Commit graph

886 commits

Author SHA1 Message Date
SirSengir
e6a9ab6652 Mcp naming fix. 2012-12-30 10:08:06 +01:00
SirSengir
e275ac59a1 Merge pull request #535 from kemurphy/master
Fix Issue #534
2012-12-29 23:58:42 -08:00
Kevin Murphy
e6009aed5c Stacked tanks no longer store different liquids 2012-12-30 01:03:03 -05:00
Christian
424329f164 Update for MCP updates with MC1.4.7 2012-12-28 15:29:35 -05:00
SirSengir
1126b3c7d3 Merge pull request #523 from tcooc/patch-itempipe
ItemPipe placing changes
2012-12-22 00:12:04 -08:00
tcooc
209f382aee Pipes replace blocks like grass, vines, etc.
Pipe place sound.
2012-12-21 16:28:37 -05:00
SirSengir
bc788e3f9c Changes for 3.3.0 build. 2012-12-21 15:51:38 +01:00
SirSengir
378f3d9fd8 Merge pull request #518 from narc0tiq/refinery-recipe-query2
API change: query for refinery recipes, now with Collections.unmodifiableSortedSet
2012-12-19 07:57:39 -08:00
Octav Sandulescu
d6a0457368 Add way to query for refinery recipes 2012-12-19 15:02:00 +02:00
SirSengir
d8750a5d08 Fixed NPE when no recommended version is found. 2012-12-18 20:56:43 +01:00
SirSengir
a2d69bc4f8 Initial 1.4.6 port. 2012-12-18 20:43:22 +01:00
SirSengir
e42c71e9a3 Refactor/cleanup. 2012-12-17 23:30:54 +01:00
SirSengir
6ed78f37b2 Repackage for new Forge. 2012-12-17 23:29:42 +01:00
SirSengir
1cd36231fb Fixed typo. 2012-12-16 13:14:22 +01:00
SirSengir
bfdac68bdb Updated mcmod.info 2012-12-16 12:14:43 +01:00
CovertJaguar
ff3312e1bb Merge pull request #509 from nevercast/bug-pipe-sync
Better Liquid Pipe Client Syncronization
2012-12-15 01:04:16 -08:00
NeverCast
7d8efe6296 Liquid Pipes do a full update periodically for client sync
Added config option in BuildCraftCore regarding long update period
Added to core as it may be used for other things in future too
2012-12-15 21:47:42 +13:00
NeverCast
f23ddb476a Liquid Packets should not send before chunks on client join 2012-12-15 21:04:25 +13:00
CovertJaguar
eccf88b0ea Merge pull request #508 from nevercast/fix-npe-engine
Fix some NPEs on TileEngine when it has not be initialized
2012-12-14 22:30:47 -08:00
NeverCast
3dbc451f31 Redudent null check on instanceof 2012-12-15 19:27:31 +13:00
NeverCast
8073fed1d1 Fix some NPEs on TileEngine when it has not be initialized 2012-12-15 17:32:58 +13:00
SirSengir
33a5be3284 Merge pull request #507 from gishicrafter/patch-4
Fixed EngineIron fuel acceptance problem. Closes #501
2012-12-14 05:02:33 -08:00
gishicrafter
93f9c25ba8 Fixed EngineIron fuel acceptance problem. 2012-12-14 20:59:49 +09:00
CovertJaguar
9c0e9205cf Power Pipes now display power stored too
There is now a visual indicator that a pipe will soon explode.
2012-12-14 02:15:26 -08:00
SirSengir
c1089e5e8a Added update notice. Will only display once per update and not annoy the player on each startup. 2012-12-13 20:46:20 +01:00
CovertJaguar
9fbdd4040b Some more minor opts 2012-12-12 23:10:56 -08:00
CovertJaguar
2c888525d6 Minor opt to TileEngine.fill() 2012-12-12 22:51:54 -08:00
CovertJaguar
4773280c5b More Item Pipe opt to net and cpu
PipedItem IDs reduced to Short.MIN - Short.MAX to shave bytes off the
packet size. It could in theory be reduced to a byte and changed to a
per pipe ID, but that would require a larger rewrite.

The packet no longer send the pipe location and instead derives the pipe
location from the item location.

In total, 13 bytes were removed from the item packet size.

Also a number of cpu optimizations were performed, mainly by using more
appropriate collections and cleaning up some simple but often called
functions.
2012-12-12 22:28:22 -08:00
pahimar
4cec777807 ACTs now play the item break sound for all entities nearby them when they break a tool 2012-12-11 14:03:00 -05:00
pahimar
6ff25b24e4 Missed the case where an item could be used up when it reaches its max durability. Also made it throw a PlayerDestroyItemEvent with the Buildcraft user when a damageable item is used up in autocrafting. 2012-12-11 13:06:51 -05:00
pahimar
b0fc220cef Merge remote-tracking branch 'origin/master' 2012-12-11 12:29:06 -05:00
pahimar
2446d7a3d6 Updated ACT to properly handle container itemstacks 2012-12-11 12:28:45 -05:00
CovertJaguar
8478177503 Added Oil/Fuel to Liquid Dictionary 2012-12-10 11:31:07 -08:00
CovertJaguar
9a465cff69 Fixed liquid junction issue
Closes #336
2012-12-09 13:53:31 -08:00
CovertJaguar
5886faecc4 Power pipes shouldn't check connections every tick 2012-12-09 12:28:17 -08:00
CovertJaguar
965112a4d9 ForgeDirection optimizations in the Power pipes 2012-12-09 12:00:27 -08:00
SirSengir
be3ed84657 Imports! 2012-12-09 19:23:08 +01:00
SirSengir
3751149fe0 Fixed incorrect item rendering. Still failing to display correctly since the item stack contained in EntityPassiveItem seems to be missing the NBT data client side. 2012-12-09 17:09:46 +01:00
CovertJaguar
462f7e9226 Power packet optimization
By increasing the number of display stages to 100, I was able to easily
map internal power to display stage by sending a byte representing the
display stage rather that the amount of power in the pipe. This allows
me to reduce the packet size in half by converting from Shorts to Bytes.

Additionally, I created an alternative display list that uses a red
texture to indicate that pipe is nearing maximum capacity.
Unfortunately, this still gives no visual cue that a wooden pipe is
about to explode, becasue for some reason wooden pipes don't render the
power they contain when connected to an engine. This should probably be
rectified in the future.
2012-12-08 16:13:13 -08:00
CovertJaguar
eef6145766 Merge pull request #497 from narc0tiq/oil-shift
Move default oil block ID to 1520 and 1521
2012-12-07 09:05:02 -08:00
Octav Sandulescu
ad341592dd Moved default oil block ID to 1520 and 1521 2012-12-07 08:54:57 +02:00
CovertJaguar
f5cd8053e4 Fixed decrStackSize bug on crafting table 2012-12-06 22:25:38 -08:00
SirSengir
40eb640386 Changes for 3.2.2 build. 2012-12-06 21:17:44 +01:00
CovertJaguar
729b69592e Fixed decrStackSize issue with engines
Closes #485
2012-12-06 10:13:32 -08:00
Christian
d91305cdb2 Refactor the quarry algorithm: it now stores the next few planned blocks, and only searches the direct
column above the target on each target hit. It forces the list to recompute only if it finds a block.

Behaviour is almost identical to before, but should be a lot more efficient in terms of computing resources.
2012-12-06 08:41:49 -05:00
Christian
3b53947381 Fix power provider 2012-12-06 07:46:02 -05:00
CovertJaguar
2d7f4f6a8a Fixed Autarchic Gate exploit
There is no reason for them to power Wooden Conductive Pipes.
2012-12-05 15:09:26 -08:00
CovertJaguar
b4e7451ad1 Moved default IDs to safer ranges 2012-12-05 15:07:37 -08:00
SirSengir
7b6b21a40d Merge pull request #486 from gishicrafter/patch-3
Use  liquid block metadata for rendering refinery and pipe
2012-12-04 08:38:22 -08:00
gishicrafter
57d2d78b0f Use liquid block metadata for rendering 2012-12-05 00:05:40 +09:00