Commit graph

426 commits

Author SHA1 Message Date
psxlover
6d5942bc8a Refactored lasers.
Moved PowerLaser logic from EntityLaser.
2012-09-30 22:42:09 +03:00
Christian
ded3f14ab9 It's 285, not 286 :( 2012-09-25 23:40:11 -04:00
Christian
425f131ded Depend on a known good version of Forge 2012-09-25 23:19:29 -04:00
Christian
bb7da60425 Update to use proper forge chunkloading API 2012-09-25 23:14:21 -04:00
Christian
8da16b8956 Add an example chunkloading capability to the quarry. Also fix some
naming issues.
2012-09-25 23:14:21 -04:00
Christian
78dc1708d0 More MCP updates 2012-09-25 23:14:21 -04:00
Christian
61fd692f77 Update to new MCP 2012-09-25 23:13:36 -04:00
davboecki
3518db7093 Fix ItemStack merging of ItemStacks with different NBTTagCompount information. 2012-09-20 00:41:16 +02:00
psxlover
4e13b09177 Missing import from pr #283. 2012-09-19 04:29:21 +03:00
CovertJaguar
625fb692b4 Merge pull request #291 from Flow86/patch-npe
fix NPE if pipe does not exist (null pipe)
2012-09-18 17:01:33 -07:00
CovertJaguar
c4633a4225 Merge pull request #293 from Xfel/master
Fixed pipe connections with tile entities whose blocks don't extend BlockContainer
2012-09-18 16:51:36 -07:00
CovertJaguar
f7d0b80093 Merge pull request #285 from Kubuxu/buckets
Creative buckets behavior and template and blueprint in creative inventory
2012-09-18 15:48:34 -07:00
Xfel
09d522be58 Fixed Pipes not connecting to tile entities whose blocks don't extend BlockContainer 2012-09-18 21:38:56 +03:00
FloSoft
788b449ad3 fix NPE if pipe does not exist (null pipe) 2012-09-18 18:42:48 +02:00
psxlover
1472cdd558 One (hopefully) last bug on path markers 2012-09-18 14:58:56 +03:00
psxlover
b4e3277f8b Proper fix for clearing the path markers list, and fix for connecting to path markers on a different world. 2012-09-18 14:25:52 +03:00
Kubuxu
123aba184c Makes buckets behavior like in creative mode 2012-09-16 16:24:13 +03:00
Kubuxu
4cb363db13 makes buckets unused while player creative mode 2012-09-16 15:40:41 +03:00
Kubuxu
8d4b0eddf5 Makes buckets while player creative mode 2012-09-16 14:59:36 +03:00
Kubuxu
1f9e6f6303 Update common/buildcraft/builders/ItemBptBase.java
Shows templates and blueprints in creative inventory.
2012-09-16 11:17:43 +03:00
CovertJaguar
0479fab15d Update common/buildcraft/builders/EventHandlerBuilders.java
Referencing WorldClient is bad
2012-09-15 19:28:26 -07:00
SirSengir
f1c67bc518 Merge pull request #278 from Kubuxu/patch-1
Update common/buildcraft/transport/ItemFacade.java to facades won't be consumed in creative mode
2012-09-15 14:09:55 -07:00
SirSengir
066e9b1cb8 Merge pull request #275 from tcooc/patch-3
Fix #267
2012-09-15 14:09:25 -07:00
Kubuxu
189e46221e Update common/buildcraft/transport/ItemFacade.java
Facades won't be consumed in creative mode.
2012-09-15 21:49:45 +03:00
tcooc
863f0184fc Fix #267 2012-09-15 13:20:14 -05:00
tcooc
fb86ea064a Partial fox for #267
Switched to vanilla rendering
2012-09-15 13:06:32 -05:00
FloSoft
52dd797b77 Fix #271 2012-09-15 16:22:22 +02:00
psxlover
ae0a265751 Fix builder with path.
No crashing now after setting the builder.
Also made the builder not crash if there is only one point in the path (probably it was crashing in a prior version too).
2012-09-15 00:09:15 +03:00
psxlover
362c95be2b Fixed path showing of builder. 2012-09-14 23:26:39 +03:00
psxlover
6ebd570eb1 Removed some useless code 2012-09-14 22:47:45 +03:00
psxlover
b1bc60ed0b Fixed PathMarkers.
It was using EntityLaser while a recent commit changed the renderer to work on EntityPowerLaser.
Also the EntityLaser wasn't syncing the texture (another partial fix for #263)
Also both the client and the server threads were manipulating the available pathMarker list. Now only the server side tiles are added.
Finally synced the state of the pathMarkers (whether or not they are searching for a new marker to connect)
2012-09-14 22:32:04 +03:00
CovertJaguar
2b00da5446 Added bottles as a water container. 2012-09-14 10:17:12 -07:00
SirSengir
0ce95c3134 Removed incorrect optimization for landmarks and path markers. 2012-09-14 19:04:58 +02:00
SirSengir
92195e8613 Synch powerAverage on laser entities. Partial fix for #263 2012-09-14 18:24:20 +02:00
SirSengir
151b576b49 Cleaned up a bunch of unneeded imports. Clean up your stuff before doing PRs please! 2012-09-14 14:04:36 +02:00
SirSengir
2f2dbe65b9 Merge pull request #249 from krisavi/Buildstuff
Builders language file fix
2012-09-14 04:57:46 -07:00
Andrew Hill
fdb3e85346 place the actual block consumed, rather than what is in the template
in almost all cases there is no difference, but there have been reports
that mod items with inventories get the inventories duplicated. this
should fix that.
2012-09-14 19:44:15 +10:00
Andrew Hill
2df8069c57 correctly save and restore hasPulsar()
tested by saving and restoring a std. aut. gate.
2012-09-14 07:37:57 +10:00
Kris Avi
92fb7e8afe Translatable areas
Translatable Template table gui title, gates gui title, still and moving
oil (in NEI) (and added Oils to en_US.properties)
2012-09-13 10:49:26 +03:00
Kris Avi
b264f29f88 Builders language file fix 2012-09-13 06:32:20 +03:00
tcooc
2d40f13d5b Added ClassMapping for String[] and finished bpt library fixes 2012-09-12 12:03:09 -05:00
tcooc
9ae784309e Architects create bpts properly now + some bpt library fixes 2012-09-12 01:09:11 -05:00
SirSengir
a00f6129fa Added special case handling for the vanilla furnace to squash XP exploits. 2012-09-11 22:38:16 +02:00
SirSengir
20df5fe093 Fixed renderer for pipe items using a max of two render passes. 2012-09-11 17:49:40 +02:00
tcooc
2ce657e4aa Added missing fields and imports 2012-09-10 21:29:04 -05:00
tcooc
a65b768f34 Synched Blueprint Library progress bars 2012-09-10 20:10:29 -05:00
tcooc
450ca9e59e Added Builder to creative inventory 2012-09-10 20:06:37 -05:00
Andrew Hill
9d80b9e4fb fixed wrong variable in condition. 2012-09-10 08:17:36 +10:00
SirSengir
047cb4eaed Merge branch 'master' of github.com:SirSengir/BuildCraft 2012-09-09 18:59:34 +02:00
SirSengir
1131a8d661 Added AartBluestoke's PR for RoundRobin transactor. Closes #234 2012-09-09 18:59:05 +02:00