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implementation. Through the process of implementing RPC, a intrusive simplification in the network message system has been implemented, completely removing the use of PayloadArray. On top of that, ClassMapping is now much more flexible, and doesn't need to be provided with a static size anymore, making it closer to a suitable class for the needs of RPC message passing. The result of this simplification is also a slight optimization of message passing, where certain data needed to be passed over the network (for example on null objects) which is not needed anymore. With regards to the TileLibrary itself, the implementation is yet pretty basic, showcasing the use of RPC to retreive a list of strings computed on the server. |
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buildcraft |