29 lines
1.6 KiB
Groff
29 lines
1.6 KiB
Groff
Additions:
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* [#2691] Proper Stripes Pipe support for planting (asie)
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* Assembly Table now displays schedules items, even if not craftable, and lets you remove them (asie)
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* Assembly Table now has 12 output slots as opposed to 8 (asie)
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* Builders are now smarter and more efficient with their building slot decisions (asie)
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* New Integration Table! More informative GUI, 8 slots, multiple chipsets into one gate at the same time! (asie)
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* Recipe Packagers can use items from adjacent inventories - to the sides (asie)
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* Rewritten /buildcraft command and added changelog viewing (asie, CovertJaguar)
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* Rewritten Builder GUI - should hide NEI properly now, render better and it has a scrollbar for the block queue! (asie)
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* Robots can now wear helmets, and soon - other mod items! (asie)
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Improvements:
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* Less packet spam for robots. (asie)
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* Slightly less GPU-intensive item pipe rendering. (asie)
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Bugs fixed:
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* [#2697] Invalid Farmer description (asie)
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* [#2696] Debug code leftover (asie)
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* [#2687] Crash when removing pipe with a robot on it (asie)
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* [#2684] Force robot only seems to look at first parameter (asie)
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* [#2668] Robots die after world restart (asie)
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* [#2554] Massive holes in Programming Table logic (asie)
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* Add-assembly-recipe IMC not working (asie)
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* Cauldron TE caching issues (asie - it's a terrible workaround)
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* Crash with Transport and no Silicon (asie)
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* Emerald fluid pipes not accepting NBT-tagged fluids (asie)
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* Fluid pipe sync issues on join (asie)
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* Incorrect orientation/position in inventory rendering (asie)
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* Laser table textures broken when anisotropic filtering on (asie)
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