2013-08-23 16:59:50 +02:00
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package com.pahimar.ee3.block;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import com.pahimar.ee3.lib.BlockIds;
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import com.pahimar.ee3.lib.Strings;
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import cpw.mods.fml.common.registry.GameRegistry;
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/**
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* Equivalent-Exchange-3
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*
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* ModBlocks
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*
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* @author pahimar
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* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
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*
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*/
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public class ModBlocks {
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/* Mod block instances */
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public static Block calcinator;
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public static Block aludelBase;
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public static Block alchemicalChest;
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public static Block glassBell;
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2013-09-03 22:01:25 +02:00
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public static Block alchemyTable;
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public static Block renderingTank;
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2013-08-23 16:59:50 +02:00
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public static Block redWaterStill;
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public static Block redWaterFlowing;
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public static void init() {
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calcinator = new BlockCalcinator(BlockIds.CALCINATOR);
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aludelBase = new BlockAludelBase(BlockIds.ALUDEL_BASE);
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alchemicalChest = new BlockAlchemicalChest(BlockIds.ALCHEMICAL_CHEST);
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glassBell = new BlockGlassBell(BlockIds.GLASS_BELL);
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2013-09-03 22:01:25 +02:00
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alchemyTable = new BlockAlchemyTable(BlockIds.ALCHEMY_TABLE);
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renderingTank = new BlockRenderingTank(BlockIds.RENDERING_TANK);
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2013-08-23 16:59:50 +02:00
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redWaterStill = new BlockRedWaterStill(BlockIds.RED_WATER_STILL);
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redWaterFlowing = new BlockRedWaterFlowing(BlockIds.RED_WATER_STILL - 1);
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GameRegistry.registerBlock(calcinator, Strings.CALCINATOR_NAME);
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GameRegistry.registerBlock(aludelBase, Strings.ALUDEL_NAME);
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GameRegistry.registerBlock(alchemicalChest, Strings.ALCHEMICAL_CHEST_NAME);
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GameRegistry.registerBlock(glassBell, Strings.GLASS_BELL_NAME);
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2013-09-03 22:01:25 +02:00
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GameRegistry.registerBlock(alchemyTable, Strings.ALCHEMY_TABLE_NAME);
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GameRegistry.registerBlock(renderingTank, Strings.RENDERING_TANK_NAME);
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2013-08-23 16:59:50 +02:00
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//GameRegistry.registerBlock(redWaterStill, Strings.RED_WATER_STILL_NAME);
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//GameRegistry.registerBlock(redWaterFlowing, Strings.RED_WATER_FLOWING_NAME);
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initBlockRecipes();
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}
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private static void initBlockRecipes() {
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GameRegistry.addRecipe(new ItemStack(glassBell), new Object[] { "iii", "i i", "i i", Character.valueOf('i'), Block.glass });
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GameRegistry.addRecipe(new ItemStack(aludelBase), new Object[] { "iii", "sis", "iii", Character.valueOf('i'), Item.ingotIron, Character.valueOf('s'), Block.stone });
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}
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}
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