
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The chunk spanning gen code turned out to be unnecessary. The real
problem was that the Lake gen code was poorly balanced. That's fixed
now.
I've also added some code to prevent Wells and Lake from spawning on
overly rough terrain. No more wells on the edges of cliff faces for
example. I had to rebalance the spawn chances though. Of note is the
fact that I increased the chance multiplier for surface deposit biomes
from 1.5 to 4. Distribution balance may need some more work.
Additionally, I've started work on an Oil Field biome, a rare biome that
spawns massive amounts of Oil. Its currently disabled, but the ground
work is there. Next step is creating a suitably sparse Simplex noise
field for the biome replacer.
2013-05-17 10:49:41 -07:00
immibis
2a643d4c45
Added missing class.
2013-05-17 20:03:37 +12:00
CovertJaguar
c5a5d037c9
More improvements
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Height is "fixed", but there is still an issue with lakes generate in an
L shape consistently.
2013-05-17 00:12:35 -07:00
CovertJaguar
9e117c0b31
Make Oil physics somewhere between Water and Lava
2013-05-16 19:31:22 -07:00
immibis
645b3a35e6
Added pumping.controlList option.
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Also fixed BlockIndex hashcode (massively speeding up pump searches) and added a timeout for pump searches.
2013-05-17 10:48:55 +12:00
CovertJaguar
50df601134
Simplification
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Still some kind of bug with the groundLevel var. Many wells are 2-3
times taller than they should be.
2013-05-16 09:52:20 -07:00
CovertJaguar
ee16c288aa
An attempt to create a chunk spanning gen algo
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This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
Flow86
8e2613d60a
Merge pull request #849 from target-san/master
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Pipe wires persistence between runs
2013-05-16 04:04:03 -07:00
CovertJaguar
2705e74ad0
Fixed Typo
2013-05-16 01:59:21 -07:00
CovertJaguar
dd6fc63de8
Some cosmetic fixes for the last commit
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Damn tabs!
2013-05-15 04:30:31 -07:00
CovertJaguar
0d392a1b6e
Major Backport of Button code
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I recently did a major overhaul of Railcraft's button code for some
upcoming features. Figured I backport it to Buildcraft as well.
Texture information was abstracted into an easily swapped object.
Multi-Buttons can now have different textures for each state.
Added tool tip support for all buttons (with mouse over delay!).
Added textures and states for a "Lock" Multi-Button.
Greatly reduced code duplication.
2013-05-15 04:17:26 -07:00
CovertJaguar
8721cb9719
This is how you make Oil Burn
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@viliml seriously test your PRs, BlockFluid intercepts the fire methods
I also made Oil burn forever like Netherrack.
2013-05-13 18:54:04 -07:00
Krapht
232494a662
I think buildcraft has enough explosions already. ref #850
2013-05-13 22:08:53 +02:00
Flow86
ee7b15ed8f
Merge pull request #850 from viliml/patch-2
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Made oil flammable and prone to explode(like real oil)
2013-05-13 12:42:21 -07:00
viliml
0de81a36ea
Make still oil flammable and prone to explode(like real oil)
2013-05-13 20:43:50 +02:00
viliml
8d98cba857
Make flowing oil flammable and prone to explode(like real oil)
2013-05-13 20:42:15 +02:00
target-san
a8c3d9400b
Added NBT persistence for pipe wires and redstone broadcast. Allows logic circuits with memory
2013-05-13 09:18:32 +03:00
SirSengir
d0a7b7b304
Changes for 3.5.3 build.
2013-05-12 13:44:24 +02:00
Player
5617b67ef4
Prevent client crash from invalid pipe items.
2013-05-12 10:22:35 +02:00
SirSengir
722a3837bf
3.5.2 build changes. Removed SidedInventoryAdapter.java to cut down on helper classes.
2013-05-12 08:19:28 +02:00
Player
eb836c3ad0
Actually only use the slots for the side we're extracting from...
2013-05-12 04:57:03 +02:00
CovertJaguar
d2711c7427
Merge pull request #841 from KingLemming/master
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Updated Liquid Pipe Connection Logic
2013-05-11 19:45:38 -07:00
Player
cdc86c0591
Fix inventory size calculating being 1 too low
2013-05-12 03:58:39 +02:00
King Lemming
092e40fb8f
Fixed Liquid Pipe Connections for updated Pipe Connection logic.
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-11 14:34:05 -04:00