SpaceToad
c0cbc7f841
Merge branch 'nightly' into marmot
2014-01-11 10:49:34 +01:00
SpaceToad
7e4b66c127
Merge branch 'nightly' of github.com:BuildCraft/BuildCraft into nightly
2014-01-11 10:47:32 +01:00
SpaceToad
36c2d8d8e2
generalized change made for #1410
2014-01-11 10:46:30 +01:00
SpaceToad
3f591439f1
Merge branch 'TurtleQuarryFix' of https://github.com/acmihal/BuildCraft into acmihal-TurtleQuarryFix
2014-01-11 10:37:06 +01:00
acmihal
7e9f75a7bc
Use rotationYaw to set quarry orientation.
...
Allows computercraft turtles to place quarries.
2014-01-10 21:28:08 -08:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
CovertJaguar
282128d9a6
Close Gate GUI if someone removed the Gate
2014-01-07 16:33:36 -08:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
SpaceToad
da65d20282
removed unexpected network handler, fix #1405
2014-01-06 20:07:40 +01:00
SpaceToad
69079dab94
Fixed lasers looking for tables on a regular basis, fix #1400
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Attempt at improving SafeTimeTracker interface and implement
automatic randomization. If interface is confirmed, other places
in the code will need to be updated to the interface.
2014-01-05 17:47:48 +01:00
SpaceToad
c4cbdcc584
Implemented graphical animation for pulsing gates, close #1390
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Fixed lit stage of gates, for #1401
2014-01-05 13:29:38 +01:00
CovertJaguar
1a1d2707fc
Version 4.2.2
2014-01-04 11:49:47 -08:00
CovertJaguar
d648af2293
Merge branch 'nightly' into marmot
2014-01-04 11:25:45 -08:00
CovertJaguar
b73a2d4f51
Fix Engine dupe
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Closes #1361
2014-01-04 11:25:13 -08:00
CovertJaguar
f87e5c0add
Fix Gate lit state
2014-01-04 07:42:53 -08:00
CovertJaguar
23a3a7004d
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2014-01-04 07:12:00 -08:00
CovertJaguar
2f7f6635fc
comments
2014-01-04 07:11:43 -08:00
SpaceToad
fd058efd01
fixed location of icon for eneryg pulsar, following #1391
2014-01-04 16:06:33 +01:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
5d9a9fa4e0
Add some stat tracking ability to the Power API
2014-01-03 16:47:30 -08:00
CovertJaguar
7fc7f25661
Bump Power API version
2014-01-03 01:32:19 -08:00
CovertJaguar
ee71e86409
Merge branch 'nightly' into marmot
2014-01-03 01:19:52 -08:00
CovertJaguar
6c73c1a070
Convert Power API to use Double instead of Float
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Closes #1288
2014-01-03 01:17:19 -08:00
CovertJaguar
da35a13f45
Fix derpy Filler Pattern selection
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Closes #1394
2014-01-02 05:16:09 -08:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
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No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
173aabf91d
Implement Integration Table logic
2013-12-28 23:01:15 -08:00
CovertJaguar
edf8f17a6f
Add Integration Table Recipe API
2013-12-28 01:24:18 -08:00
CovertJaguar
4356c1098b
Refactor Laser Tables to share common ancestor
2013-12-28 01:11:03 -08:00
CovertJaguar
fedb4d5a42
Merge branch 'nightly' into marmot
2013-12-28 00:43:25 -08:00
CovertJaguar
d77ee030c2
Modify Pipe RayTrace to better reflect EyeHeight
2013-12-28 00:41:05 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
CovertJaguar
1ad0a6bc02
Merge pull request #1378 from Speiger/nightly
...
Added gate changing on FluidPipes
2013-12-25 16:34:26 -08:00
Speiger Bär
d3a178375e
Added gate changing on FluidPipes
2013-12-26 01:14:26 +01:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
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...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
b3aa1aaafd
Missed a line
2013-12-23 23:29:36 -08:00
CovertJaguar
f353d04feb
Merge branch 'nightly' into marmot
2013-12-23 17:07:14 -08:00
CovertJaguar
46612e4e3c
Desert Oil Biome should decorate
...
Closes #1374
2013-12-23 17:02:03 -08:00
CovertJaguar
f67d1a29b8
InventoryIterator should support Double Chests
...
Closes #1363
2013-12-23 16:58:46 -08:00
CovertJaguar
b64a8977c6
Modify Trigger API slightly to support Expansions
...
Unfortunately, this will break existing mods. But its a simple fix, just
implement the ITileTrigger interface.
2013-12-23 16:49:04 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
CovertJaguar
a0c2e5807c
Serialize and Sync Gate Expansions
...
Expansions are synced in a similar manner to fluid ids. A packet is sent
on login with a String<->Byte mapping for each Expansion. The Pipe uses
this lookup table construct the Gate on the client side.
Remaining Todo List:
-Add Integration Table for adding Expansions to Gates
-Add Deconstruction Table for dismantling Gates
-Adapt Clock Timer Expansion to new framework
-Add Redstone Fader Expansion (name not final)
2013-12-21 19:11:51 -08:00
CovertJaguar
88c320a56b
Move Pipe API into transport for now
2013-12-20 17:01:05 -08:00
CovertJaguar
c1cd0fa02b
Remove IPipe, cleanup IPipeTile
2013-12-20 16:55:47 -08:00
CovertJaguar
0c438361e5
Code clean up
2013-12-20 16:27:01 -08:00
CovertJaguar
2aa52ef61b
Merge pull request #1371 from MomoNasty/patch-1
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fix the logo not showing up in the modlist
2013-12-20 14:20:09 -08:00
MomoNasty
c730d2f41f
fix the logo not showing up in the modlist
2013-12-20 06:11:34 -05:00
CovertJaguar
ae3a89bfe9
Clean up Fluid Update Packet
...
It was sending a ton of unused bytes, whoever did the Liquid->Fluid API
update left a bunch of old metadata related stuff in.
Also checking for valid fluids is necessary because its possible for
FluidStack.getFluid() to return null.
2013-12-19 20:36:58 -08:00
CovertJaguar
547c5d28ea
Slow Item Pipe max speed so the code can keep up
2013-12-19 05:36:29 -08:00
CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00