Commit graph

160 commits

Author SHA1 Message Date
CovertJaguar
5d5d5a2706 Merge branch 'SandGrainOne-master' 2013-11-23 12:25:57 -08:00
CovertJaguar
25d411ce1a Merge Filler into Master 2013-11-23 12:25:15 -08:00
SandGrainOne
ec4ed4df99 Adding Logemerald pipe
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
2013-11-21 20:57:18 +01:00
CovertJaguar
7ee48c9cbd Fix Fluid Localization 2013-11-20 20:32:11 -08:00
CovertJaguar
0f5a47f31f Fairly Major Filler Rework
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes
2013-11-19 03:54:37 -08:00
CovertJaguar
7f73cc2691 Clean up Gate GUIs a bit
Size them appropriately and align the slots properly.
2013-10-29 03:08:22 -07:00
CovertJaguar
1e0e30d62a Version 4.1.2 2013-10-27 08:26:17 -07:00
CovertJaguar
c4d60c9230 Add tab localization
Closes #1298
2013-10-25 18:14:58 -07:00
CovertJaguar
9b9f468dd5 Fixed typo 2013-10-23 22:15:20 -07:00
CovertJaguar
f593cf7a20 Version 4.1.1 2013-10-23 21:57:26 -07:00
CovertJaguar
3e13bbb166 Version 4.1.0 2013-09-25 22:58:21 -07:00
CovertJaguar
68b5c5267d Added Iron Kinesis Pipe
The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.

The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
Vexatos
11ed5b16dd Update en_US.properties
I think this sounds better. Please tell me your opinion about it.
2013-09-20 10:22:40 +02:00
Flow86
74d2239dc7 added non blocking mode to emerald pipe
implements/closes #1195
2013-09-19 12:46:06 +02:00
CovertJaguar
1253534535 Add tooltips to all the Pipes 2013-09-06 15:49:52 -07:00
Krapht
f6b0f8a1f2 Added a BuildCraftCore config option for color-blind mode.
Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
5cd49d2f8c Update pipe contents localization 2013-08-26 18:34:30 -07:00
Jason Penini
f8c52932a2 Fixed the logo in the mods list.
Refresh you eclipse before you say it dosen't work.
2013-08-24 15:46:43 -07:00
robin
81cf01f3d0 Fix oil and fuel name in en_US 2013-08-23 14:04:09 +02:00
SirSengir
05b8bf355c 4.0.1 build. 2013-08-09 10:05:08 +02:00
SirSengir
78769e52a7 Merge branch 'mc16' 2013-08-08 08:45:59 +02:00
SirSengir
1aa8009f81 4.0.0 build. 2013-08-08 08:42:24 +02:00
CovertJaguar
81b2c7043a Merge mc16 into master 2013-08-07 14:54:17 -07:00
SirSengir
358b58321a Fix missing default perdition calculator. 2013-08-07 16:05:04 +02:00
CovertJaguar
fad6b9f469 Adjust Iron Fluid Pipe Texture to match Item Pipe 2013-07-31 15:16:18 -07:00
CovertJaguar
0909ed9875 Update lang file with new blocks 2013-07-25 00:19:45 -07:00
CovertJaguar
9fcf4044e0 Added direction triggers to Iron and Daizuli Pipes
Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a Added Daizuli Pipe
The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.

The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
f457df7ced Add Flood Gate Texture
Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
e66ed0d900 Add Lapis Pipe Actions
Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0 Added Lapis Item Pipe
This pipe paints passing items pretty colors.

TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.

NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
Andrew Hill
45964dde3a Liquid -> Fluid 2013-07-23 12:02:16 +10:00
CovertJaguar
21920e1556 Fix liquid textures 2013-07-17 13:43:34 -07:00
samoht-2401
9e6e198794 Get things running / New 1.6 ressource directory
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
CovertJaguar
3a9acc3490 Merge pull request #980 from ZeroLevels/master
Image optimization.
2013-07-16 14:34:37 -07:00
CovertJaguar
96ac7f6bf4 Rename pipes appropriately 2013-07-12 16:44:54 -07:00
SirSengir
1b186df3f8 Changes for 3.7.2 build. 2013-07-12 09:33:15 +02:00
CovertJaguar
55c4abac12 Merge branch 'master' into power 2013-07-02 06:50:45 -07:00
SandGrainOne
370c33ee70 Adding FilteredBuffer 2013-06-29 19:03:36 +02:00
Zero
700fc14b85 Optimized image files. Saved 72.80 KB (47.86%) 2013-06-29 09:25:39 -04:00
CovertJaguar
b25b08c827 Engine rewrite
Killed Engine class, merged into TileEngine and subclasses.
Converted to Forge rotation API.
Split heat from stored energy and set proper temp bounds.
Rewrote IronEngineCoolant API, changed to degree based temp reductions
(its 0.0025 times the previous values). Added support for solid coolants
(they have to melt into a liquid coolant, like Ice to Water).
There is a commented out alternative implementation for constant power
output instead of pulsed.
2013-06-29 01:33:21 -07:00
SirSengir
01c4767727 Merge branch 'master' of github.com:BuildCraft/BuildCraft 2013-06-27 17:36:04 +02:00
SirSengir
3601df84df Changes for 3.7.1 build. 2013-06-27 17:35:40 +02:00
CovertJaguar
c50847c196 Added two new Power Pipe Triggers
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.

Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
SirSengir
f85015a61c Changes for 3.7.0 build. 2013-06-21 13:55:25 +02:00
CovertJaguar
7a320cbba0 Added progress bar to ACT 2013-06-13 15:09:55 -07:00
CovertJaguar
69736013e6 Minor rework of ACT (Laser)
Split inventory into input/output sections.

Added support for retrieving ingredients from neighboring inventories.
Yes, this means crafting chains are possible.

Various other minor tweaks to when it requests power, how it decides it
has everything it needs to craft, etc...
2013-06-12 21:39:55 -07:00
CovertJaguar
ad2ead2e89 Added Quartz Pipes
Item and Power.

Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.

Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.

Various textures adjusted to keep pipes distinct.
2013-06-12 19:26:46 -07:00
SirSengir
400cde7d78 Made TileAssemblyTable aware of OreDictionary. 2013-06-12 19:40:52 +02:00
CovertJaguar
5760844dae Added Horizon Filler Pattern
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.

Recipe
GGG
GGG
BBB

Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00