Add back in that you don't need to Shift place Glass Bells on top of Aludel's

This commit is contained in:
Pahimar 2014-07-04 16:16:11 -04:00
parent c8b510f90f
commit 469fa9f5d2

View file

@ -1,6 +1,7 @@
package com.pahimar.ee3.block;
import com.pahimar.ee3.EquivalentExchange3;
import com.pahimar.ee3.init.ModBlocks;
import com.pahimar.ee3.reference.GuiIds;
import com.pahimar.ee3.reference.Names;
import com.pahimar.ee3.reference.Particles;
@ -12,6 +13,7 @@ import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
@ -112,6 +114,14 @@ public class BlockAludel extends BlockEE implements ITileEntityProvider
}
}
if (world.getTileEntity(x, y, z) instanceof TileEntityAludel && ModBlocks.glassBell.canPlaceBlockAt(world, x, y + 1, z) && faceHit == ForgeDirection.UP.ordinal())
{
if (player.getHeldItem() != null && player.getHeldItem().getItem() instanceof ItemBlock && ((ItemBlock) player.getHeldItem().getItem()).field_150939_a == ModBlocks.glassBell)
{
return false;
}
}
return true;
}
}