Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
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1 changed files with 7 additions and 0 deletions
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@ -29,6 +29,13 @@ public class EntityLivingHandler {
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if (event.source.getDamageType().equals("player")) {
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if (event.source.getDamageType().equals("player")) {
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ItemDropHelper.dropMiniumShard((EntityPlayer) event.source.getSourceOfDamage(), event.entityLiving);
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ItemDropHelper.dropMiniumShard((EntityPlayer) event.source.getSourceOfDamage(), event.entityLiving);
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}
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}
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if (event.source.getSourceOfDamage() instanceof EntityArrow){
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if (((EntityArrow) event.source.getSourceOfDamage()).shootingEntity != null){
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if (((EntityArrow) event.source.getSourceOfDamage()).shootingEntity instanceof EntityPlayer){
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ItemDropHelper.dropMiniumShard((EntityPlayer) event.source.getSourceOfDamage(), event.entityLiving);
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}
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}
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}
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}
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}
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}
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}
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