No description
bb4b5062bc
Added a alternative payload system for update packets that uses data streams instead of arrays. Note: It is not compatible with @TileNetworkData so you will have to handle all the data yourself. Also added a TankManager class to contain commonly needed code for tanks: Serialization, TankInfo, Network Data, etc... The Refinery still needs a fair bit of work, but its mostly limited to the GUI filter code. That needs a complete rewrite of some kind since Fluids aren't items and can't be rendered as such. |
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buildcraft_resources | ||
common/buildcraft | ||
.classpath | ||
.gitattributes | ||
.gitignore | ||
.project | ||
build.xml | ||
README.md |
Welcome to Buildcraft on GitHub
Contributing
If you wish to submit a pull request to fix bugs or broken behaviour feel free to do so. If you would like to add features or change existing behaviour or balance, please discuss it with Sengir or Krapht before submiting the pull request.
Reporting issues
- Before reporting an issue, please check that it has not been reported before.
- Issues are for bugs/crashes, please do not use them to ask general questions.
- Always include the version you are having trouble with. Or if you're building from source, which source you're building. If you don't, we might assume that you are using latest-greatest and waste a bunch of time trying to reproduce a problem that might have fixed been already. Such things makes for very grumpy devs. Grumpy devs spend less time coding and more time doing stuff that makes them less grumpy.
Frequently reported
- java.lang.AbstractMethodError - Incompatibility between BC/Forge/Mod using BC API. Usually not a BC issue
- Render issue (Quarry causes flickering) - Try without optifine, if it still flickers, report it
Compiling and packaging Buildcraft
- Linux users will need the latest version of astyle installed as well.
- Create a base directory for the build
- Clone the Buildcraft repository into
basedir/BuildCraft/
- Optional: Copy BuildCraft localization repository into
basedir/BuildCraft-Localization
- Navigate to basedir/Buildcraft in a shell and run
ant
(this will take 2-5 minutes) - The compiled and obfuscated jar will be in basedir/bin
Your directory structure should look like this before running ant:
basedir
\- buildcraft
|- buildcraft_resources
|- common
|- ...
\- buildcraft.localization
|- lang
And like this after running ant:
basedir
\- buildcraft
|- bin
|- build
|- buildcraft_resources
|- common
|- download
|- ...
\- buildcraft.localization
|- lang
Localizations
Localizations can be submitted here. Localization PRs against this repository will have to be rejected.