Commit graph

39 commits

Author SHA1 Message Date
9756dd2b39 feat: classic laser table textures 2023-01-29 16:58:27 +01:00
Adrian Siekierka
b429080afc BuildCraft 7.1.23 - fix #3839, fix #3837 2017-11-10 19:30:36 +01:00
asiekierka
383bd6851a cleanup code, add changelog 2015-09-20 11:20:30 +02:00
Adrian
42115042c0 fix checkstyle 2015-05-07 19:50:00 +02:00
Adrian
0cf9ccbac3 fix anisotropic filtering issues in laser tables 2015-05-07 01:09:16 +02:00
asiekierka
5cdedf9deb add #2627, FluidSpilledEvent; BC 7.0.2 2015-04-25 14:16:06 +02:00
asiekierka
9838582647 add new stamping crafting system with placeholder textures 2015-04-20 17:06:53 +02:00
asiekierka
835974e530 checkstyle fixes, module fixes, prepare for early beta release 2015-03-31 23:21:00 +02:00
asiekierka
493c261d9e finish laser table renders 2015-03-26 22:40:59 +01:00
asiekierka
54088c2249 add assembly table, advanced crafting table and charging table models; improve pipe/gate speed further; add NEI support for gate recipes 2015-03-16 16:46:18 +01:00
asiekierka
4e6903547d massive resources refactor, add robot reserved/linkes/in station triggers 2015-03-09 13:59:13 +01:00
asiekierka
73b110915a move redstone engines to core, split out base engine code in core, create core.lib as a place for public-facing utility classes 2015-03-06 16:45:05 +01:00
asiekierka
603d0eea4d almost done making BC modular (minor things in Core left) 2015-03-04 22:44:44 +01:00
asiekierka
229f064e05 update license copyright year, fix #2470 2015-02-26 16:57:49 +01:00
asiekierka
bd2fa06063 add Programming Table 2015-02-24 14:39:23 +01:00
marcin212
50e2127e55 fixed checkstyle 2014-12-22 12:16:40 +01:00
Adrian Siekierka
b78bf28ead fix GUI offsets and textures, finish charging table 2014-11-08 10:31:47 +01:00
asiekierka
06ab6e09c6 fix ILaserTarget deprecation and add ILaserTargetBlock as a major optimization for laser lookups, closes #2027 2014-10-15 18:20:37 +02:00
AEnterprise
b01533e1d5 make it possible to differenciate between the lasertables and engines 2014-09-17 15:41:45 +02:00
AEnterprise
0a716a96bb Fix indentation 2014-09-11 09:30:11 +02:00
AEnterprise
35213b643a last style errors 2014-09-10 15:26:35 +02:00
AEnterprise
1da9ec0a26 second attempt at fixing style 2014-09-10 15:18:23 +02:00
AEnterprise
cfb63644b4 create events for external research 2014-09-10 14:43:06 +02:00
SpaceToad
7b77008d97 Updated coding standard, and enforce it in the entire BuildCraft codebase.
Close #1662.
2014-05-03 18:59:52 +02:00
Prototik
cb69f11cf9 Split creative tabs by blocks, items and pipes 2014-05-03 10:25:14 +08:00
SpaceToad
9827966140 merged with BuildCraft-5.1.x 2014-03-15 23:57:59 +01:00
AEnterprise
c40d3ce02c Finished the achievements
-Moved all achievements to the craftinghandler
-Added "Refine and redefine"
-Added "Tingly Laser"
2014-03-15 22:03:49 +01:00
AEnterprise
45d1458ae5 make it give the achievement to the player who places it down, not the one who is the closest 2014-03-13 20:26:50 +01:00
AEnterprise
82de1ed0ed Make the previous achievements avalable
It didn't work to detect the crafting of the blocks so i changed it so that you get the achievement when you place the block in the world
2014-03-12 17:16:02 +01:00
SpaceToad
4948e02cb5 initial categorization of items 2014-02-16 17:21:22 +01:00
SpaceToad
360d782ea9 normalized file headers 2014-02-15 09:21:40 +01:00
SpaceToad
8f7f8d31ad fixed player in net handler and deprecated proxies 2014-02-10 18:06:44 +01:00
SpaceToad
2bc0a85bbe made progress with 1.7.2 port 2014-02-08 14:47:31 +01:00
SpaceToad
13213cd59d fixed IIcon and IIconRegister names 2014-01-12 23:05:36 +01:00
CovertJaguar
0c057f28d1 Flesh out remaining Integration Table details
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
6fdbd8c525 Move Facades to own tab 2013-10-15 16:37:17 -07:00
CovertJaguar
1aaa35c5b1 Increase hardness of blocks 2013-09-15 23:18:14 -07:00
CovertJaguar
1d11beaa6b More update work 2013-07-12 14:21:44 -07:00
CovertJaguar
f1fcd6a0db Added RC's Phantom Slot System
And replaced BC's Advanced Slot System in Advanced Crafting Tables,
Emerald Pipes and Diamond Pipes.

The advantages of the Phantom Slot System is that it uses the same
Mojang code for net sync that normal Slots do. This results in much
simpler code and the slots can be treated just like any other inventory
slot instead of all the special case code that Advanced Slot does.

The Advanced Slot System is still used in several places (Assembly
Tables, Refineries, etc...), Gates but in these cases the Slot often
contains non-ItemStacks. So I'm not going to touch them for the moment.

Additionally, I cleaned up the names of some of the classes in the
Silicon package.
2013-05-27 14:19:51 -07:00
Renamed from common/buildcraft/silicon/BlockAssemblyTable.java (Browse further)