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CovertJaguar 8d5e520c96 Randomize potential oil biome spawns on worldseed
Also reduced Oil Ocean Biome chances again.

Previously it was using the same noise field for all seeds. Now it
randomly offsets the noise field based on the world seed. Its not truly
random, but at least you won't be able to travel to the same coordinates
in every world and find an Oil Biome.
2013-06-10 13:52:14 -07:00
buildcraft_resources Changes for 3.6.0 build. 2013-05-30 15:21:43 +02:00
common/buildcraft Randomize potential oil biome spawns on worldseed 2013-06-10 13:52:14 -07:00
.classpath First draft. Still lots to do. 2013-03-06 18:22:17 -05:00
.gitattributes Cached Orientations arrays for perf improvements 2012-10-27 22:50:03 -07:00
.gitignore Updated /build.xml for 1.4.7, allows recompiling without full forge setup. 2013-01-04 02:21:25 +00:00
.project Item Facades now use the IMC comms system to know about custom facade 2012-10-24 21:57:31 -04:00
build.xml Another build.xml tweak 2013-06-09 16:13:48 -04:00
README.md Update README.md 2013-05-06 09:30:49 +03:00

Welcome to Buildcraft on GitHub

Contributing

If you wish to submit a pull request to fix bugs or broken behaviour feel free to do so. If you would like to add features or change existing behaviour or balance, please discuss it with Sengir or Krapht before submiting the pull request.

Reporting issues

Issues are for bugs/crashes, please do not use them to ask general questions. Always include the version you are having trouble with. Or if you're building from source, which source you're building. If you don't, we might assume that you are using latest-greatest and waste a bunch of time trying to reproduce a problem that might have fixed been already. Such things makes for very grumpy devs. Grumpy devs spend less time coding and more time doing stuff that makes them less grumpy.

Compiling and packaging Buildcraft

  1. Ensure that Apache Ant (found here) is installed correctly on your system.
  • Linux users will need the latest version of astyle installed as well.
  1. Create a base directory for the build
  2. Clone the Buildcraft repository into basedir/BuildCraft/
  • Optional: Copy BuildCraft localization repository into basedir/BuildCraft-Localization
  1. Navigate to basedir/Buildcraft in a shell and run ant (this will take 2-5 minutes)
  2. The compiled and obfuscated jar will be in basedir/bin

Your directory structure should look like this before running ant:


basedir
\- buildcraft
 |- buildcraft_resources
 |- common
 |- ...
\- buildcraft.localization
 |- lang

And like this after running ant:


basedir
\- buildcraft
 |- bin
 |- build
 |- buildcraft_resources
 |- common
 |- download
 |- ...
\- buildcraft.localization
 |- lang

Localizations

Localizations can be submitted here. Localization PRs against this repository will have to be rejected.