Properly light our item renderers (makes them look much cooler)
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parent
01be020ba5
commit
3a8c5d1760
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@ -63,7 +63,6 @@ public class ItemRendererAludel implements IItemRenderer
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private void renderAludel(float x, float y, float z)
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{
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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// Scale, Translate, Rotate
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GL11.glScalef(1F, 1F, 1F);
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@ -76,7 +75,6 @@ public class ItemRendererAludel implements IItemRenderer
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// Render
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modelAludel.render();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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@ -48,7 +48,7 @@ public class ItemRendererAugmentationTable implements IItemRenderer
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}
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case EQUIPPED_FIRST_PERSON:
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{
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renderAugmentationTable(0.0F, 0.0F, 0.0F);
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renderAugmentationTable(1.5F, 1.5F, 1.5F);
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return;
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}
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case INVENTORY:
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@ -65,7 +65,6 @@ public class ItemRendererAugmentationTable implements IItemRenderer
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private void renderAugmentationTable(float x, float y, float z)
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{
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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// Scale, Translate, Rotate
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GL11.glScalef(0.33F, 0.33F, 0.33F);
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@ -77,7 +76,6 @@ public class ItemRendererAugmentationTable implements IItemRenderer
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// Render
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modelAugmentationTable.render();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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@ -65,7 +65,6 @@ public class ItemRendererCalcinator implements IItemRenderer
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private void renderCalcinator(float x, float y, float z)
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{
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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// Scale, Translate, Rotate
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GL11.glScalef(1F, 1F, 1F);
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@ -78,7 +77,6 @@ public class ItemRendererCalcinator implements IItemRenderer
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// Render
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modelCalcinator.renderPart("Calcinator");
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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@ -65,7 +65,6 @@ public class ItemRendererGlassBell implements IItemRenderer
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private void renderGlassBell(float x, float y, float z)
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{
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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// Scale, Translate, Rotate
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GL11.glScalef(1.4F, 1.4F, 1.4F);
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@ -78,7 +77,6 @@ public class ItemRendererGlassBell implements IItemRenderer
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// Render
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modelGlassBell.render();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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@ -65,7 +65,6 @@ public class ItemRendererResearchStation implements IItemRenderer
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private void renderCalcinator(float x, float y, float z)
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{
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_LIGHTING);
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// Scale, Translate, Rotate
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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@ -77,7 +76,6 @@ public class ItemRendererResearchStation implements IItemRenderer
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// Render
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modelResearchStation.render();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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}
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