equivalent-exchange-3/ee3_common/com/pahimar/ee3/inventory/ContainerAlchemicalChest.java

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package com.pahimar.ee3.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import com.pahimar.ee3.tileentity.TileAlchemicalChest;
public class ContainerAlchemicalChest extends Container {
private TileAlchemicalChest tileAlchemicalChest;
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private final int CHEST_INVENTORY_ROWS = 4;
private final int CHEST_INVENTORY_COLUMNS = 13;
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private final int PLAYER_INVENTORY_ROWS = 3;
private final int PLAYER_INVENTORY_COLUMNS = 9;
public ContainerAlchemicalChest(InventoryPlayer inventoryPlayer, TileAlchemicalChest tileAlchemicalChest) {
this.tileAlchemicalChest = tileAlchemicalChest;
tileAlchemicalChest.openChest();
// Add the Alchemical Chest slots to the container
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for (int chestRowIndex = 0; chestRowIndex < CHEST_INVENTORY_ROWS; ++chestRowIndex) {
for (int chestColumnIndex = 0; chestColumnIndex < CHEST_INVENTORY_COLUMNS; ++chestColumnIndex) {
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this.addSlotToContainer(new Slot(tileAlchemicalChest, chestColumnIndex + chestRowIndex * 13, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18));
}
}
// Add the player's inventory slots to the container
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for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex) {
for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex) {
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 44 + inventoryColumnIndex * 18, 104 + inventoryRowIndex * 18));
}
}
// Add the player's action bar slots to the container
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for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex) {
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 44 + actionBarSlotIndex * 18, 162));
}
}
@Override
public boolean canInteractWith(EntityPlayer var1) {
return true;
}
/**
* Callback for when the crafting gui is closed.
*/
public void onCraftGuiClosed(EntityPlayer entityPlayer) {
super.onCraftGuiClosed(entityPlayer);
this.tileAlchemicalChest.closeChest();
}
public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex) {
ItemStack newItemStack = null;
Slot slot = (Slot) this.inventorySlots.get(slotIndex);
if (slot != null && slot.getHasStack()) {
ItemStack itemStack = slot.getStack();
newItemStack = itemStack.copy();
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if (slotIndex < (CHEST_INVENTORY_ROWS * CHEST_INVENTORY_COLUMNS)) {
if (!this.mergeItemStack(itemStack, (CHEST_INVENTORY_ROWS * CHEST_INVENTORY_COLUMNS), this.inventorySlots.size(), true)) {
return null;
}
}
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else if (!this.mergeItemStack(itemStack, 0, (CHEST_INVENTORY_ROWS * CHEST_INVENTORY_COLUMNS), false)) {
return null;
}
if (itemStack.stackSize == 0) {
slot.putStack((ItemStack) null);
}
else {
slot.onSlotChanged();
}
}
return newItemStack;
}
}