More work on Glass Bell rendering (now will mount to walls and ceilings, and will emit light based on the item in it's inventory). Still buggy and incomplete.

This commit is contained in:
pahimar 2013-04-27 00:31:27 -04:00
parent 76dde33ae1
commit 3d32a63475
3 changed files with 130 additions and 11 deletions

View file

@ -43,7 +43,7 @@ public abstract class BlockEE extends BlockContainer {
*/
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entityLiving, ItemStack itemStack) {
int direction = 0;
int facing = MathHelper.floor_double(entityLiving.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;

View file

@ -2,19 +2,29 @@ package com.pahimar.ee3.block;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import com.pahimar.ee3.EquivalentExchange3;
import com.pahimar.ee3.lib.GuiIds;
import com.pahimar.ee3.lib.RenderIds;
import com.pahimar.ee3.lib.Strings;
import com.pahimar.ee3.tileentity.TileEE;
import com.pahimar.ee3.tileentity.TileGlassBell;
public class BlockGlassBell extends BlockEE {
@ -30,7 +40,6 @@ public class BlockGlassBell extends BlockEE {
super(id, Material.glass);
this.setUnlocalizedName(Strings.GLASS_BELL_NAME);
this.setCreativeTab(EquivalentExchange3.tabsEE3);
this.setBlockBounds(0.125F, 0.0F, 0.125F, 0.875F, 0.66F, 0.875F);
this.setHardness(1.0F);
}
@ -82,6 +91,78 @@ public class BlockGlassBell extends BlockEE {
return true;
}
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entityLiving, ItemStack itemStack) {
if (itemStack.hasDisplayName()) {
((TileEE) world.getBlockTileEntity(x, y, z)).setCustomName(itemStack.getDisplayName());
}
((TileEE) world.getBlockTileEntity(x, y, z)).setOrientation(world.getBlockMetadata(x, y, z));
}
@Override
public int onBlockPlaced(World world, int x, int y, int z, int sideHit, float hitX, float hitY, float hitZ, int metaData) {
return sideHit;
}
/**
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
* x, y, z, startVec, endVec
*/
@Override
public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec)
{
int metaData = world.getBlockMetadata(x, y, z) & 7;
float f = 0.15F;
switch (ForgeDirection.getOrientation(metaData)) {
case DOWN: {
this.setBlockBounds(0.125F, 0.33F, 0.125F, 0.875F, 1.0F, 0.875F);
break;
}
case UP: {
this.setBlockBounds(0.125F, 0.0F, 0.125F, 0.875F, 0.66F, 0.875F);
break;
}
case NORTH: {
this.setBlockBounds(0.125F, 0.125F, 0.33F, 0.875F, 0.875F, 1.0F);
break;
}
case SOUTH: {
this.setBlockBounds(0.125F, 0.125F, 0.0F, 0.875F, 0.875F, 0.66F);
break;
}
case EAST: {
this.setBlockBounds(0.0F, 0.125F, 0.125F, 0.66F, 0.875F, 0.875F);
break;
}
case WEST: {
this.setBlockBounds(0.33F, 0.125F, 0.125F, 1.0F, 0.875F, 0.875F);
break;
}
}
return super.collisionRayTrace(world, x, y, z, startVec, endVec);
}
@Override
public int getLightValue(IBlockAccess world, int x, int y, int z) {
TileGlassBell tileGlassBell = (TileGlassBell) world.getBlockTileEntity(x, y, z);
if (tileGlassBell != null) {
if (tileGlassBell.getStackInSlot(0) != null) {
if (tileGlassBell.getStackInSlot(0).itemID < 4096) {
return Block.lightValue[tileGlassBell.getStackInSlot(0).itemID];
}
}
}
return 0;
}
private void dropInventory(World world, int x, int y, int z) {

View file

@ -6,6 +6,7 @@ import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
@ -51,7 +52,7 @@ public class TileEntityGlassBellRenderer extends TileEntitySpecialRenderer {
if (tileEntity instanceof TileGlassBell) {
TileGlassBell tileGlassBell = (TileGlassBell) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
@ -61,10 +62,7 @@ public class TileEntityGlassBellRenderer extends TileEntitySpecialRenderer {
GL11.glPushMatrix();
// Scale, Translate, Rotate
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + -1.0F, (float) z + 1.0F);
GL11.glRotatef(0F, 0F, 1F, 0F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
renderGlassBellByOrientation(x, y, z, tileGlassBell.getOrientation());
// Bind texture
FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_GLASS_BELL);
@ -84,10 +82,6 @@ public class TileEntityGlassBellRenderer extends TileEntitySpecialRenderer {
float scaleFactor = getGhostItemScaleFactor(tileGlassBell.getStackInSlot(i));
float rotationAngle = (float) (720.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL);
if (tileGlassBell.getStackInSlot(i).itemID < 4096) {
}
EntityItem ghostEntityItem = new EntityItem(tileGlassBell.worldObj);
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileGlassBell.getStackInSlot(i));
@ -109,6 +103,50 @@ public class TileEntityGlassBellRenderer extends TileEntitySpecialRenderer {
}
}
private void renderGlassBellByOrientation(double x, double y, double z, ForgeDirection forgeDirection) {
switch (forgeDirection) {
case DOWN: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + 2.0F, (float) z + 0.0F);
GL11.glRotatef(90F, 1F, 0F, 0F);
break;
}
case UP: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + -1.0F, (float) z + 1.0F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
break;
}
case NORTH: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 1.0F, (float) y + 0.0F, (float) z + 2.0F);
GL11.glRotatef(180F, 0F, 1F, 0F);
break;
}
case SOUTH: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + 0.0F, (float) z + -1.0F);
GL11.glRotatef(0F, 0F, 1F, 0F);
break;
}
case EAST: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + -1.0F, (float) y + 1.0F, (float) z + 1.0F);
GL11.glRotatef(-90F, 0F, 0F, 1F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
break;
}
case WEST: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 2.0F, (float) y + 0.0F, (float) z + 1.0F);
GL11.glRotatef(90F, 0F, 0F, 1F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
break;
}
}
}
private float getGhostItemYTranslateFactor(ItemStack itemStack) {
float scaleFactor = 0.1F;