-Added a craftingHandler
-Added "A bit rough around the edges"
-Added "Hard as a rock"
-Added "Is it stainless?"
-Added "No, it isn't made of honey"
-Added "Shiny!"
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
Quartz gates act like gold gates with 2 exceptions:
They can connect to all pipe wire types.
There are 3 additional gate triggers that function as timers.
The timers have a short, medium, and long mode which can be set via config.
Modified Logemerald:
-Added ability to paint items as they are extracted
-Renamed to Emzuli, texture and recipe changed accordingly
PipeEvents:
-Added PipeEvents a replacement for Hook interfaces, precursor to 1.7
Pipe API
-Implement methods with signature "eventHandler(PipeEventClass event)"
to receive events
Widgets:
-General improvements for use as a button
This is an action sensitive extraction pipe. The pipe can be configured
with 4 different items and actions will decide which one to extract from
the connected inventory.
Changes:
-The "crafting grid" is gone.
-API completely reworked
-Patterns can be "stateful", this could bring major improvements to the
scanning algorithms if utilized
-You can change the pattern via Gate Actions
-Various peripherally related GUI framework changes