Change how the we get the transparency value for rendering a pulsing quad as per @tterag1098's suggestion (https://github.com/pahimar/Equivalent-Exchange-3/issues/1054#issuecomment-220881225)
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@ -10,22 +10,18 @@ import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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public class RenderUtils
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{
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private static int pulse = 0;
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private static boolean doInc = true;
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public class RenderUtils {
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public static void bindTexture(ResourceLocation texture) {
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FMLClientHandler.instance().getClient().getTextureManager().bindTexture(texture);
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}
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public static int getCenteredTextOffset(FontRenderer fontRenderer, String string, int width) {
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return (width - fontRenderer.getStringWidth(string)) / 2;
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}
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public static void renderItemIntoGUI(FontRenderer fontRenderer, ItemStack itemStack, int x, int y, float opacity, float scale, int zLevel)
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{
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public static void renderItemIntoGUI(FontRenderer fontRenderer, ItemStack itemStack, int x, int y, float opacity, float scale, int zLevel) {
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IIcon icon = itemStack.getIconIndex();
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GL11.glDisable(GL11.GL_LIGHTING);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(TextureMap.locationItemsTexture);
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@ -44,8 +40,8 @@ public class RenderUtils
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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public static void renderQuad(ResourceLocation texture)
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{
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public static void renderQuad(ResourceLocation texture) {
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture);
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Tessellator tessellator = Tessellator.instance;
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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@ -62,9 +58,9 @@ public class RenderUtils
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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}
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public static void renderPulsingQuad(ResourceLocation texture, float maxTransparency)
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{
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float pulseTransparency = getPulseValue() * maxTransparency / 3000f;
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public static void renderPulsingQuad(ResourceLocation texture, float maxTransparency) {
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float pulseTransparency = (float) getPulseValue() * maxTransparency;
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(texture);
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Tessellator tessellator = Tessellator.instance;
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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@ -82,24 +78,7 @@ public class RenderUtils
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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}
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private static int getPulseValue()
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{
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if (doInc)
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{
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pulse += 50;
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}
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else
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{
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pulse -= 50;
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}
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if (pulse == 3000)
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{
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doInc = false;
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}
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if (pulse == 0)
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{
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doInc = true;
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}
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return pulse;
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private static double getPulseValue() {
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return (Math.sin(System.nanoTime() / 100f) + 1) / 2;
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}
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}
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