CHANGELOG 3.2.2 - Changed: Refactored quarry algorithm for efficiency to reduce CPU usage. (cpw) - Changed: Several improvements to the bandwith usage especially on liquid pipes. (CovertJaguar) - Changed: Pipes are slightly harder to break. Not quite as hard as in the 1.8.1 version though. (Nevercast) - Changed: Moved default item ids out of <4k range. Make sure to keep your configs for old saves! (CovertJaguar) - Bugfix: Fixed an issue that could cause negative stacksizes in engine inventories. (CovertJaguar) - Bugfix: Fixed an exploit which caused autarchic gates to be able to power wooden conductive pipes. (CovertJaguar) - Bugfix: Fixed minor lighting issue in some guis. (tcooc) - Bugfix: Several minor issues related to liquids with metadata. (Nevercast, gishicrafter) - Bugfix: Fixed a potential NPE when a mod liquid was removed but some of it still remained in pipes. (CovertJaguar) - Bugfix: Action state should be displayed correctly in gate gui. (Nevercast) - Bugfix: Fixed potential crash when addon liquid pipes do not conform to volume limits of BC pipes. (denoflions) - Bugfix: Resolved an issue with facade IMCs. (CovertJaguar) 3.2.1 - API: Inventory triggers can now be ISided. - Changed: Improvements to reduce bandwith used for pipe updates and size of liquid pipe updates. - Changed: Localization definitions can now inherit from other definition files. (psxlover's PR.) - Bugfix: Fixed tooltips updating only on click in gate interface. - Bugfix: Fixed laser placement. (psxlover's PR.) - Bugfix: Combustion engine, refinery and pump should be able to handle metadata based liquids now. (gishicrafter's PR.) - Bugfix: Fixed incorrect handling of power providers on quarries. (tcooc's PR.) - Bugfix: Trees growing should not destroy pipes anymore. (tcooc's PR.) - Bugfix: Now using Forge autoassign for block and item ids. (AtomicStryker's PR.)