/**
* Copyright (c) 2011-2017, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.robotics.render;
import java.util.Date;
import java.util.HashMap;
import java.util.Map;
import com.mojang.authlib.GameProfile;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemSkull;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.util.Constants.NBT;
import buildcraft.BuildCraftRobotics;
import buildcraft.api.robots.IRobotOverlayItem;
import buildcraft.core.DefaultProps;
import buildcraft.core.EntityLaser;
import buildcraft.core.lib.render.RenderUtils;
import buildcraft.core.render.RenderLaser;
import buildcraft.robotics.EntityRobot;
import buildcraft.robotics.ItemRobot;
public class RenderRobot extends Render implements IItemRenderer {
private static final ResourceLocation overlay_red = new ResourceLocation(
DefaultProps.TEXTURE_PATH_ROBOTS + "/overlay_side.png");
private static final ResourceLocation overlay_cyan = new ResourceLocation(
DefaultProps.TEXTURE_PATH_ROBOTS + "/overlay_bottom.png");
private final EntityItem dummyEntityItem = new EntityItem(null);
private final RenderItem customRenderItem;
private ModelBase model = new ModelBase() {
};
private ModelBase modelHelmet = new ModelBase() {
};
private ModelBase modelSkullOverlay = new ModelBase() {
};
private ModelRenderer box, helmetBox, skullOverlayBox;
private Map gameProfileCache = new HashMap();
public RenderRobot() {
customRenderItem = new RenderItem() {
@Override
public boolean shouldBob() {
return false;
}
@Override
public boolean shouldSpreadItems() {
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
box = new ModelRenderer(model, 0, 0);
box.addBox(-4F, -4F, -4F, 8, 8, 8);
box.setRotationPoint(0.0F, 0.0F, 0.0F);
helmetBox = new ModelRenderer(modelHelmet, 0, 0);
helmetBox.addBox(-4F, -8F, -4F, 8, 8, 8);
helmetBox.setRotationPoint(0.0F, 0.0F, 0.0F);
skullOverlayBox = new ModelRenderer(modelSkullOverlay, 32, 0);
skullOverlayBox.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.5F);
skullOverlayBox.setRotationPoint(0.0F, 0.0F, 0.0F);
}
@Override
public void doRender(Entity entity, double x, double y, double z, float f, float f1) {
doRender((EntityRobot) entity, x, y, z, f1);
}
private void doRender(EntityRobot robot, double x, double y, double z, float partialTicks) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
float robotYaw = this.interpolateRotation(robot.prevRenderYawOffset, robot.renderYawOffset, partialTicks);
GL11.glRotatef(-robotYaw, 0.0f, 1.0f, 0.0f);
if (robot.getStackInSlot(0) != null) {
GL11.glPushMatrix();
GL11.glTranslatef(-0.125F, 0, -0.125F);
doRenderItem(robot.getStackInSlot(0));
GL11.glColor3f(1, 1, 1);
GL11.glPopMatrix();
}
if (robot.getStackInSlot(1) != null) {
GL11.glPushMatrix();
GL11.glTranslatef(+0.125F, 0, -0.125F);
doRenderItem(robot.getStackInSlot(1));
GL11.glColor3f(1, 1, 1);
GL11.glPopMatrix();
}
if (robot.getStackInSlot(2) != null) {
GL11.glPushMatrix();
GL11.glTranslatef(+0.125F, 0, +0.125F);
doRenderItem(robot.getStackInSlot(2));
GL11.glColor3f(1, 1, 1);
GL11.glPopMatrix();
}
if (robot.getStackInSlot(3) != null) {
GL11.glPushMatrix();
GL11.glTranslatef(-0.125F, 0, +0.125F);
doRenderItem(robot.getStackInSlot(3));
GL11.glColor3f(1, 1, 1);
GL11.glPopMatrix();
}
if (robot.itemInUse != null) {
GL11.glPushMatrix();
GL11.glRotatef(robot.itemAngle2, 0, 0, 1);
if (robot.itemActive) {
long newDate = new Date().getTime();
robot.itemActiveStage = (robot.itemActiveStage + (newDate - robot.lastUpdateTime) / 10) % 45;
GL11.glRotatef(robot.itemActiveStage, 0, 0, 1);
robot.lastUpdateTime = newDate;
}
GL11.glTranslatef(-0.4F, 0, 0);
GL11.glRotatef(-45F + 180F, 0, 1, 0);
GL11.glScalef(0.8F, 0.8F, 0.8F);
ItemStack itemstack1 = robot.itemInUse;
if (itemstack1.getItem().requiresMultipleRenderPasses()) {
for (int k = 0; k < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++k) {
RenderUtils.setGLColorFromInt(itemstack1.getItem().getColorFromItemStack(itemstack1, k));
this.renderManager.itemRenderer.renderItem(robot, itemstack1, k);
}
} else {
RenderUtils.setGLColorFromInt(itemstack1.getItem().getColorFromItemStack(itemstack1, 0));
this.renderManager.itemRenderer.renderItem(robot, itemstack1, 0);
}
GL11.glColor3f(1, 1, 1);
GL11.glPopMatrix();
}
if (robot.laser.isVisible) {
robot.laser.head.x = robot.posX;
robot.laser.head.y = robot.posY;
robot.laser.head.z = robot.posZ;
RenderLaser.doRenderLaser(renderManager.renderEngine, robot.laser, EntityLaser.LASER_TEXTURES[1]);
}
if (robot.getTexture() != null) {
renderManager.renderEngine.bindTexture(robot.getTexture());
float storagePercent = (float) robot.getBattery().getEnergyStored() / (float) robot.getBattery().getMaxEnergyStored();
if (robot.hurtTime > 0) {
GL11.glColor3f(1.0f, 0.6f, 0.6f);
GL11.glRotatef(robot.hurtTime * 0.01f, 0, 0, 1);
}
doRenderRobot(1F / 16F, renderManager.renderEngine, storagePercent, robot.isActive());
}
for (ItemStack s : robot.getWearables()) {
doRenderWearable(robot, renderManager.renderEngine, s);
}
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return ((EntityRobot) entity).getTexture();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
if (RenderManager.instance == null || RenderManager.instance.renderEngine == null) {
return;
}
GL11.glPushMatrix();
if (item.getItem() == BuildCraftRobotics.robotItem) {
ItemRobot robot = (ItemRobot) item.getItem();
RenderManager.instance.renderEngine.bindTexture(robot.getTextureRobot(item));
}
if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
GL11.glTranslated(0.0, 1.0, 0.7);
} else if (type == ItemRenderType.ENTITY) {
GL11.glScaled(0.6, 0.6, 0.6);
} else if (type == ItemRenderType.INVENTORY) {
GL11.glScaled(1.5, 1.5, 1.5);
}
doRenderRobot(1F / 16F, RenderManager.instance.renderEngine, 0.9F, false);
GL11.glPopMatrix();
}
private void doRenderItem(ItemStack stack) {
float renderScale = 0.5f;
GL11.glPushMatrix();
GL11.glTranslatef(0, 0.28F, 0);
GL11.glScalef(renderScale, renderScale, renderScale);
dummyEntityItem.setEntityItemStack(stack);
customRenderItem.doRender(dummyEntityItem, 0, 0, 0, 0, 0);
GL11.glPopMatrix();
}
private void doRenderWearable(EntityRobot entity, TextureManager textureManager, ItemStack wearable) {
if (wearable.getItem() instanceof IRobotOverlayItem) {
((IRobotOverlayItem) wearable.getItem()).renderRobotOverlay(wearable, textureManager);
} else if (wearable.getItem() instanceof ItemArmor) {
GL11.glPushMatrix();
GL11.glScalef(1.0125F, 1.0125F, 1.0125F);
GL11.glTranslatef(0.0f, -0.25f, 0.0f);
GL11.glRotatef(180F, 0, 0, 1);
int color = wearable.getItem().getColorFromItemStack(wearable, 0);
if (color != 16777215) {
GL11.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
GL11.glColor3ub((byte) (color >> 16), (byte) ((color >> 8) & 255), (byte) (color & 255));
}
textureManager.bindTexture(RenderBiped.getArmorResource(entity, wearable, 0, null));
ModelBiped armorModel = ForgeHooksClient.getArmorModel(entity, wearable, 0, null);
if (armorModel != null) {
armorModel.render(entity, 0, 0, 0, -90f, 0, 1 / 16F);
if (color != 16777215) {
GL11.glPopAttrib();
}
} else {
GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
helmetBox.render(1 / 16F);
if (color != 16777215) {
this.bindTexture(RenderBiped.getArmorResource(entity, wearable, 0, "overlay"));
helmetBox.render(1 / 16F);
GL11.glPopAttrib();
}
}
GL11.glPopMatrix();
} else if (wearable.getItem() instanceof ItemSkull) {
doRenderSkull(wearable);
}
}
private void doRenderSkull(ItemStack wearable) {
GL11.glPushMatrix();
GL11.glScalef(1.0125F, 1.0125F, 1.0125F);
GameProfile gameProfile = null;
if (wearable.hasTagCompound()) {
NBTTagCompound nbt = wearable.getTagCompound();
if (nbt.hasKey("Name")) {
gameProfile = gameProfileCache.get(nbt.getString("Name"));
} else if (nbt.hasKey("SkullOwner", NBT.TAG_COMPOUND)) {
gameProfile = NBTUtil.func_152459_a(nbt.getCompoundTag("SkullOwner"));
nbt.setString("Name", gameProfile.getName());
gameProfileCache.put(gameProfile.getName(), gameProfile);
}
}
TileEntitySkullRenderer.field_147536_b.func_152674_a(-0.5F, -0.25F, -0.5F, 1, -90.0F,
wearable.getItemDamage(), gameProfile);
if (gameProfile != null) {
GL11.glTranslatef(0.0f, -0.25f, 0.0f);
GL11.glRotatef(180F, 0, 0, 1);
GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
skullOverlayBox.render(1 / 16f);
}
GL11.glPopMatrix();
}
private void doRenderRobot(float factor, TextureManager texManager, float storagePercent, boolean isAsleep) {
box.render(factor);
if (!isAsleep) {
float lastBrightnessX = OpenGlHelper.lastBrightnessX;
float lastBrightnessY = OpenGlHelper.lastBrightnessY;
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GL11.glColor4f(1.0F, 1.0F, 1.0F, storagePercent);
texManager.bindTexture(overlay_red);
box.render(factor);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
texManager.bindTexture(overlay_cyan);
box.render(factor);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastBrightnessX, lastBrightnessY);
}
}
private float interpolateRotation(float prevRot, float rot, float partialTicks) {
float angle;
for (angle = rot - prevRot; angle < -180.0F; angle += 360.0F) {
}
while (angle >= 180.0F) {
angle -= 360.0F;
}
return prevRot + partialTicks * angle;
}
}