35 lines
1.7 KiB
Groff
35 lines
1.7 KiB
Groff
Eveyrthing from BuildCraft 6.4.6-6.4.11, and:
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Additions:
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* Modularization is actually released this time, after some bugfixes.
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* Pipe Plugs do not require an assembly table anymore (asie)
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* Laser beams now need heat-up time to become blue (asie)
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* Comparator suppport for BuildCraft tanks (asie)
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* Facade recipes are now available without Silicon (also as a config option) (asie)
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* Zone planner Map Location import support (asie)
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* New Load/Unload area for robots with a separate action (hea3ven)
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* Massive improvements to robots, too many to list! (hea3ven)
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* Robots now shutdown and fall, can be dropped to item with a wrench (hea3ven)
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* Weighted item and fluid sorting in diamond pipes! (asie)
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* Work on in-game config GUIs (asie)
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Improvements:
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* [#2599] Stripes pipes don't move forward when using a non-item pipe (asie)
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* [#2567] Emzuli Pipes support lists now (asie)
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* Improved the new Auto Workbench algorithm (asie)
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* Robot particle frequency is affected by Minecraft graphics settings (asie)
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* Tons of robot improvements and refactors (hea3ven)
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Bugfixes:
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* [#2603} Assembly Table crashes without Robotics (asie)
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* [#2602] NPE when comparing two StatementSlots (asie)
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* Error when loading a blueprint with invalid mappings (hea3ven)
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* Fixes to Fancy pipe connection rendering (asie)
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* Likely some robot bugfixes I don't know of (hea3ven)
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* Not being able to set blueprints to the construction markers (hea3ven)
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* Pump client-side entity spam (asie)
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Breaking changes:
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* Quarries are now part of Builders, not Factory.
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* Robots can now only provide items and fluids from wooden/emerald pipes.
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* The config file's name is different - it's main.cfg now - and we can't promise the config format not changing further as we go.
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