Increase the max size of arrays to 9x9, and increased the durability to 81
This commit is contained in:
parent
c3420345ad
commit
502d9d59cd
|
@ -51,6 +51,14 @@ public class TileEntityRendererAlchemyArray extends TileEntitySpecialRenderer
|
|||
{
|
||||
scale = 5;
|
||||
}
|
||||
else if (tileEntityAlchemyArray.getSize() == 4)
|
||||
{
|
||||
scale = 7;
|
||||
}
|
||||
else if (tileEntityAlchemyArray.getSize() == 5)
|
||||
{
|
||||
scale = 9;
|
||||
}
|
||||
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
|
|
|
@ -25,7 +25,7 @@ public class ItemChalk extends ItemEE implements IKeyBound
|
|||
{
|
||||
super();
|
||||
this.setUnlocalizedName(Names.Items.CHALK);
|
||||
this.setMaxDamage(49);
|
||||
this.setMaxDamage(80);
|
||||
this.canRepair = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ public class ChalkSettings implements INBTTaggable
|
|||
private int size;
|
||||
private int rotation;
|
||||
|
||||
private final int MAX_SIZE = 3;
|
||||
private final int MAX_SIZE = 5;
|
||||
|
||||
public ChalkSettings()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue