2013-08-23 16:59:50 +02:00
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package com.pahimar.ee3.tileentity;
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import net.minecraft.block.Block;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import com.pahimar.ee3.block.ModBlocks;
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import com.pahimar.ee3.lib.Sounds;
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import com.pahimar.ee3.lib.Strings;
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/**
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* Equivalent-Exchange-3
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*
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* TileAlchemicalChest
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*
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* @author pahimar
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* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
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*
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*/
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public class TileAlchemicalChest extends TileEE implements IInventory {
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/** The current angle of the chest lid (between 0 and 1) */
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public float lidAngle;
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/** The angle of the chest lid last tick */
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public float prevLidAngle;
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/** The number of players currently using this chest */
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public int numUsingPlayers;
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/** Server sync counter (once per 20 ticks) */
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private int ticksSinceSync;
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public static final int INVENTORY_SIZE = 13 * 4;
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/**
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* The ItemStacks that hold the items currently being used in the Alchemical
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* Chest
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*/
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private ItemStack[] inventory;
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public TileAlchemicalChest() {
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super();
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inventory = new ItemStack[INVENTORY_SIZE];
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}
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@Override
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public int getSizeInventory() {
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return inventory.length;
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}
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@Override
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public ItemStack getStackInSlot(int slotIndex) {
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return inventory[slotIndex];
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}
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@Override
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public ItemStack decrStackSize(int slotIndex, int decrementAmount) {
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ItemStack itemStack = getStackInSlot(slotIndex);
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if (itemStack != null) {
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if (itemStack.stackSize <= decrementAmount) {
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setInventorySlotContents(slotIndex, null);
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}
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else {
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itemStack = itemStack.splitStack(decrementAmount);
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if (itemStack.stackSize == 0) {
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setInventorySlotContents(slotIndex, null);
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}
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}
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}
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return itemStack;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int slotIndex) {
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if (inventory[slotIndex] != null) {
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ItemStack itemStack = inventory[slotIndex];
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inventory[slotIndex] = null;
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return itemStack;
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}
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else
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return null;
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}
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@Override
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public void setInventorySlotContents(int slotIndex, ItemStack itemStack) {
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inventory[slotIndex] = itemStack;
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if (itemStack != null && itemStack.stackSize > this.getInventoryStackLimit()) {
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itemStack.stackSize = this.getInventoryStackLimit();
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}
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this.onInventoryChanged();
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}
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@Override
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public String getInvName() {
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return this.hasCustomName() ? this.getCustomName() : Strings.CONTAINER_ALCHEMICAL_CHEST_NAME;
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}
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@Override
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public int getInventoryStackLimit() {
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return 64;
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}
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/**
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* Called when a client event is received with the event number and
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* argument, see World.sendClientEvent
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*/
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@Override
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public boolean receiveClientEvent(int eventID, int numUsingPlayers) {
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if (eventID == 1) {
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this.numUsingPlayers = numUsingPlayers;
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return true;
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}
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else
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return super.receiveClientEvent(eventID, numUsingPlayers);
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}
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@Override
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public void openChest() {
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++numUsingPlayers;
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worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest.blockID, 1, numUsingPlayers);
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}
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@Override
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public void closeChest() {
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--numUsingPlayers;
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worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest.blockID, 1, numUsingPlayers);
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}
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/**
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* Allows the entity to update its state. Overridden in most subclasses,
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* e.g. the mob spawner uses this to count ticks and creates a new spawn
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* inside its implementation.
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*/
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@Override
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public void updateEntity() {
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super.updateEntity();
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if (++ticksSinceSync % 20 * 4 == 0) {
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worldObj.addBlockEvent(xCoord, yCoord, zCoord, Block.enderChest.blockID, 1, numUsingPlayers);
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}
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prevLidAngle = lidAngle;
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float angleIncrement = 0.1F;
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double adjustedXCoord, adjustedZCoord;
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if (numUsingPlayers > 0 && lidAngle == 0.0F) {
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adjustedXCoord = xCoord + 0.5D;
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adjustedZCoord = zCoord + 0.5D;
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worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_OPEN, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
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}
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if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F) {
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float var8 = lidAngle;
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if (numUsingPlayers > 0) {
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lidAngle += angleIncrement;
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}
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else {
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lidAngle -= angleIncrement;
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}
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if (lidAngle > 1.0F) {
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lidAngle = 1.0F;
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}
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if (lidAngle < 0.5F && var8 >= 0.5F) {
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adjustedXCoord = xCoord + 0.5D;
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adjustedZCoord = zCoord + 0.5D;
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worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_CLOSE, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
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}
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if (lidAngle < 0.0F) {
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lidAngle = 0.0F;
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}
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}
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}
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@Override
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public void readFromNBT(NBTTagCompound nbtTagCompound) {
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super.readFromNBT(nbtTagCompound);
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// Read in the ItemStacks in the inventory from NBT
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NBTTagList tagList = nbtTagCompound.getTagList("Items");
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inventory = new ItemStack[this.getSizeInventory()];
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for (int i = 0; i < tagList.tagCount(); ++i) {
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NBTTagCompound tagCompound = (NBTTagCompound) tagList.tagAt(i);
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byte slotIndex = tagCompound.getByte("Slot");
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if (slotIndex >= 0 && slotIndex < inventory.length) {
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inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound);
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}
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound nbtTagCompound) {
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super.writeToNBT(nbtTagCompound);
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// Write the ItemStacks in the inventory to NBT
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NBTTagList tagList = new NBTTagList();
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for (int currentIndex = 0; currentIndex < inventory.length; ++currentIndex) {
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if (inventory[currentIndex] != null) {
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NBTTagCompound tagCompound = new NBTTagCompound();
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tagCompound.setByte("Slot", (byte) currentIndex);
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inventory[currentIndex].writeToNBT(tagCompound);
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tagList.appendTag(tagCompound);
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}
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}
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nbtTagCompound.setTag("Items", tagList);
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}
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@Override
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public boolean isInvNameLocalized() {
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return this.hasCustomName();
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}
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@Override
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public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack) {
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return true;
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}
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@Override
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public String toString() {
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.append(super.toString());
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stringBuilder.append("TileAlchemicalChest Data - ");
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for (int i = 0; i < inventory.length; i++) {
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if (i != 0) {
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stringBuilder.append(", ");
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}
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if (inventory[i] != null) {
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stringBuilder.append(String.format("inventory[%d]: %s", i, inventory[i].toString()));
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}
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else {
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stringBuilder.append(String.format("inventory[%d]: empty", i));
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}
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}
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stringBuilder.append("\n");
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return stringBuilder.toString();
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}
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}
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