Commit graph

34 commits

Author SHA1 Message Date
CovertJaguar
81b2c7043a Merge mc16 into master 2013-08-07 14:54:17 -07:00
samoht-2401
9e6e198794 Get things running / New 1.6 ressource directory
Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
CovertJaguar
3a9acc3490 Merge pull request #980 from ZeroLevels/master
Image optimization.
2013-07-16 14:34:37 -07:00
SandGrainOne
370c33ee70 Adding FilteredBuffer 2013-06-29 19:03:36 +02:00
Zero
700fc14b85 Optimized image files. Saved 72.80 KB (47.86%) 2013-06-29 09:25:39 -04:00
CovertJaguar
c50847c196 Added two new Power Pipe Triggers
Requests Energy: Activated when the pipe has an active power request.
Use to allow your network to respond to demand dynamically.

Energy Overloaded: Activated when the pipe turns red, in case anyone
wants to know when that happens.
2013-06-24 18:13:54 -07:00
CovertJaguar
ad2ead2e89 Added Quartz Pipes
Item and Power.

Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.

Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.

Various textures adjusted to keep pipes distinct.
2013-06-12 19:26:46 -07:00
CovertJaguar
5760844dae Added Horizon Filler Pattern
This pattern is basically the old Flatten pattern that would clear all
the way to the sky.

Recipe
GGG
GGG
BBB

Flatten got a matching recipe:
GGG
BBB
BBB
2013-06-12 06:43:15 -07:00
CovertJaguar
379acd1b58 Clean up pipe textures a bit 2013-06-12 06:13:48 -07:00
CovertJaguar
8f7292ec06 Power Pipe rework
Explosions are gone, loss over distance is gone.

Added two new Power pipes, Cobble and Diamond.

All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t

The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.

Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.

Also added on/off Gate action support to lasers and ACTs.
2013-06-12 02:35:15 -07:00
CovertJaguar
ee16c288aa An attempt to create a chunk spanning gen algo
This is mostly just a proof of concept, Oil doesn't really need it.
2013-05-16 08:20:50 -07:00
CovertJaguar
bd6024a53f More improvements to Oil Gen
Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.

Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.

Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.

Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
Vilim Lendvaj
cd77d401a8 Forgot one 2013-04-27 12:19:20 +02:00
Vilim Lendvaj
84a7076b3a Added textures for the refinery and hopper 2013-04-27 11:06:33 +02:00
Vilim Lendvaj
58a197b201 Added default textures for engines 2013-04-21 12:35:53 +02:00
Christian
738d5ede52 Fix oil, fuel, quarry and pump 2013-03-29 22:55:53 -04:00
Krapht
d4a396e94a Fixed the hit effects and delete the old fuel png 2013-03-28 23:12:36 +01:00
Krapht
c4820303c6 Fixed the fuel texture 2013-03-28 22:48:18 +01:00
Krapht
dbc76521a2 Use the striped pipe as the breaked block texture, for now 2013-03-28 21:40:21 +01:00
Flow86
f355eec9a4 Merge pull request #684 from TarzanBuzzyMan/patch-3
Update oil to use 1.5 texturing
2013-03-28 02:00:55 -07:00
Krapht
07a69b4e87 Redid some textures that was dark/nontrasparent 2013-03-26 23:54:45 +01:00
Krapht
84754e1e79 lowercased texture name fixes #700 2013-03-26 23:06:16 +01:00
Krapht
d888cb7b8d Fixed tank rendering in inventory
partially fixed the BlockMarker
fixed the template item icons
fixed the oil bucket icon
Added texture for pipeWaterproofing and moved it to the BC tab
2013-03-22 23:00:02 +01:00
Krapht
c352bc53ad Fix ledger Icons 2013-03-21 00:24:41 +01:00
Tarzan
0f6b311ffa Updated to oil textures that Sparkst3r supplied 2013-03-18 21:34:34 +13:00
Tarzan
42a981e035 Oil textures 2013-03-18 12:05:25 +13:00
Krapht
c5ebbbdf48 Fixed Pipes, Gates, Wires and several items
Actions and Triggers remain
2013-03-16 00:47:08 +01:00
Christian
4ed51b5522 A bunch of fixups. The code *runs*, but there's a lot of gfx issues to fix up. 2013-03-12 15:43:39 -04:00
Krapht
52b7ce7d36 Fixed Action/Trigger textures 2013-03-09 19:43:33 +01:00
Krapht
263b0068b9 Moved GuiIcons and Triggers to subfolders
Cleaned up icons for items and textures
2013-03-09 17:47:40 +01:00
Christian
0ee0382060 Split sheets for krapht 2013-03-09 10:50:45 -05:00
Krapht
9cdd23f03d Migrated gates
Minor renaming
2013-03-09 14:46:03 +01:00
Krapht
365a0c0a47 Renamed pipe related textures
Ported Pipe textures (Pipe "api" changed for submods)
Ported Wire textures
Updated pipe sync to accomodate Icons
Updated all pipes to new "api"
Nerfed Herobrine
2013-03-09 02:26:11 +01:00
Christian
df26c32121 Huge amount of fixes. Still a LOT to go. 2013-03-07 00:31:35 -05:00