9756dd2b39
feat: classic laser table textures
2023-01-29 16:58:27 +01:00
Adrian Siekierka
b429080afc
BuildCraft 7.1.23 - fix #3839 , fix #3837
2017-11-10 19:30:36 +01:00
asiekierka
383bd6851a
cleanup code, add changelog
2015-09-20 11:20:30 +02:00
Adrian
42115042c0
fix checkstyle
2015-05-07 19:50:00 +02:00
Adrian
0cf9ccbac3
fix anisotropic filtering issues in laser tables
2015-05-07 01:09:16 +02:00
asiekierka
5cdedf9deb
add #2627 , FluidSpilledEvent; BC 7.0.2
2015-04-25 14:16:06 +02:00
asiekierka
9838582647
add new stamping crafting system with placeholder textures
2015-04-20 17:06:53 +02:00
asiekierka
835974e530
checkstyle fixes, module fixes, prepare for early beta release
2015-03-31 23:21:00 +02:00
asiekierka
493c261d9e
finish laser table renders
2015-03-26 22:40:59 +01:00
asiekierka
54088c2249
add assembly table, advanced crafting table and charging table models; improve pipe/gate speed further; add NEI support for gate recipes
2015-03-16 16:46:18 +01:00
asiekierka
4e6903547d
massive resources refactor, add robot reserved/linkes/in station triggers
2015-03-09 13:59:13 +01:00
asiekierka
73b110915a
move redstone engines to core, split out base engine code in core, create core.lib as a place for public-facing utility classes
2015-03-06 16:45:05 +01:00
asiekierka
603d0eea4d
almost done making BC modular (minor things in Core left)
2015-03-04 22:44:44 +01:00
asiekierka
229f064e05
update license copyright year, fix #2470
2015-02-26 16:57:49 +01:00
asiekierka
bd2fa06063
add Programming Table
2015-02-24 14:39:23 +01:00
marcin212
50e2127e55
fixed checkstyle
2014-12-22 12:16:40 +01:00
Adrian Siekierka
b78bf28ead
fix GUI offsets and textures, finish charging table
2014-11-08 10:31:47 +01:00
asiekierka
06ab6e09c6
fix ILaserTarget deprecation and add ILaserTargetBlock as a major optimization for laser lookups, closes #2027
2014-10-15 18:20:37 +02:00
AEnterprise
b01533e1d5
make it possible to differenciate between the lasertables and engines
2014-09-17 15:41:45 +02:00
AEnterprise
0a716a96bb
Fix indentation
2014-09-11 09:30:11 +02:00
AEnterprise
35213b643a
last style errors
2014-09-10 15:26:35 +02:00
AEnterprise
1da9ec0a26
second attempt at fixing style
2014-09-10 15:18:23 +02:00
AEnterprise
cfb63644b4
create events for external research
2014-09-10 14:43:06 +02:00
SpaceToad
7b77008d97
Updated coding standard, and enforce it in the entire BuildCraft codebase.
...
Close #1662 .
2014-05-03 18:59:52 +02:00
Prototik
cb69f11cf9
Split creative tabs by blocks, items and pipes
2014-05-03 10:25:14 +08:00
SpaceToad
9827966140
merged with BuildCraft-5.1.x
2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c
Finished the achievements
...
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
AEnterprise
45d1458ae5
make it give the achievement to the player who places it down, not the one who is the closest
2014-03-13 20:26:50 +01:00
AEnterprise
82de1ed0ed
Make the previous achievements avalable
...
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
SpaceToad
4948e02cb5
initial categorization of items
2014-02-16 17:21:22 +01:00
SpaceToad
360d782ea9
normalized file headers
2014-02-15 09:21:40 +01:00
SpaceToad
8f7f8d31ad
fixed player in net handler and deprecated proxies
2014-02-10 18:06:44 +01:00
SpaceToad
2bc0a85bbe
made progress with 1.7.2 port
2014-02-08 14:47:31 +01:00
SpaceToad
13213cd59d
fixed IIcon and IIconRegister names
2014-01-12 23:05:36 +01:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
1aaa35c5b1
Increase hardness of blocks
2013-09-15 23:18:14 -07:00
CovertJaguar
1d11beaa6b
More update work
2013-07-12 14:21:44 -07:00
CovertJaguar
f1fcd6a0db
Added RC's Phantom Slot System
...
And replaced BC's Advanced Slot System in Advanced Crafting Tables,
Emerald Pipes and Diamond Pipes.
The advantages of the Phantom Slot System is that it uses the same
Mojang code for net sync that normal Slots do. This results in much
simpler code and the slots can be treated just like any other inventory
slot instead of all the special case code that Advanced Slot does.
The Advanced Slot System is still used in several places (Assembly
Tables, Refineries, etc...), Gates but in these cases the Slot often
contains non-ItemStacks. So I'm not going to touch them for the moment.
Additionally, I cleaned up the names of some of the classes in the
Silicon package.
2013-05-27 14:19:51 -07:00