Tome rendering on Fast looks weird. Fixes #892
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@ -67,7 +67,7 @@ public class TileEntityRendererResearchStation extends TileEntitySpecialRenderer
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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ItemStack tome = tileEntityResearchStation.getStackInSlot(TileEntityResearchStation.TOME_SLOT_INVENTORY_INDEX);
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ItemStack tome = tileEntityResearchStation.getStackInSlot(TileEntityResearchStation.TOME_SLOT_INVENTORY_INDEX);
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if (tome != null)
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if (Minecraft.getMinecraft().gameSettings.fancyGraphics && tome != null)
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{
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{
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EntityItem ghostEntityItem = new EntityItem(tileEntityResearchStation.getWorldObj());
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EntityItem ghostEntityItem = new EntityItem(tileEntityResearchStation.getWorldObj());
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ghostEntityItem.hoverStart = 0.0F;
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ghostEntityItem.hoverStart = 0.0F;
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