Tome rendering on Fast looks weird. Fixes #892

This commit is contained in:
Dany 2015-05-25 21:52:00 +06:00
parent a317d47b3b
commit 12ba71a157

View file

@ -67,7 +67,7 @@ public class TileEntityRendererResearchStation extends TileEntitySpecialRenderer
GL11.glPushMatrix(); GL11.glPushMatrix();
ItemStack tome = tileEntityResearchStation.getStackInSlot(TileEntityResearchStation.TOME_SLOT_INVENTORY_INDEX); ItemStack tome = tileEntityResearchStation.getStackInSlot(TileEntityResearchStation.TOME_SLOT_INVENTORY_INDEX);
if (tome != null) if (Minecraft.getMinecraft().gameSettings.fancyGraphics && tome != null)
{ {
EntityItem ghostEntityItem = new EntityItem(tileEntityResearchStation.getWorldObj()); EntityItem ghostEntityItem = new EntityItem(tileEntityResearchStation.getWorldObj());
ghostEntityItem.hoverStart = 0.0F; ghostEntityItem.hoverStart = 0.0F;