buildcraft/common/buildcraft/core/SpringPopulate.java
AlexIIL 3668dc883a Fix #3283, fix #3395, fix #3283.
Just a few fixes for 7.1.18, whenever it comes out.
2016-07-15 12:56:02 +01:00

81 lines
2.1 KiB
Java

/**
* Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
* <p/>
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.core;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import cpw.mods.fml.common.eventhandler.Event.Result;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
import buildcraft.BuildCraftCore;
public class SpringPopulate {
@SubscribeEvent
public void populate(PopulateChunkEvent.Post event) {
boolean doGen = TerrainGen.populate(event.chunkProvider, event.world, event.rand, event.chunkX, event.chunkZ, event.hasVillageGenerated, PopulateChunkEvent.Populate.EventType.CUSTOM);
if (!doGen || !BlockSpring.EnumSpring.WATER.canGen) {
event.setResult(Result.ALLOW);
return;
}
// shift to world coordinates
int worldX = event.chunkX << 4;
int worldZ = event.chunkZ << 4;
doPopulate(event.world, event.rand, worldX, worldZ);
}
private void doPopulate(World world, Random random, int x, int z) {
int dimId = world.provider.dimensionId;
// No water springs will generate in the Nether or End.
if (dimId == -1 || dimId == 1) {
return;
}
// A spring will be generated every 40th chunk.
if (random.nextFloat() > 0.025f) {
return;
}
int posX = x + random.nextInt(16);
int posZ = z + random.nextInt(16);
for (int i = 0; i < 5; i++) {
Block candidate = world.getBlock(posX, i, posZ);
if (candidate != Blocks.bedrock) {
continue;
}
// Handle flat bedrock maps
int y = i > 0 ? i : i - 1;
world.setBlock(posX, y + 1, posZ, BuildCraftCore.springBlock);
for (int j = y + 2; j < world.getHeight(); j++) {
if (world.isAirBlock(posX, j, posZ)) {
break;
} else {
world.setBlock(posX, j, posZ, Blocks.water);
}
}
break;
}
}
}