693 lines
19 KiB
Java
693 lines
19 KiB
Java
/**
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* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
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* http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public
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* License 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.core.blueprints;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.ListIterator;
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import java.util.Map.Entry;
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import java.util.TreeSet;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldSettings.GameType;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidContainerRegistry;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import buildcraft.api.blueprints.Schematic;
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import buildcraft.api.blueprints.SchematicBlock;
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import buildcraft.api.blueprints.SchematicEntity;
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import buildcraft.api.blueprints.SchematicRegistry;
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import buildcraft.api.core.BCLog;
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import buildcraft.api.core.BlockIndex;
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import buildcraft.api.core.BuildCraftAPI;
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import buildcraft.api.core.IInvSlot;
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import buildcraft.api.core.StackKey;
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import buildcraft.builders.TileAbstractBuilder;
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import buildcraft.builders.TileBuilder;
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import buildcraft.core.blueprints.BuildingSlotBlock.Mode;
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import buildcraft.core.inventory.InventoryCopy;
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import buildcraft.core.inventory.InventoryIterator;
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import buildcraft.core.inventory.StackHelper;
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import buildcraft.core.utils.BlockUtil;
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public class BptBuilderBlueprint extends BptBuilderBase {
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public LinkedList<ItemStack> neededItems = new LinkedList<ItemStack>();
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protected TreeSet<Integer> builtEntities = new TreeSet<Integer>();
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private LinkedList<BuildingSlotBlock> buildList = new LinkedList<BuildingSlotBlock>();
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private LinkedList<BuildingSlotEntity> entityList = new LinkedList<BuildingSlotEntity>();
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private LinkedList<BuildingSlot> postProcessing = new LinkedList<BuildingSlot>();
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private BuildingSlotIterator iterator;
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public BptBuilderBlueprint(Blueprint bluePrint, World world, int x, int y, int z) {
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super(bluePrint, world, x, y, z);
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}
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@Override
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protected void initialize () {
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for (int j = blueprint.sizeY - 1; j >= 0; --j) {
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for (int i = 0; i < blueprint.sizeX; ++i) {
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for (int k = 0; k < blueprint.sizeZ; ++k) {
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int xCoord = i + x - blueprint.anchorX;
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int yCoord = j + y - blueprint.anchorY;
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int zCoord = k + z - blueprint.anchorZ;
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if (yCoord < 0 || yCoord >= context.world.getHeight()) {
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continue;
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}
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if (!clearedLocations.contains(new BlockIndex(
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xCoord, yCoord, zCoord))) {
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SchematicBlock slot = (SchematicBlock) blueprint.contents[i][j][k];
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if (slot == null && !blueprint.excavate) {
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continue;
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}
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if (slot == null) {
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slot = new SchematicBlock();
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slot.meta = 0;
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slot.block = Blocks.air;
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}
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if (!SchematicRegistry.isAllowedForBuilding(slot.block)) {
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continue;
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}
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BuildingSlotBlock b = new BuildingSlotBlock();
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b.schematic = slot;
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b.x = xCoord;
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b.y = yCoord;
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b.z = zCoord;
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b.mode = Mode.ClearIfInvalid;
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b.buildStage = 0;
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buildList.add(b);
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}
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}
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}
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}
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LinkedList<BuildingSlotBlock> tmpStandalone = new LinkedList<BuildingSlotBlock>();
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LinkedList<BuildingSlotBlock> tmpSupported = new LinkedList<BuildingSlotBlock>();
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LinkedList<BuildingSlotBlock> tmpExpanding = new LinkedList<BuildingSlotBlock>();
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for (int j = 0; j < blueprint.sizeY; ++j) {
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for (int i = 0; i < blueprint.sizeX; ++i) {
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for (int k = 0; k < blueprint.sizeZ; ++k) {
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int xCoord = i + x - blueprint.anchorX;
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int yCoord = j + y - blueprint.anchorY;
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int zCoord = k + z - blueprint.anchorZ;
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SchematicBlock slot = (SchematicBlock) blueprint.contents[i][j][k];
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if (slot == null || yCoord < 0 || yCoord >= context.world.getHeight()) {
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continue;
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}
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if (!SchematicRegistry.isAllowedForBuilding(slot.block)) {
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continue;
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}
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BuildingSlotBlock b = new BuildingSlotBlock();
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b.schematic = slot;
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b.x = xCoord;
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b.y = yCoord;
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b.z = zCoord;
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b.mode = Mode.Build;
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if (!builtLocations.contains(new BlockIndex(xCoord, yCoord,
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zCoord))) {
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switch (slot.getBuildStage()) {
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case STANDALONE:
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tmpStandalone.add(b);
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b.buildStage = 1;
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break;
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case SUPPORTED:
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tmpSupported.add(b);
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b.buildStage = 2;
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break;
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case EXPANDING:
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tmpExpanding.add(b);
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b.buildStage = 3;
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break;
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}
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} else {
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postProcessing.add(b);
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}
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}
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}
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}
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buildList.addAll(tmpStandalone);
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buildList.addAll(tmpSupported);
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buildList.addAll(tmpExpanding);
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iterator = new BuildingSlotIterator(buildList);
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int seqId = 0;
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for (SchematicEntity e : ((Blueprint) blueprint).entities) {
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BuildingSlotEntity b = new BuildingSlotEntity();
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b.schematic = e;
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b.sequenceNumber = seqId;
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if (!builtEntities.contains(seqId)) {
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entityList.add(b);
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} else {
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postProcessing.add(b);
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}
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seqId++;
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}
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recomputeNeededItems();
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}
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public void deploy () {
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if (!initialized) {
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initialize();
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initialized = true;
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}
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for (BuildingSlotBlock b : buildList) {
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if (b.mode == Mode.ClearIfInvalid) {
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context.world.setBlockToAir(b.x, b.y, b.z);
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} else if (!b.schematic.doNotBuild()) {
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b.stackConsumed = new LinkedList<ItemStack>();
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try {
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for (ItemStack stk : b.getRequirements(context)) {
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if (stk != null) {
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b.stackConsumed.add(stk.copy());
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}
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}
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint", "checkRequirements", t);
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}
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b.writeToWorld(context);
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}
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}
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for (BuildingSlotEntity e : entityList) {
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e.stackConsumed = new LinkedList<ItemStack>();
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try {
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for (ItemStack stk : e.getRequirements(context)) {
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if (stk != null) {
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e.stackConsumed.add(stk.copy());
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}
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}
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint", "checkRequirements", t);
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}
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e.writeToWorld(context);
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}
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for (BuildingSlotBlock b : buildList) {
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if (b.mode != Mode.ClearIfInvalid) {
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b.postProcessing(context);
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}
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}
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for (BuildingSlotEntity e : entityList) {
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e.postProcessing(context);
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}
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}
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private void checkDone() {
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recomputeNeededItems();
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if (buildList.size() == 0 && entityList.size() == 0) {
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done = true;
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} else {
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done = false;
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}
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}
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@Override
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public BuildingSlot getNextBlock(World world, TileAbstractBuilder inv) {
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if (buildList.size() != 0) {
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BuildingSlot slot = internalGetNextBlock(world, inv, buildList);
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checkDone();
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if (slot != null) {
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return slot;
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} else {
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return null;
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}
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}
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if (entityList.size() != 0) {
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BuildingSlot slot = internalGetNextEntity(world, inv, entityList);
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checkDone ();
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if (slot != null) {
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return slot;
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} else {
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return null;
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}
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}
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checkDone();
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return null;
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}
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private BuildingSlot internalGetNextBlock(World world, TileAbstractBuilder builder, LinkedList<BuildingSlotBlock> list) {
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if (builder.energyAvailable() < SchematicRegistry.BREAK_ENERGY) {
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// If there's no more energy available, then set reset the list and
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// quit. This will avoid situations where energy is given at a
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// random point in time, and therefore builder doesn't start from
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// the expected point.
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iterator.reset();
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return null;
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}
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iterator.startIteration();
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while (iterator.hasNext()) {
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BuildingSlotBlock slot = iterator.next();
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if (slot.buildStage > buildList.getFirst().buildStage) {
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iterator.reset ();
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return null;
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}
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try {
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if (BlockUtil.isUnbreakableBlock(world, slot.x, slot.y, slot.z)) {
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// if the block can't be broken, just forget this iterator
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iterator.remove();
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if (slot.mode == Mode.ClearIfInvalid) {
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clearedLocations.add(new BlockIndex(slot.x,
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slot.y, slot.z));
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} else {
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builtLocations.add(new BlockIndex(slot.x,
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slot.y, slot.z));
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}
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} else if (!slot.isAlreadyBuilt(context)) {
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if (slot.mode == Mode.ClearIfInvalid) {
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if (BuildCraftAPI.isSoftBlock(world, slot.x, slot.y,
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slot.z)) {
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iterator.remove();
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clearedLocations.add(new BlockIndex(slot.x,
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slot.y, slot.z));
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} else {
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if (setupForDestroy(builder, context, slot)) {
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iterator.remove();
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clearedLocations.add(new BlockIndex(slot.x,
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slot.y, slot.z));
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return slot;
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}
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}
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} else if (!slot.schematic.doNotBuild()) {
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if (checkRequirements(builder, slot.schematic)) {
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// At this stage, regardless of the fact that the
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// block can actually be built or not, we'll try.
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// When the item reaches the actual block, we'll
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// verify that the location is indeed clear, and
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// avoid building otherwise.
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useRequirements(builder, slot);
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iterator.remove();
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postProcessing.add(slot);
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builtLocations.add(new BlockIndex(slot.x,
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slot.y, slot.z));
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return slot;
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}
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} else {
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// Even slots that don't need to be build may need
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// post processing, see below for the argument.
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postProcessing.add(slot);
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iterator.remove();
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}
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} else {
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if (slot.mode == Mode.Build) {
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// Even slots that considered already built may need
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// post processing calls. For example, flowing water
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// may need to be adjusted, engines may need to be
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// turned to the right direction, etc.
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postProcessing.add(slot);
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}
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iterator.remove();
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}
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint",
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"internalGetBlock", t);
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iterator.remove();
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}
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}
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return null;
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}
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private BuildingSlot internalGetNextEntity(World world,
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TileAbstractBuilder builder, LinkedList<BuildingSlotEntity> list) {
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Iterator<BuildingSlotEntity> it = list.iterator();
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while (it.hasNext()) {
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BuildingSlotEntity slot = it.next();
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if (slot.isAlreadyBuilt(context)) {
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it.remove();
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} else {
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if (checkRequirements(builder, slot.schematic)) {
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useRequirements(builder, slot);
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it.remove();
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postProcessing.add(slot);
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builtEntities.add(slot.sequenceNumber);
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return slot;
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}
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}
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}
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return null;
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}
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public boolean checkRequirements(TileAbstractBuilder builder, Schematic slot) {
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LinkedList<ItemStack> tmpReq = new LinkedList<ItemStack>();
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try {
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LinkedList<ItemStack> req = new LinkedList<ItemStack>();
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slot.writeRequirementsToWorld(context, req);
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for (ItemStack stk : req) {
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if (stk != null) {
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tmpReq.add(stk.copy());
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}
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}
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint", "checkRequirements", t);
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}
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LinkedList<ItemStack> stacksUsed = new LinkedList<ItemStack>();
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if (context.world().getWorldInfo().getGameType() == GameType.CREATIVE) {
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for (ItemStack s : tmpReq) {
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stacksUsed.add(s);
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}
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return !(builder.energyAvailable() < slot.getEnergyRequirement(stacksUsed));
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}
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for (ItemStack reqStk : tmpReq) {
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boolean itemBlock = reqStk.getItem() instanceof ItemBlock;
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Fluid fluid = itemBlock ? FluidRegistry.lookupFluidForBlock(((ItemBlock) reqStk.getItem()).field_150939_a) : null;
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if (fluid != null && builder instanceof TileBuilder && ((TileBuilder) builder).drainBuild(new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME), true)) {
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continue;
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}
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for (IInvSlot slotInv : InventoryIterator.getIterable(new InventoryCopy(builder), ForgeDirection.UNKNOWN)) {
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if (!builder.isBuildingMaterialSlot(slotInv.getIndex())) {
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continue;
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}
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ItemStack invStk = slotInv.getStackInSlot();
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if (invStk == null || invStk.stackSize == 0) {
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continue;
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}
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FluidStack fluidStack = fluid != null ? FluidContainerRegistry.getFluidForFilledItem(invStk) : null;
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boolean compatibleContainer = fluidStack != null && fluidStack.getFluid() == fluid && fluidStack.amount >= FluidContainerRegistry.BUCKET_VOLUME;
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if (StackHelper.isCraftingEquivalent(reqStk, invStk, true) || compatibleContainer) {
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try {
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stacksUsed.add(slot.useItem(context, reqStk, slotInv));
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint", "checkRequirements", t);
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}
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if (reqStk.stackSize == 0) {
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break;
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}
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}
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}
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if (reqStk.stackSize != 0) {
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return false;
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}
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}
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return !(builder.energyAvailable() < slot.getEnergyRequirement(stacksUsed));
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}
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public void useRequirements(TileAbstractBuilder builder, BuildingSlot slot) {
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LinkedList<ItemStack> tmpReq = new LinkedList<ItemStack>();
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try {
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for (ItemStack stk : slot.getRequirements(context)) {
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if (stk != null) {
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tmpReq.add(stk.copy());
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}
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}
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint", "useRequirements", t);
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}
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if (context.world ().getWorldInfo().getGameType() == GameType.CREATIVE) {
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for (ItemStack s : tmpReq) {
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slot.addStackConsumed(s);
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}
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builder.consumeEnergy(slot.getEnergyRequirement());
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return;
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}
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ListIterator<ItemStack> itr = tmpReq.listIterator();
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while (itr.hasNext()) {
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ItemStack reqStk = itr.next();
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boolean smallStack = reqStk.stackSize == 1;
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ItemStack usedStack = reqStk;
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boolean itemBlock = reqStk.getItem() instanceof ItemBlock;
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Fluid fluid = itemBlock ? FluidRegistry.lookupFluidForBlock(((ItemBlock) reqStk.getItem()).field_150939_a) : null;
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if (fluid != null && builder instanceof TileBuilder && ((TileBuilder) builder).drainBuild(new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME), true)) {
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continue;
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}
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for (IInvSlot slotInv : InventoryIterator.getIterable(builder, ForgeDirection.UNKNOWN)) {
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if (!builder.isBuildingMaterialSlot(slotInv.getIndex())) {
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continue;
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}
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ItemStack invStk = slotInv.getStackInSlot();
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if (invStk == null || invStk.stackSize == 0) {
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continue;
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}
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FluidStack fluidStack = fluid != null ? FluidContainerRegistry.getFluidForFilledItem(invStk) : null;
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boolean fluidFound = fluidStack != null && fluidStack.getFluid() == fluid && fluidStack.amount >= FluidContainerRegistry.BUCKET_VOLUME;
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if (fluidFound || StackHelper.isCraftingEquivalent(reqStk, invStk, true)) {
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try {
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usedStack = slot.getSchematic().useItem(context, reqStk, slotInv);
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slot.addStackConsumed (usedStack);
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} catch (Throwable t) {
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// Defensive code against errors in implementers
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t.printStackTrace();
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BCLog.logger.throwing("BptBuilderBlueprint", "useRequirements", t);
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}
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if (reqStk.stackSize == 0) {
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break;
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}
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}
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}
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if (reqStk.stackSize != 0) {
|
|
return;
|
|
}
|
|
|
|
if (smallStack) {
|
|
itr.set(usedStack); // set to the actual item used.
|
|
}
|
|
}
|
|
|
|
builder.consumeEnergy(slot.getEnergyRequirement());
|
|
}
|
|
|
|
public void recomputeNeededItems() {
|
|
neededItems.clear();
|
|
|
|
HashMap<StackKey, Integer> computeStacks = new HashMap<StackKey, Integer>();
|
|
|
|
for (BuildingSlot slot : buildList) {
|
|
LinkedList<ItemStack> stacks = new LinkedList<ItemStack>();
|
|
|
|
try {
|
|
stacks = slot.getRequirements(context);
|
|
} catch (Throwable t) {
|
|
// Defensive code against errors in implementers
|
|
t.printStackTrace();
|
|
BCLog.logger.throwing("BptBuilderBlueprint", "recomputeIfNeeded", t);
|
|
}
|
|
|
|
for (ItemStack stack : stacks) {
|
|
if (stack == null || stack.getItem() == null || stack.stackSize == 0) {
|
|
continue;
|
|
}
|
|
|
|
StackKey key = new StackKey(stack);
|
|
|
|
if (!computeStacks.containsKey(key)) {
|
|
computeStacks.put(key, stack.stackSize);
|
|
} else {
|
|
Integer num = computeStacks.get(key);
|
|
num += stack.stackSize;
|
|
|
|
computeStacks.put(key, num);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (BuildingSlotEntity slot : entityList) {
|
|
LinkedList<ItemStack> stacks = new LinkedList<ItemStack>();
|
|
|
|
try {
|
|
stacks = slot.getRequirements(context);
|
|
} catch (Throwable t) {
|
|
// Defensive code against errors in implementers
|
|
t.printStackTrace();
|
|
BCLog.logger.throwing("BptBuilderBlueprint", "recomputeIfNeeded", t);
|
|
}
|
|
|
|
for (ItemStack stack : stacks) {
|
|
if (stack == null || stack.getItem() == null || stack.stackSize == 0) {
|
|
continue;
|
|
}
|
|
|
|
StackKey key = new StackKey(stack);
|
|
|
|
if (!computeStacks.containsKey(key)) {
|
|
computeStacks.put(key, stack.stackSize);
|
|
} else {
|
|
Integer num = computeStacks.get(key);
|
|
num += stack.stackSize;
|
|
|
|
computeStacks.put(key, num);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
for (Entry<StackKey, Integer> e : computeStacks.entrySet()) {
|
|
ItemStack newStack = e.getKey().stack.copy();
|
|
newStack.stackSize = e.getValue();
|
|
|
|
|
|
|
|
neededItems.add(newStack);
|
|
}
|
|
|
|
Collections.sort (neededItems, new Comparator<ItemStack>() {
|
|
@Override
|
|
public int compare(ItemStack o1, ItemStack o2) {
|
|
if (o1.stackSize > o2.stackSize) {
|
|
return -1;
|
|
} else if (o1.stackSize < o2.stackSize) {
|
|
return 1;
|
|
} else if (Item.getIdFromItem(o1.getItem()) > Item.getIdFromItem(o2.getItem())) {
|
|
return -1;
|
|
} else if (Item.getIdFromItem(o1.getItem()) < Item.getIdFromItem(o2.getItem())) {
|
|
return 1;
|
|
} else if (o1.getItemDamage() > o2.getItemDamage()) {
|
|
return -1;
|
|
} else if (o1.getItemDamage() < o2.getItemDamage()) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
});
|
|
|
|
}
|
|
|
|
@Override
|
|
public void postProcessing(World world) {
|
|
for (BuildingSlot s : postProcessing) {
|
|
try {
|
|
s.postProcessing(context);
|
|
} catch (Throwable t) {
|
|
// Defensive code against errors in implementers
|
|
t.printStackTrace();
|
|
BCLog.logger.throwing("BptBuilderBlueprint", "postProcessing", t);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void saveBuildStateToNBT (NBTTagCompound nbt, TileAbstractBuilder builder) {
|
|
super.saveBuildStateToNBT(nbt, builder);
|
|
|
|
int [] entitiesBuiltArr = new int [builtEntities.size()];
|
|
|
|
int id = 0;
|
|
|
|
for (Integer i : builtEntities) {
|
|
entitiesBuiltArr [id] = i;
|
|
id++;
|
|
}
|
|
|
|
nbt.setIntArray("builtEntities", entitiesBuiltArr);
|
|
}
|
|
|
|
@Override
|
|
public void loadBuildStateToNBT (NBTTagCompound nbt, TileAbstractBuilder builder) {
|
|
super.loadBuildStateToNBT(nbt, builder);
|
|
|
|
int [] entitiesBuiltArr = nbt.getIntArray("builtEntities");
|
|
|
|
for (int i = 0; i < entitiesBuiltArr.length; ++i) {
|
|
builtEntities.add(i);
|
|
}
|
|
}
|
|
|
|
}
|