2012-12-17 21:21:53 +01:00
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package com.pahimar.ee3.client.renderer;
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2012-10-09 21:03:19 +02:00
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2012-12-13 16:01:41 +01:00
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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2012-10-09 21:03:19 +02:00
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.IItemRenderer;
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2012-12-19 19:09:56 +01:00
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import org.lwjgl.opengl.GL11;
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import com.pahimar.ee3.client.model.ModelCalcinator;
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import com.pahimar.ee3.lib.Sprites;
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2013-02-19 02:13:24 +01:00
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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2012-10-27 23:41:02 +02:00
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/**
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* RenderItemCalcinator
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*
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2012-12-19 19:09:56 +01:00
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* Renders the Calcinator in game as an item (in hand, on the ground, and in
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* inventory)
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2012-10-27 23:41:02 +02:00
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*
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* @author pahimar
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* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
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*
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*/
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2013-02-19 02:13:24 +01:00
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@SideOnly(Side.CLIENT)
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2012-12-17 21:21:53 +01:00
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public class ItemCalcinatorRenderer implements IItemRenderer {
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2012-10-09 21:03:19 +02:00
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2012-12-19 19:09:56 +01:00
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private ModelCalcinator calcinatorModel;
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public ItemCalcinatorRenderer() {
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calcinatorModel = new ModelCalcinator(1 / 16F);
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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switch (type) {
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case ENTITY: {
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renderCalcinator(-0.5F, 0F, -0.5F);
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break;
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}
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case EQUIPPED: {
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renderCalcinator(0F, 0.4F, 0F);
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break;
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}
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case INVENTORY: {
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renderCalcinator(1F, 0.65F, 1F);
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break;
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}
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default:
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break;
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}
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}
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private void renderCalcinator(float x, float y, float z) {
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Tessellator tesselator = Tessellator.instance;
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2013-02-18 03:30:11 +01:00
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ForgeHooksClient.bindTexture(Sprites.MODEL_CALCINATOR, 0);
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2012-12-19 19:09:56 +01:00
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GL11.glPushMatrix(); //start
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GL11.glTranslatef(x, y, z); //size
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calcinatorModel.render(0.0625F);
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GL11.glPopMatrix(); //end
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}
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2012-10-09 21:03:19 +02:00
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}
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