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CovertJaguar bd6024a53f More improvements to Oil Gen
Oil Lakes can no longer only spawn in sand. Added IMC calls for Lakes
and excluded Biomes.
"oil-lake-biome" and "oil-gen-exclude", both take the BiomeID as an
argument.

Increased specular highlights on Oil texture, you shouldn't have to jump
in the pool to tell the difference between lighting glitches and oil
anymore.

Oil Lakes now have 50% chance of being 2 blocks deep. Improved gen to
prevent floating trees, etc.

Oil Wells should no longer gen in mod added trees.
2013-05-02 04:19:33 -07:00
buildcraft_resources More improvements to Oil Gen 2013-05-02 04:19:33 -07:00
common/buildcraft More improvements to Oil Gen 2013-05-02 04:19:33 -07:00
.classpath First draft. Still lots to do. 2013-03-06 18:22:17 -05:00
.gitattributes Cached Orientations arrays for perf improvements 2012-10-27 22:50:03 -07:00
.gitignore Updated /build.xml for 1.4.7, allows recompiling without full forge setup. 2013-01-04 02:21:25 +00:00
.project Item Facades now use the IMC comms system to know about custom facade 2012-10-24 21:57:31 -04:00
build.xml Fix build.xml formatting 2013-05-01 13:38:12 -07:00
README.md Update README.md 2013-04-03 21:22:52 +03:00

Welcome to Buildcraft on GitHub

Contributing

If you wish to submit a pull request to fix bugs or broken behaviour feel free to do so. If you would like to add features or change existing behaviour or balance, please discuss it with Sengir or Krapht before submiting the pull request.

Reporting issues

Issues are for bugs/crashes, please do not use them to ask general questions. Always include the version you are having trouble with. Or if you're building from source, which source you're building. If you don't, we might assume that you are using latest-greatest and waste a bunch of time trying to reproduce a problem that might have fixed been already. Such things makes for very grumpy devs. Grumpy devs spend less time coding and more time doing stuff that makes them less grumpy.

Compiling and packaging Buildcraft

  1. Ensure that Apache Ant (found here) is installed correctly on your system.
  • Linux users will need the latest version of astyle installed as well.
  1. Create a base directory for the build
  2. Clone the Buildcraft repository into basedir/BuildCraft/
  • Optional: Copy BuildCraft localization repository into basedir/BuildCraft-Localization
  1. Navigate to basedir/Buildcraft in a shell and run ant (this will take 2-5 minutes)
  2. The compiled and obfuscated jar will be in basedir/bin

Your directory structure should look like this before running ant:


basedir
\- BuildCraft
 |- buildcraft_resources
 |- common
 |- ...
\- BuildCraft-Localization
 |- lang

And like this after running ant:


basedir
\- BuildCraft
 |- bin
 |- build
 |- buildcraft_resources
 |- common
 |- download
 |- ...
\- BuildCraft-Localization
 |- lang

Localizations

Localizations can be submitted here. Localization PRs against this repository will have to be rejected.