buildcraft/api/buildcraft/api/blueprints/SchematicFluid.java

82 lines
2.0 KiB
Java

/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* The BuildCraft API is distributed under the terms of the MIT License.
* Please check the contents of the license, which should be located
* as "LICENSE.API" in the BuildCraft source code distribution.
*/
package buildcraft.api.blueprints;
import java.util.LinkedList;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
public class SchematicFluid extends SchematicBlock {
private final ItemStack fluidItem;
public SchematicFluid(FluidStack fluidStack) {
this.fluidItem = new ItemStack(fluidStack.getFluid().getBlock(), 1);
}
@Override
public void getRequirementsForPlacement(IBuilderContext context, LinkedList<ItemStack> requirements) {
if (meta == 0) {
requirements.add(fluidItem);
}
}
@Override
public void storeRequirements(IBuilderContext context, int x, int y, int z) {
// cancel requirements reading
}
@Override
public boolean isAlreadyBuilt(IBuilderContext context, int x, int y, int z) {
if (meta == 0) {
return block == context.world().getBlock(x, y, z) && context.world().getBlockMetadata(x, y, z) == 0;
} else {
return block == context.world().getBlock(x, y, z);
}
}
@Override
public void rotateLeft(IBuilderContext context) {
}
@Override
public boolean doNotBuild() {
return meta != 0;
}
@Override
public void placeInWorld(IBuilderContext context, int x, int y, int z, LinkedList<ItemStack> stacks) {
if (meta == 0) {
context.world().setBlock(x, y, z, block, 0, 3);
}
}
@Override
public void postProcessing(IBuilderContext context, int x, int y, int z) {
if (meta != 0) {
context.world().setBlock(x, y, z, block, meta, 3);
}
}
@Override
public LinkedList<ItemStack> getStacksToDisplay(
LinkedList<ItemStack> stackConsumed) {
LinkedList<ItemStack> result = new LinkedList<ItemStack>();
result.add(fluidItem);
return result;
}
@Override
public int getEnergyRequirement(LinkedList<ItemStack> stacksUsed) {
return 1 * BuilderAPI.BUILD_ENERGY;
}
}