Meepster
6892234a54
Changed Oil Generation to use config file ID's for generation to support
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integration with mods like Biomes O' Plenty
2014-04-24 23:40:40 -05:00
SandGrainOne
fd9d9272b7
Change wire in recipe for gold gates
2014-04-14 20:38:24 +02:00
SandGrainOne
d5055969b0
Oil spouts wasn't visible above the ocean surface.
2014-04-14 01:00:51 +02:00
Anton
daa9ab82fb
Update PipeTransportFluids.java
2014-04-12 23:42:01 +03:00
Anton
591313df43
Crappy temp fix for #1576
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I think it's something with time.
2014-04-12 23:32:42 +03:00
SpaceToad
3e67e803fc
removed unused code
2014-04-03 08:50:35 +02:00
SpaceToad
8a76edd91a
fixed duplate method
2014-04-03 08:44:33 +02:00
SpaceToad
78cef2a3b8
Merge branch 'BuildCraft-5.0.x' of https://github.com/fabricator77/BuildCraft into fabricator77-BuildCraft-5.0.x
2014-04-03 08:42:38 +02:00
fabricator77
f466217553
Update BuildCraftEnergy.java
2014-04-03 12:42:26 +10:30
fabricator77
a016be6919
Auto assign Biome Ids
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Finds unused Biome IDs if the ones in the config are in use by other
mods. Also saves change to config file.
Changed default Biome Ids to 126 and 127 which are just below a block
used by Minecraft.
2014-04-03 12:36:37 +10:30
fabricator77
e401a69782
Auto assign Biome Ids
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Finds unused Biome IDs if the ones in the config are in use by other
mods. Also saves change to config file.
2014-04-03 06:12:10 +10:30
SpaceToad
4ea6f8959f
fixed flood gate and finite liquids, close #1563
2014-04-02 09:00:51 +02:00
fabricator77
2245e85773
Fix crash in BiomeInitializer when used in non standard WorldTypes
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Fixes crash when BiomeInitializer runs in WorldTypes with less that three GenLayers. For example a world without river gen only has 2 Layers, the river is the 3rd.
Also remove redundant old code.
2014-04-02 10:02:59 +10:30
SpaceToad
7bee2a9717
Merge pull request #1470 from fabricator77/BuildCraft-5.0.x
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Restore bucket handler so empty buckets fill correctly.
2014-03-19 18:19:03 +01:00
SpaceToad
72742a24b1
added missing import and fixed format
2014-03-19 11:33:41 +01:00
Anton
cb37886b22
Fix fluid icon 'compressing'. Another minor, that highly annoys me.
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Used my universal method for any tank size.
It's opensource, after all, so that you can easily copy and use it xD
2014-03-18 23:47:06 +02:00
SpaceToad
988156a290
fixed patch errors
2014-03-15 23:52:32 +01:00
Anton
120d041059
Prevent from getting broken pipe item
2014-03-16 00:44:39 +02:00
Anton
5eca225083
Resubmit for 5.0.x
2014-03-16 00:42:59 +02:00
AEnterprise
518e411190
make quarry check for BlockLiquid
2014-03-10 17:43:12 +01:00
AEnterprise
7445ce797c
fix quarry chasing water
2014-03-09 20:01:00 +01:00
CovertJaguar
ebcd3151bf
Fix flowing lava matching
2014-03-08 09:40:24 -08:00
CovertJaguar
de38b80e6f
Fix oil worldgen for stone-like blocks
2014-03-07 09:07:54 -08:00
SpaceToad
8af4e59a6e
improved file format, and reverted part of #1471
2014-03-01 10:33:26 +01:00
SpaceToad
43a696bb11
improved file format, and fix #1414
2014-03-01 10:29:35 +01:00
Chris
f09da45e15
Merge pull request #1471 from dmillerw/BuildCraft-5.0.x
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Fixed partially transparent facades rendering incorrectly
Fixes #1468
2014-02-27 15:57:48 -08:00
SpaceToad
d2b058e0f7
fixed name and added protection against NPE, part of #1465
2014-02-26 23:56:54 +01:00
dmillerw
438a6d906a
Fixed indentation
2014-02-26 10:41:26 -08:00
dmillerw
07ce344751
Fixed indentation
2014-02-26 10:36:39 -08:00
dmillerw
9cb360af95
Fixed partially transparent facades rendering incorrectly
2014-02-26 10:33:17 -08:00
fabricator77
05693e1b0b
Restore bucket handler so empty buckets fill correctly.
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By default clicking on any fluid with an empty bucket will fill it with
water. BucketHandler matches the fluid block clicked on with the
matching fluid filled bucket (item)
2014-02-25 20:18:39 +10:30
Cisien
566760b270
Found some more valid facades!
2014-02-23 17:31:47 -08:00
Cisien
2443f52e16
Oh look! debug log text! <squish>
2014-02-23 16:18:31 -08:00
Cisien
b039726ef1
addFacade with an ItemStack of 0 would create a facade recipe without a block
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fixed some spelling mistakes in build.grade
added IDEA project files to .gitignore
2014-02-23 15:24:49 -08:00
Cisien
fdd8800f2b
Remove extra logging
2014-02-22 16:38:42 -08:00
Cisien
1c61f29259
Spaces
2014-02-22 16:20:25 -08:00
Cisien
5ebb0e4338
clean up some spaces tabs
2014-02-22 16:12:46 -08:00
Cisien
55ef362018
Better support for mod blocks in facades
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Blocks can be blacklisted from becoming facades in the config
Added an IMC message for blacklisting facades. send an IMC message with the item stack, and the blacklist-facade command
Register FacadeRecipe with the RecipeSorter
Facades store the block registry block name in place of the ID. Existing facades will be updated automatically.
The add-facade IMC string message implementation now requires block registry name instead of id. (but still works with id, for now)
The FacadeRecipe handler will rotate through the meta of the blocks the facade is made from allowing cycling through variants (such as colors of wool).
2014-02-22 15:41:46 -08:00
SpaceToad
a69d4a3df6
Merge pull request #1461 from Cisien/patch-4
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Set the block name for lasers
2014-02-21 07:42:47 +01:00
Chris
e0f968eeb9
Set the block name for lasers
2014-02-20 21:45:36 -08:00
Chris
8d1a56f02e
SideOnly on client only methods in gates
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Problem: When loading a world that has gates, the server will crash with this exception:
http://paste.cisien.com/f/33730518.txt
Solution: add @SideOnly(Side.CLIENT) to the methods that deal with IIcon, since they are client-side only.
Tested item pipes with gates pulling items from a chest in single player, and in multi-player
2014-02-20 20:38:28 -08:00
SpaceToad
aa65b484ac
fixed villages generation, fix #1458
2014-02-20 08:47:24 +01:00
SpaceToad
b517ce2bf6
fixed (again) item facades, fix #1454
2014-02-19 08:27:53 +01:00
SpaceToad
873c39f314
added back some proxy code, fixing server load, fix #1447
2014-02-18 20:42:57 +01:00
SpaceToad
31f6516b79
Merge branch 'patch-2' of https://github.com/viliml/BuildCraft into viliml-patch-2
2014-02-17 21:32:49 +01:00
viliml
5facf915ba
Fix Facade names
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This is how to control name of items.
2014-02-17 16:27:11 +01:00
Robin
7a48cd63f3
fix format and use splitToList
2014-02-17 13:31:48 +01:00
SpaceToad
be5b87eb12
attempt at making facade computation more robust, fix #1444
2014-02-16 22:33:42 +01:00
SpaceToad
ce393ec0ef
fixed conversion error, fix #1439
2014-02-16 09:37:00 +01:00
SpaceToad
f5f192e7df
removed all references to EntityClientPlayerMP and fixed filler packet, fix #1437
2014-02-16 09:29:26 +01:00