Commit graph

363 commits

Author SHA1 Message Date
SirSengir
6576f72cb4 Fixed issue with TransactorSided.java. 2012-09-08 17:58:53 +02:00
SirSengir
2df33ac081 Removed StackUtil.java. 2012-09-08 17:45:04 +02:00
SirSengir
1e40b70649 Removed StackUtil from TileAutoWorkbench.java. 2012-09-08 17:40:38 +02:00
SirSengir
d30717b271 Replaced StackUtil.addToRandomInventory. 2012-09-08 16:20:21 +02:00
SirSengir
5059cd9abe Fixed pipes replacing other blocks in certain instances. 2012-09-08 15:58:30 +02:00
SirSengir
5a6fcf03d2 First attempt at removing StackUtil. 2012-09-08 13:40:05 +02:00
SirSengir
9e7e30bcfc Merge branch 'master' of github.com:SirSengir/BuildCraft 2012-09-08 09:49:09 +02:00
SirSengir
495ee0bd96 Fix for dupe bugs on chests. 2012-09-08 09:42:11 +02:00
JP Sugarbroad
cf28f59ed8 Gold item pipes will accelerate if their gate emits redstone. 2012-09-07 17:16:23 -07:00
SirSengir
ff16f89921 Merge pull request #217 from taralx/master
Consume power when pulling from ISpecialInventory.
2012-09-06 01:20:23 -07:00
JP Sugarbroad
0488ff552a Properly update neighbors for redstone signal changes. 2012-09-05 23:17:51 -07:00
JP Sugarbroad
667bad3b92 Consume energy when pulling from ISpecialInventory. Also pull multiple stacks if energy permits. 2012-09-05 22:06:44 -07:00
SirSengir
51b8e73f26 Fixed proxy naming derp. 2012-09-05 22:56:45 +02:00
SirSengir
5a9e195938 Removed unneeded import. 2012-09-05 22:30:37 +02:00
SirSengir
be58eee547 Reorganizing namespaces. 2012-09-05 22:29:38 +02:00
SirSengir
9643f4d52d Fixed subblock adding. 2012-09-05 21:23:34 +02:00
SirSengir
c82220d562 Shuffled some stuff around in creative inventory. 2012-09-04 23:12:37 +02:00
Andrew Hill
12e4b94714 Quary should not use energy when 0 movement would result
Position is stored in 1/32's so if the movement is less than that, it will take the energy, then not move at all. This means that energy less than about 3.2/tick will never move the quary arm.
2012-09-04 19:31:52 +10:00
Techjar
95c0d1eacb Better fix for nether oil generation. 2012-09-03 18:50:46 -03:00
Techjar
98441500d9 Oil should only generate in the overworld. 2012-09-03 18:40:51 -03:00
Andrew Hill
7a3bbe8f14 StackUtil.itemsAdded should be >0 when doAdd is false
all current uses of tryAdding(doAdd:false) which access itemsAdded compare the result to 0.

NOTE: while this does fix the AutoCraftingTable to accept items, it exposes the infinite recursion bug where it recursivly tries to add 1 item, then recurses without changing the stack size. (i'll do a seperate PR for that bug)
2012-09-03 20:30:29 +10:00
JP Sugarbroad
304e776203 Small fixes 2012-09-02 20:33:10 -07:00
SirSengir
eac30bea26 Fixed broken version. 2012-09-02 20:01:35 +02:00
SirSengir
9d7bc305a8 Merge pull request #147 from Chicken-Bones/master
Old world tank compatibility.
2012-09-02 09:18:59 -07:00
SirSengir
a78d325cff Merge pull request #203 from tcooc/patch
Fix for markers + moved logic to server
2012-09-02 09:13:47 -07:00
SirSengir
e5a62dd1b5 Merge branch 'master' of github.com:SirSengir/BuildCraft 2012-09-01 15:16:30 +02:00
SirSengir
38b11a9221 Removed references to BuildCraftAPI.BUCKET_VOLUME. 2012-09-01 15:15:56 +02:00
tcooc
cb2cfb00ca fix for markers not receiving redstone 2012-08-31 14:48:22 -05:00
SirSengir
e5d1a950eb Merge pull request #200 from AartBluestoke/patch-7
refineries now check liquid AND volume
2012-08-31 07:10:59 -07:00
Andrew Hill
e32eef5d1a fixed derp
should check the stack has enough for the recipe, not the reverse.
2012-08-31 23:56:27 +10:00
Andrew Hill
167d0d6426 refineries now check liquid AND volume
refineries which don't check volume end up with strongly negative liquid amounts, but never run out.
2012-08-31 23:42:03 +10:00
Andrew Hill
ade53fc283 Tanks should sync to the client (set hasUpdate)
Tanks do not set hasUpdate anywhere, and so never send the client any updates: 
client side tanks don't visually change.
client de-syncs cause buckets to behave wonky (server thinks the bucket you hold is full, client thinks the bucket you hold is empty, you right click an "empty" bucket, and you place the liquid instead.

this patch resolves the first, and mostly resolves the second. it is still possible to get a visually incorrect bucket if you right click a bucket on a client-side-empty,server-side-has-liquid tank. (ie, before a sync occurs)
2012-08-31 23:25:29 +10:00
SirSengir
ef44692f1f Merge pull request #194 from Tinytimrob/master
More minor fixes
2012-08-31 01:27:07 -07:00
CovertJaguar
0073b52075 Added override tag 2012-08-30 02:58:48 -07:00
CovertJaguar
820dd20a09 Removed render distance check 2012-08-30 02:16:54 -07:00
CovertJaguar
c014124a0e Added render distance hook 2012-08-30 02:15:50 -07:00
Tinytimrob
322f305c46 Adding blueprint library and pipe wires to creative inventory 2012-08-29 23:58:42 +00:00
Tinytimrob
f2a9fc5d12 Prevent gates with damage value 0 from being shown in creative inventory twice 2012-08-29 23:30:35 +00:00
Tinytimrob
6ba900d5e3 Added configuration properties for wires, gates and facade 2012-08-29 23:26:57 +00:00
Tinytimrob
9787df588e Fix pick block function returning incorrect item ID when used on pipes 2012-08-29 20:04:51 +00:00
Tinytimrob
bfff6e7a88 Adding some missing items to the creative inventory 2012-08-29 19:41:02 +00:00
Tinytimrob
101d626c47 Added configuration properties for redstoneChipset and pipeWaterproof 2012-08-29 18:48:08 +00:00
CovertJaguar
111694b644 Removed BuildcraftAPI ref from LiquidData 2012-08-28 03:03:18 -07:00
CovertJaguar
3666f4095a update imports 2012-08-28 02:52:06 -07:00
CovertJaguar
85573e46cc Depreciated BUCKET_VOLUME + removed BP init 2012-08-28 02:51:26 -07:00
CovertJaguar
7929afd912 Moved blueprint init 2012-08-28 02:50:00 -07:00
CovertJaguar
cbc8dbb8b4 Added Bucket volume constant to Liquid Man 2012-08-28 02:46:57 -07:00
Christian
a57141bc21 Send packets for liquids and power. also assembly table but that might be wrong? 2012-08-27 22:36:00 -04:00
SirSengir
a4aec7a6c5 Merge pull request #186 from CovertJaguar/patch-6
Gauge render tweak
2012-08-27 14:26:17 -07:00
Christian
9bbf92b39a Fix entities on the server side 2012-08-27 14:48:14 -04:00