classic-casting/src/main/java/net/anvilcraft/classiccasting/render/models/ModelAlembic.java

67 lines
2.5 KiB
Java

package net.anvilcraft.classiccasting.render.models;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import org.lwjgl.opengl.GL11;
public class ModelAlembic extends ModelBase {
ModelRenderer Core;
ModelRenderer Filter;
ModelRenderer Base;
ModelRenderer Shape1;
ModelRenderer Shape2;
public ModelAlembic() {
super.textureWidth = 64;
super.textureHeight = 32;
(this.Core = new ModelRenderer((ModelBase) this, 0, 0))
.addBox(0.0f, 0.0f, 0.0f, 8, 10, 8);
this.Core.setRotationPoint(-4.0f, 10.0f, -4.0f);
this.Core.setTextureSize(64, 32);
this.Core.mirror = true;
this.setRotation(this.Core, 0.0f, 0.0f, 0.0f);
(this.Shape1 = new ModelRenderer((ModelBase) this, 56, 0))
.addBox(0.0f, 0.0f, 0.0f, 2, 13, 2);
this.Shape1.setRotationPoint(-1.0f, 5.0f, 11.0f);
this.Shape1.setTextureSize(64, 32);
this.Shape1.mirror = true;
this.setRotation(this.Shape1, 0.0f, 0.0f, 0.0f);
(this.Shape2 = new ModelRenderer((ModelBase) this, 56, 0))
.addBox(0.0f, 0.0f, 0.0f, 2, 15, 2);
this.Shape2.setRotationPoint(-1.0f, 5.0f, -1.0f);
this.Shape2.setTextureSize(64, 32);
this.Shape2.mirror = true;
this.setRotation(this.Shape2, 0.0f, 0.0f, 0.0f);
(this.Filter = new ModelRenderer((ModelBase) this, 36, 24))
.addBox(0.0f, 0.0f, 0.0f, 10, 4, 4);
this.Filter.setRotationPoint(-2.0f, 4.0f, 11.0f);
this.Filter.setTextureSize(64, 32);
this.Filter.mirror = true;
this.setRotation(this.Filter, 0.0f, 1.570796f, 0.0f);
(this.Base = new ModelRenderer((ModelBase) this, 0, 20))
.addBox(0.0f, 0.0f, 0.0f, 8, 4, 8);
this.Base.setRotationPoint(-4.0f, 20.0f, -4.0f);
this.Base.setTextureSize(64, 32);
this.Base.mirror = true;
this.setRotation(this.Base, 0.0f, 0.0f, 0.0f);
}
public void renderAll() {
this.Shape1.render(0.0625f);
this.Shape2.render(0.0625f);
this.Base.render(0.0625f);
this.Filter.render(0.0625f);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 771);
this.Core.render(0.0625f);
GL11.glDisable(3042);
}
private void
setRotation(final ModelRenderer model, final float x, final float y, final float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}