Properly light our item renderers (makes them look much cooler)

This commit is contained in:
pahimar 2014-07-17 21:14:36 -04:00
parent 01be020ba5
commit 3a8c5d1760
5 changed files with 1 additions and 11 deletions

View file

@ -63,7 +63,6 @@ public class ItemRendererAludel implements IItemRenderer
private void renderAludel(float x, float y, float z)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(1F, 1F, 1F);
@ -76,7 +75,6 @@ public class ItemRendererAludel implements IItemRenderer
// Render
modelAludel.render();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

View file

@ -48,7 +48,7 @@ public class ItemRendererAugmentationTable implements IItemRenderer
}
case EQUIPPED_FIRST_PERSON:
{
renderAugmentationTable(0.0F, 0.0F, 0.0F);
renderAugmentationTable(1.5F, 1.5F, 1.5F);
return;
}
case INVENTORY:
@ -65,7 +65,6 @@ public class ItemRendererAugmentationTable implements IItemRenderer
private void renderAugmentationTable(float x, float y, float z)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(0.33F, 0.33F, 0.33F);
@ -77,7 +76,6 @@ public class ItemRendererAugmentationTable implements IItemRenderer
// Render
modelAugmentationTable.render();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

View file

@ -65,7 +65,6 @@ public class ItemRendererCalcinator implements IItemRenderer
private void renderCalcinator(float x, float y, float z)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(1F, 1F, 1F);
@ -78,7 +77,6 @@ public class ItemRendererCalcinator implements IItemRenderer
// Render
modelCalcinator.renderPart("Calcinator");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

View file

@ -65,7 +65,6 @@ public class ItemRendererGlassBell implements IItemRenderer
private void renderGlassBell(float x, float y, float z)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(1.4F, 1.4F, 1.4F);
@ -78,7 +77,6 @@ public class ItemRendererGlassBell implements IItemRenderer
// Render
modelGlassBell.render();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}

View file

@ -65,7 +65,6 @@ public class ItemRendererResearchStation implements IItemRenderer
private void renderCalcinator(float x, float y, float z)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(1.0F, 1.0F, 1.0F);
@ -77,7 +76,6 @@ public class ItemRendererResearchStation implements IItemRenderer
// Render
modelResearchStation.render();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}