Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again)
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b3efb75ef8
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@ -3,6 +3,7 @@ package com.pahimar.ee3.command;
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import com.pahimar.ee3.exchange.EnergyValueRegistry;
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import com.pahimar.ee3.network.PacketHandler;
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import com.pahimar.ee3.network.message.MessageSyncEnergyValues;
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import com.pahimar.ee3.reference.Settings;
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import com.pahimar.ee3.util.LogHelper;
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import com.pahimar.ee3.util.PlayerHelper;
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import net.minecraft.command.CommandBase;
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@ -19,7 +20,6 @@ import java.util.UUID;
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public class CommandSyncValues extends CommandBase
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{
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private static final long SYNC_THRESHOLD = 5000;
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private static Map<UUID, Long> requesterMap = new HashMap<UUID, Long>();
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@Override
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@ -57,13 +57,13 @@ public class CommandSyncValues extends CommandBase
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if (requesterMap.containsKey(commandSenderUUID))
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{
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long timeDifference = System.currentTimeMillis() - requesterMap.get(commandSenderUUID).longValue();
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if (timeDifference >= SYNC_THRESHOLD)
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if (timeDifference >= (Settings.General.syncThreshold * 1000))
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{
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requesterMap.remove(commandSenderUUID);
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}
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else
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{
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coolDown = SYNC_THRESHOLD - timeDifference;
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coolDown = (Settings.General.syncThreshold * 1000) - timeDifference;
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shouldSync = false;
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}
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}
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@ -27,6 +27,7 @@ public class ConfigurationHandler
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private static void loadConfiguration()
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{
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// TODO Come back and do these constants in logical locations and names
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Settings.General.syncThreshold = configuration.getInt(Messages.Configuration.GENERAL_SYNC_THRESHOLD, Configuration.CATEGORY_GENERAL, 5, 0, Short.MAX_VALUE, StatCollector.translateToLocal(Messages.Configuration.GENERAL_SYNC_THRESHOLD_COMMENT), Messages.Configuration.GENERAL_SYNC_THRESHOLD_LABEL);
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Settings.Transmutation.knowledgeMode = ConfigurationHelper.getString(configuration, Messages.Configuration.TRANSMUTATION_KNOWLEDGE_MODE, Messages.Configuration.CATEGORY_TRANSMUTATION, "All", StatCollector.translateToLocal(Messages.Configuration.TRANSMUTATION_KNOWLEDGE_MODE_COMMENT), new String[]{"All", "Select", "Tier", "Restricted", "None"}, Messages.Configuration.TRANSMUTATION_KNOWLEDGE_MODE_LABEL);
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Settings.Transmutation.maxKnowledgeTier = configuration.getInt(Messages.Configuration.TRANSMUTATION_KNOWLEDGE_MAX_TIER, Messages.Configuration.CATEGORY_TRANSMUTATION, 0, 0, Short.MAX_VALUE, StatCollector.translateToLocal(Messages.Configuration.TRANSMUTATION_KNOWLEDGE_MAX_TIER_COMMENT), Messages.Configuration.TRANSMUTATION_KNOWLEDGE_MAX_TIER_LABEL);
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Settings.Transmutation.useTemplateFile = configuration.getBoolean(Messages.Configuration.TRANSMUTATION_KNOWLEDGE_TEMPLATE, Messages.Configuration.CATEGORY_TRANSMUTATION, true, StatCollector.translateToLocal(Messages.Configuration.TRANSMUTATION_KNOWLEDGE_TEMPLATE_COMMENT), Messages.Configuration.TRANSMUTATION_KNOWLEDGE_TEMPLATE_LABEL);
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@ -17,6 +17,10 @@ public final class Messages
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public static final String DEBUG_MODE_LABEL = "general.debug.mode.label";
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public static final String DEBUG_MODE_COMMENT = "general.debug.mode.comment";
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public static final String GENERAL_SYNC_THRESHOLD = "sync.threshold";
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public static final String GENERAL_SYNC_THRESHOLD_LABEL = "general.sync.threshold.label";
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public static final String GENERAL_SYNC_THRESHOLD_COMMENT = "general.sync.threshold.comment";
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public static final String CATEGORY_TRANSMUTATION = "general.transmutation";
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public static final String TRANSMUTATION_KNOWLEDGE_MODE = "knowledgeMode";
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@ -7,6 +7,11 @@ public class Settings
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public static boolean debugMode;
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}
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public static class General
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{
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public static int syncThreshold;
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}
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public static class Transmutation
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{
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public static String knowledgeMode;
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@ -3,6 +3,9 @@ general.transmutation=Transmutation Settings
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general.transmutation.knowledge.mode.label=Transmutation Knowledge Mode
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general.transmutation.knowledge.mode.comment=All - Player can learn all items that have a value, Select - Player can learn select items, Tier - Player can learn items below this tier level, Restricted - Player can only learn items listed in the restricted file, None - Player cannot learn any items
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general.sync.threshold.label=Sync Threshold
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general.sync.threshold.comment=The number of seconds a player must wait before they can sync their Energy Values with the server again
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general.transmutation.knowledge.maxTier.label=Highest Available Knowledge Tier
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general.transmutation.knowledge.maxTier.comment=The highest available knowledge tier for which players can learn transmutations
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