SpaceToad
58ed5ee20c
fixed biomes conflicts and forge version
2014-02-09 18:15:15 +01:00
SpaceToad
4dacb568ba
fixed last compilation errors
2014-02-09 18:02:44 +01:00
SpaceToad
6692683e4f
removed obsolete file
2014-02-09 12:30:02 +01:00
SpaceToad
36a9ef91e5
more compilation fixes for 1.7.2
2014-02-09 12:29:21 +01:00
SpaceToad
6b36051353
progress with 1.7.2 port
2014-02-08 20:39:39 +01:00
SpaceToad
20d08f393a
progress with 1.7.2 port
2014-02-08 16:04:03 +01:00
SpaceToad
2bc0a85bbe
made progress with 1.7.2 port
2014-02-08 14:47:31 +01:00
SpaceToad
87562542c9
Merge branch 'marmot' into BuildCraft-5.0.x
2014-02-08 10:39:18 +01:00
SpaceToad
fce098b021
Merge branch 'nightly' into marmot
2014-02-08 10:37:36 +01:00
SandGrainOne
5055d8c146
Fluid level trigger for tanks
2014-01-30 20:08:01 +01:00
CovertJaguar
7c09c24499
Add NPE check in Iron Engine
...
Closes #1420
2014-01-21 20:24:36 -08:00
SpaceToad
3b973044ea
migrated part of the sendTo* calls to the new network API
2014-01-14 19:22:10 +01:00
SpaceToad
14003341e3
progress made in MC 1.7 network support
2014-01-13 20:26:16 +01:00
SpaceToad
13213cd59d
fixed IIcon and IIconRegister names
2014-01-12 23:05:36 +01:00
SpaceToad
be872d3692
Starting the port to Minecraft 1.7
...
Initial set of very obvious fixes for Minecraft 1.7 port, with
an early version of Forge.
2014-01-12 19:12:40 +01:00
SpaceToad
1c2e28f2dd
Merge branch 'nightly' into marmot
2014-01-12 18:23:34 +01:00
SpaceToad
4e23782911
added nissing deprecated annotation
2014-01-11 10:56:01 +01:00
SpaceToad
c0cbc7f841
Merge branch 'nightly' into marmot
2014-01-11 10:49:34 +01:00
SpaceToad
7e4b66c127
Merge branch 'nightly' of github.com:BuildCraft/BuildCraft into nightly
2014-01-11 10:47:32 +01:00
SpaceToad
36c2d8d8e2
generalized change made for #1410
2014-01-11 10:46:30 +01:00
SpaceToad
3f591439f1
Merge branch 'TurtleQuarryFix' of https://github.com/acmihal/BuildCraft into acmihal-TurtleQuarryFix
2014-01-11 10:37:06 +01:00
acmihal
7e9f75a7bc
Use rotationYaw to set quarry orientation.
...
Allows computercraft turtles to place quarries.
2014-01-10 21:28:08 -08:00
ArkeousAero
09e32da2c7
Added cylinder pattern for the filler.
2014-01-08 04:07:18 -06:00
CovertJaguar
282128d9a6
Close Gate GUI if someone removed the Gate
2014-01-07 16:33:36 -08:00
SpaceToad
78f62ffffb
Merge branch 'nightly' into marmot
2014-01-06 20:24:58 +01:00
SpaceToad
da65d20282
removed unexpected network handler, fix #1405
2014-01-06 20:07:40 +01:00
SpaceToad
69079dab94
Fixed lasers looking for tables on a regular basis, fix #1400
...
Attempt at improving SafeTimeTracker interface and implement
automatic randomization. If interface is confirmed, other places
in the code will need to be updated to the interface.
2014-01-05 17:47:48 +01:00
SpaceToad
c4cbdcc584
Implemented graphical animation for pulsing gates, close #1390
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Fixed lit stage of gates, for #1401
2014-01-05 13:29:38 +01:00
CovertJaguar
b73a2d4f51
Fix Engine dupe
...
Closes #1361
2014-01-04 11:25:13 -08:00
CovertJaguar
f87e5c0add
Fix Gate lit state
2014-01-04 07:42:53 -08:00
CovertJaguar
23a3a7004d
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2014-01-04 07:12:00 -08:00
CovertJaguar
2f7f6635fc
comments
2014-01-04 07:11:43 -08:00
SpaceToad
fd058efd01
fixed location of icon for eneryg pulsar, following #1391
2014-01-04 16:06:33 +01:00
SpaceToad
197c5b7edf
Implemented icons for pulsar and single pulsar, close #1391
2014-01-04 15:43:44 +01:00
CovertJaguar
5d9a9fa4e0
Add some stat tracking ability to the Power API
2014-01-03 16:47:30 -08:00
CovertJaguar
7fc7f25661
Bump Power API version
2014-01-03 01:32:19 -08:00
CovertJaguar
ee71e86409
Merge branch 'nightly' into marmot
2014-01-03 01:19:52 -08:00
CovertJaguar
6c73c1a070
Convert Power API to use Double instead of Float
...
Closes #1288
2014-01-03 01:17:19 -08:00
CovertJaguar
da35a13f45
Fix derpy Filler Pattern selection
...
Closes #1394
2014-01-02 05:16:09 -08:00
CovertJaguar
3b0a047570
Finalize Gate Rework
...
-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...
Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.
As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.
Enjoy!
2014-01-02 04:58:08 -08:00
CovertJaguar
0c057f28d1
Flesh out remaining Integration Table details
...
No recipes defined yet, so no idea if it actually works.
2013-12-29 03:05:21 -08:00
CovertJaguar
173aabf91d
Implement Integration Table logic
2013-12-28 23:01:15 -08:00
CovertJaguar
edf8f17a6f
Add Integration Table Recipe API
2013-12-28 01:24:18 -08:00
CovertJaguar
4356c1098b
Refactor Laser Tables to share common ancestor
2013-12-28 01:11:03 -08:00
CovertJaguar
fedb4d5a42
Merge branch 'nightly' into marmot
2013-12-28 00:43:25 -08:00
CovertJaguar
d77ee030c2
Modify Pipe RayTrace to better reflect EyeHeight
2013-12-28 00:41:05 -08:00
CovertJaguar
5150d01672
Add Redstone Fader Exp + major cleanup
2013-12-27 08:40:44 -08:00
Speiger Bär
d3a178375e
Added gate changing on FluidPipes
2013-12-26 01:14:26 +01:00
CovertJaguar
4e3f4c1e94
Rewrite Timer Trigger so it actually works...
...
...and add Clock Timer Gate Expansion.
2013-12-24 00:22:17 -08:00
CovertJaguar
b3aa1aaafd
Missed a line
2013-12-23 23:29:36 -08:00
CovertJaguar
f353d04feb
Merge branch 'nightly' into marmot
2013-12-23 17:07:14 -08:00
CovertJaguar
46612e4e3c
Desert Oil Biome should decorate
...
Closes #1374
2013-12-23 17:02:03 -08:00
CovertJaguar
f67d1a29b8
InventoryIterator should support Double Chests
...
Closes #1363
2013-12-23 16:58:46 -08:00
CovertJaguar
b64a8977c6
Modify Trigger API slightly to support Expansions
...
Unfortunately, this will break existing mods. But its a simple fix, just
implement the ITileTrigger interface.
2013-12-23 16:49:04 -08:00
CovertJaguar
1cb20ea59d
Kill Gate Icon Provider, and cleanup unused icons
2013-12-21 19:49:20 -08:00
CovertJaguar
a0c2e5807c
Serialize and Sync Gate Expansions
...
Expansions are synced in a similar manner to fluid ids. A packet is sent
on login with a String<->Byte mapping for each Expansion. The Pipe uses
this lookup table construct the Gate on the client side.
Remaining Todo List:
-Add Integration Table for adding Expansions to Gates
-Add Deconstruction Table for dismantling Gates
-Adapt Clock Timer Expansion to new framework
-Add Redstone Fader Expansion (name not final)
2013-12-21 19:11:51 -08:00
CovertJaguar
88c320a56b
Move Pipe API into transport for now
2013-12-20 17:01:05 -08:00
CovertJaguar
c1cd0fa02b
Remove IPipe, cleanup IPipeTile
2013-12-20 16:55:47 -08:00
CovertJaguar
0c438361e5
Code clean up
2013-12-20 16:27:01 -08:00
CovertJaguar
ae3a89bfe9
Clean up Fluid Update Packet
...
It was sending a ton of unused bytes, whoever did the Liquid->Fluid API
update left a bunch of old metadata related stuff in.
Also checking for valid fluids is necessary because its possible for
FluidStack.getFluid() to return null.
2013-12-19 20:36:58 -08:00
CovertJaguar
547c5d28ea
Slow Item Pipe max speed so the code can keep up
2013-12-19 05:36:29 -08:00
CovertJaguar
986f407af6
Merge nightly into marmot
2013-12-19 05:35:40 -08:00
CovertJaguar
10daf6f202
Remove any possibility for CCMEs in Item pipes
...
Fixes
http://forum.feed-the-beast.com/threads/direwolf-20-1-6-4-public-beta.35476/page-18#post-500244
I should note that I still can't see how that could have happened, this
commit just made it utterly impossible.
2013-12-19 04:41:57 -08:00
CovertJaguar
c9acef05ca
Improve perf of ACT by caching OreDict info
2013-12-19 03:33:22 -08:00
CovertJaguar
2936d76b95
Add a null check in dropItems()
2013-12-13 15:27:10 -08:00
CovertJaguar
35611e0bf7
ACT needs to support recipes with variable outputs
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For example, ChristmasCraft Gifts that use input item NBT to determine
the output item.
2013-12-13 15:22:21 -08:00
CovertJaguar
70822c0178
Add additional support for Gate Expansions
...
Things left to do:
-Sync expansions on the pipe to the client
-Rewrite Assembly table to support modifying Item NBT so you can add
expansions to Gates
2013-12-10 02:02:35 -08:00
CovertJaguar
acef0b4d60
Fix Gate Rendering
...
Layers!
2013-12-10 01:02:21 -08:00
CovertJaguar
4a21f4ce24
Notify player of inv changes when filling
2013-12-08 21:03:29 -08:00
CovertJaguar
d7575d74ea
Wrenches shouldn't stack
2013-12-08 21:02:46 -08:00
CovertJaguar
a4032762bc
Merge branch 'marmot' of https://github.com/BuildCraft/BuildCraft into marmot
2013-12-08 16:57:03 -08:00
CovertJaguar
5be3a5c6a0
Fix Engine dupe
...
Closes #1361
2013-12-08 16:56:40 -08:00
Charles Comstock
ef71c35ad2
Extract GL.color(int color) for unpacking hex RGB
...
Centralizes all the unpacking of hex RGB values from an integer to a
single call to GL11.glColor4f.
2013-12-08 02:42:14 -06:00
CovertJaguar
0a4193b72e
Some more minor optimizations
2013-12-05 18:05:32 -08:00
CovertJaguar
10015f8ffb
Remove Fluid Motion Event, they cost too much CPU
...
And I'm told they are going away in the future.
2013-12-05 17:01:09 -08:00
CovertJaguar
7ee74d56a1
First Iteration of Gate Rewrite
...
GateKind enum is gone, replaced with two enums: GateMaterial and
GateLogic.
Pulsars and Timers are abstracted into GateExpansions that can be
applied to "upgrade" a gate. (Incomplete)
GateExpansions will eventually be moved to the API so that other can
define new expansions easily.
GateExpansions are not currently serialized or synced to the client.
This remains to be done.
Legacy migration support is included, but untested.
Currently only the base logic texture layer (white/black) are being
rendered. Eventually the material and expansions will each render an
additional texture layer onto the gate.
2013-12-05 13:38:00 -08:00
CovertJaguar
f41cc82eca
Allow water springs to be disable independently of everything else
2013-12-05 09:56:03 -08:00
CovertJaguar
5f9e171de9
Merge pull request #1353 from ItsMeElConquistador/marmot
...
Added colorRenderCache to refinery filter slots
2013-12-03 00:13:43 -08:00
CovertJaguar
1acf4ba5b5
Cache Traveling Items
...
There existed a race condition where either the client could pass an
item from one pipe to another (with intact ItemStack NBT data) or a
packet could arrive from the server to inject the item into the pipe
(without NBT data). This resulted in incorrect Icons being occasionally
displayed for a moment for Items that use NBT to determine the Icon
(Forestry Bees/Trees).
To eliminate this race condition, all Traveling Items are now cached
(weakly) and ItemStacks are no longer sent as part of the Traveler
Packet. The client must instead request the ItemStack from the server.
The bonus being that the ItemStack (NBT and all) needs only be requested
when it first enters the network.
This also has the affect of further reducing bandwidth usage by Item
pipes, though it should be noted that Item pipes where already the least
bandwidth intensive pipe.
Additionally I rewrote the Item Grouping code. I'd never looked at it
before, but I figured I should make sure it properly maintains the pipe
state after grouping. What I found was 200 lines of wtf code that was
horribly outdated and broken. I replaced it with 20 lines of code that
are less dependent on implementation details of how pipes work. -.-
2013-12-02 17:45:08 -08:00
ElConquistador
76c35e28af
Added colorRenderCache to refinery filter slots
2013-12-02 21:09:22 +01:00
CovertJaguar
4b80435f3d
Merge Timer into Marmot
2013-12-01 22:27:42 -08:00
CovertJaguar
a6a4d46b29
Merge branch 'master' into marmot
2013-12-01 22:21:38 -08:00
CovertJaguar
c802c45c93
Random Pipe API musings
2013-12-01 22:15:03 -08:00
CovertJaguar
cc0298ce5b
Clean up Recipe API
2013-12-01 21:57:31 -08:00
ElConquistador
3776286e2e
Combustion Engine also now uses the colorRenderCache
2013-12-01 19:48:08 +01:00
ElConquistador
fb52387094
Added colorRenderCache to Tank and Refinery
2013-12-01 08:18:19 +01:00
ElConquistador
4a0d2d2478
Merge remote-tracking branch 'upstream/master'
2013-12-01 07:40:08 +01:00
CovertJaguar
b9b2f1a238
Add some API failsafes
2013-11-30 14:08:38 -08:00
CovertJaguar
1f65388c80
Another perf tweak
2013-11-30 13:57:25 -08:00
ElConquistador
5aab6ecf88
Merge remote-tracking branch 'upstream/master'
2013-11-30 18:20:03 +01:00
CovertJaguar
0dd0c6c885
Various minor performance tweaks
2013-11-30 08:49:10 -08:00
ElConquistador
6c770a90a1
Added a fluid color render cache so fluids that use colors will get properly renderered in pipes
2013-11-30 17:14:43 +01:00
SandGrainOne
ae67ae3a2c
Corrected method names in gold and void pipe.
2013-11-30 13:41:49 +01:00
CovertJaguar
5dd82d7a95
Don't render fluid in disconnected pipes
2013-11-29 19:32:45 -08:00
CovertJaguar
0cbc63e919
Version 4.2.0
2013-11-29 17:08:49 -08:00
ganymedes01
17e7cb9a11
Fix for Gates with ItemStacks with NBT data
...
Closes #1344
2013-11-29 06:56:52 -08:00
CovertJaguar
8fb3197276
Allow placement of Facades over Plugs
2013-11-29 06:50:07 -08:00
taelnia
3c51073653
Add call to onInventoryChanged to extraction pipes
2013-11-29 06:50:06 -08:00
CovertJaguar
38a6c81ab3
Pipe Block shouldn't appear in creative
2013-11-27 06:21:53 -08:00
CovertJaguar
ff227f9de9
Fix texture fighting on tank bottom
2013-11-27 06:21:52 -08:00