Merge pull request #571 from ganymedes01/patch-1
Fix for calcinator light level update
This commit is contained in:
commit
5e43ef1b3f
1 changed files with 1 additions and 0 deletions
|
@ -126,6 +126,7 @@ public class TileCalcinator extends TileEE implements IInventory
|
||||||
if (eventId == 1)
|
if (eventId == 1)
|
||||||
{
|
{
|
||||||
this.state = (byte) eventData;
|
this.state = (byte) eventData;
|
||||||
|
this.worldObj.updateAllLightTypes(this.xCoord, this.yCoord, this.zCoord);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if (eventId == 2)
|
else if (eventId == 2)
|
||||||
|
|
Loading…
Reference in a new issue