SpaceToad
9577c53313
Fixed gate extension ids synchronization, for #1895 .
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Added a new concept of NetworkId, allowing to transfer ids over the network
instead of strings.
RPCs are now all handled the same way (except RPC Pipes, to be completed when
actually used).
2014-06-22 11:49:59 +02:00
SpaceToad
b1076d8556
fixed API builds
2014-06-13 13:36:02 +02:00
SpaceToad
efcabd31a1
More work on lumberjacks.
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RPC now support entity messages.
Robots now support item synchronization between client and server.
Lumberjack now use a variable tool.
for #1869
2014-06-08 11:58:55 +02:00
SpaceToad
98d2e2e2e6
Fixed issues with various schematics and their handling of item id translations.
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The Schematic API has been updated to follow a pattern more explicit.
Part of #1745
2014-05-10 13:37:50 +02:00
SpaceToad
7cdddf3361
Improved blueprint unique id recognition in file names.
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Increased length of blueprint names and use standard text UI in the architect.
Close #1713
2014-05-06 11:14:35 +02:00
SpaceToad
7b77008d97
Updated coding standard, and enforce it in the entire BuildCraft codebase.
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Close #1662 .
2014-05-03 18:59:52 +02:00
SpaceToad
5a8000707d
replaced BC-specific constants with Forge-specific ones
2014-04-26 16:50:23 +02:00
SpaceToad
c5a912a222
refactored to isolate API related functions, fix #1615
2014-04-26 16:10:57 +02:00
SpaceToad
ee349e00b5
added mode where air blocks are not cleared by blueprint, close #1562
2014-04-18 23:05:34 +02:00
SpaceToad
69825c8fc8
fixed item translations in inventories, fix #1565
2014-04-06 14:39:21 +02:00
SpaceToad
c55f124408
improved schematic architecture with regards to translations
2014-04-06 13:52:43 +02:00
SpaceToad
12138c4d53
added missing network synchronization, fix #1560
2014-03-30 14:02:08 +02:00
SpaceToad
aea014b346
Minor adjustements and fixes in network system.
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Not accepts @TileEntity and @RPC methods on private members.
Fixed inherited @MjBattery fields.
2014-03-29 17:51:08 +01:00
SpaceToad
e6f7fc7aa5
finalized initial set of blueprint options, close #1541
2014-03-29 16:57:51 +01:00
SpaceToad
307aeb2dfb
start work on blueprint confirguration, for #1541
2014-03-29 16:32:38 +01:00
SpaceToad
583d09d82e
Making progress with entity support in blueprints, for #1517 .
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Some refactorings, in particular removal of the clone operations for blueprints,
not needed anymore now that blueprints are loaded on demand by builders.
2014-03-22 11:56:12 +01:00
SpaceToad
909b28a6df
re-implemented template, close #1489
2014-03-10 23:33:36 +01:00
SpaceToad
89acd880dc
minor tweaks and fixes for server release
2014-03-09 15:34:01 +01:00
SpaceToad
d8163eeca1
Cleanup, and started to migrate filler / quarry to the new bpt
...
close #1488
2014-03-09 14:29:15 +01:00
SpaceToad
d38ab99d89
further optimization for large blueprints handling
2014-03-08 20:33:36 +01:00
SpaceToad
c8ebad37c3
fix performances issues when saving a blueprint from the architect, #1477
2014-03-08 17:13:58 +01:00
SpaceToad
8948339b15
implemented iterative reading of architect, for #1477
2014-03-08 16:23:08 +01:00
SpaceToad
824396f989
added support for blueprints with no name, fix #1476
2014-03-06 08:55:47 +01:00
SpaceToad
707e048eb8
refactored class names and some schematic functions
2014-03-05 20:42:44 +01:00
SpaceToad
830df9948f
fixed id mapping computation
2014-02-23 23:16:28 +01:00
SpaceToad
4ab0eaf290
last set of fixes for blueprints authoring
2014-02-23 17:36:47 +01:00
SpaceToad
3dbf9b6495
re-established raw building capability
2014-02-22 13:54:47 +01:00
SpaceToad
51f0580374
initiated replacement of schematics with updated version of original Bpt code
2014-02-22 13:21:49 +01:00
SpaceToad
b4deff27bd
progress in fixing back tile architect
2014-02-22 00:14:49 +01:00
SpaceToad
e55950dee6
started to resurect old blueprint system and simplified tiles with boxes
2014-02-21 21:30:12 +01:00
SpaceToad
4b144864d6
avoid using entities when rendering frames
2014-02-19 22:43:29 +01:00
SpaceToad
90f2532278
migrated to Minecraft 1.7
2014-02-16 12:10:01 +01:00
SpaceToad
2709b8a1b7
fixed compilation errors with Minecraft 1.7
2014-02-15 22:29:48 +01:00
SpaceToad
360d782ea9
normalized file headers
2014-02-15 09:21:40 +01:00
SpaceToad
12ec799ea3
fixed calls to sendNetworkUpdate
2014-02-11 08:23:55 +01:00
SpaceToad
8f7f8d31ad
fixed player in net handler and deprecated proxies
2014-02-10 18:06:44 +01:00
SpaceToad
36a9ef91e5
more compilation fixes for 1.7.2
2014-02-09 12:29:21 +01:00
SpaceToad
20d08f393a
progress with 1.7.2 port
2014-02-08 16:04:03 +01:00
SpaceToad
2bc0a85bbe
made progress with 1.7.2 port
2014-02-08 14:47:31 +01:00
SpaceToad
12cb51373e
various experiments for BC NextGen
2014-02-01 17:19:07 +01:00
SpaceToad
be872d3692
Starting the port to Minecraft 1.7
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Initial set of very obvious fixes for Minecraft 1.7 port, with
an early version of Forge.
2014-01-12 19:12:40 +01:00
SpaceToad
7af855040b
Further progress for the library
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Blueprint identification has been adjusted a bit in order to make it easier
to have an ordered list. Loading functions are temporary deactivated waiting
for some more insights on the serialization. Server and client databases have
been separated.
2014-01-12 17:57:32 +01:00
SpaceToad
3cf761226e
Polymorph classes supported in serializer.
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The serializer now supports cases where the actual object is different from
the object declared, sending once the class name on the stream.
2014-01-11 17:27:53 +01:00
SpaceToad
08d01c0394
Re-introduction of the builder block
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Added back the builder block to the world, with fixes of initial obvious errors.
TileArchitect is now passing its name through RPCs.
2014-01-11 13:59:30 +01:00
SpaceToad
ce215587a8
Further changes in data synchronization.
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ClassMapping now supports more advanced behavior, in particlar cases where
the destination object do not exist. It has now a much more comprehensive
documentation. TileNetworkData has been renamed NetworkData, as it's used
for more than just tile synchronization. Some additional markers have been
placed on the blueprints to make progress and identify which areas still
need support.
2014-01-09 09:02:23 +01:00
Player
a035a15632
some work on the blueprint database, new unique id concept
2013-11-18 16:06:38 +01:00
CovertJaguar
0c9a923fc5
Fixed Lasers and added rotation support
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Things it still doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-material usage is not implemented
-path building doesn't exist
-vanilla block handlers don't exist
-templates don't work
2013-11-15 04:03:51 -08:00
CovertJaguar
12b11be88f
It Builds! Sort of....
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Things it doesn't do:
-blueprints are not persistent between sessions
-serialization code isn't being called and needs a rewrite
-bounding box lasers won't appear
-orientation is wrong
-material usage is not implemented
-path building doesn't exist
-default block handlers don't exist
-templates don't work
2013-11-14 21:25:35 -08:00
CovertJaguar
10d9d2bb10
Fix some minor isAir checks that were missed
2013-07-31 14:10:53 -07:00
CovertJaguar
665cd81b9d
Merge mc16 into builder
2013-07-28 21:40:27 -07:00