More NPE protection for alchemy array renderer

This commit is contained in:
pahimar 2015-04-10 12:45:43 -04:00
parent 86d07610ec
commit 672d710231
1 changed files with 178 additions and 175 deletions

View File

@ -22,187 +22,190 @@ public class TileEntityRendererAlchemyArray extends TileEntitySpecialRenderer
{
TileEntityAlchemyArray tileEntityAlchemyArray = (TileEntityAlchemyArray) FMLClientHandler.instance().getClient().theWorld.getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
AlchemyArray alchemyArray = tileEntityAlchemyArray.getAlchemyArray();
if (alchemyArray != null)
if (tileEntityAlchemyArray != null)
{
if (alchemyArray instanceof ICustomAlchemyArrayRender)
AlchemyArray alchemyArray = tileEntityAlchemyArray.getAlchemyArray();
if (alchemyArray != null)
{
((ICustomAlchemyArrayRender) alchemyArray).doCustomRendering(tileEntity, x, y, z, tileEntityAlchemyArray.getSize(), tileEntityAlchemyArray.getOrientation(), tileEntityAlchemyArray.getRotation(), tick);
}
else
{
int scale = 1;
double xShift = 0.5d, yShift = 0.5d, zShift = 0.5d;
float xRotate = 0, yRotate = 0, zRotate = 0;
int rotationAngle = 0;
if (tileEntityAlchemyArray.getSize() == 1)
if (alchemyArray instanceof ICustomAlchemyArrayRender)
{
scale = 1;
((ICustomAlchemyArrayRender) alchemyArray).doCustomRendering(tileEntity, x, y, z, tileEntityAlchemyArray.getSize(), tileEntityAlchemyArray.getOrientation(), tileEntityAlchemyArray.getRotation(), tick);
}
else if (tileEntityAlchemyArray.getSize() == 2)
else
{
scale = 3;
int scale = 1;
double xShift = 0.5d, yShift = 0.5d, zShift = 0.5d;
float xRotate = 0, yRotate = 0, zRotate = 0;
int rotationAngle = 0;
if (tileEntityAlchemyArray.getSize() == 1)
{
scale = 1;
}
else if (tileEntityAlchemyArray.getSize() == 2)
{
scale = 3;
}
else if (tileEntityAlchemyArray.getSize() == 3)
{
scale = 5;
}
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDepthMask(false);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.UP)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
yShift = 0.001d;
xRotate = -1;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.DOWN)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
yShift = 0.999d;
xRotate = 1;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.NORTH)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 0;
}
zRotate = 1;
zShift = 0.999d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.SOUTH)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = -180;
}
zRotate = -1;
zShift = 0.001d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.EAST)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 90;
}
yRotate = 1;
xShift = 0.001d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.WEST)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = -90;
}
yRotate = -1;
xShift = 0.999d;
}
GL11.glPushMatrix();
GL11.glTranslated(x + xShift, y + yShift, z + zShift);
GL11.glScalef(1f * scale, 1f * scale, 1f * scale);
GL11.glRotatef(rotationAngle, tileEntityAlchemyArray.getOrientation().offsetX, tileEntityAlchemyArray.getOrientation().offsetY, tileEntityAlchemyArray.getOrientation().offsetZ);
GL11.glRotatef(90, xRotate, yRotate, zRotate);
RenderUtils.renderQuad(alchemyArray.getTexture());
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
}
else if (tileEntityAlchemyArray.getSize() == 3)
{
scale = 5;
}
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDepthMask(false);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.UP)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
yShift = 0.001d;
xRotate = -1;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.DOWN)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
yShift = 0.999d;
xRotate = 1;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.NORTH)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 0;
}
zRotate = 1;
zShift = 0.999d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.SOUTH)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = -180;
}
zRotate = -1;
zShift = 0.001d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.EAST)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 90;
}
yRotate = 1;
xShift = 0.001d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.WEST)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = -90;
}
yRotate = -1;
xShift = 0.999d;
}
GL11.glPushMatrix();
GL11.glTranslated(x + xShift, y + yShift, z + zShift);
GL11.glScalef(1f * scale, 1f * scale, 1f * scale);
GL11.glRotatef(rotationAngle, tileEntityAlchemyArray.getOrientation().offsetX, tileEntityAlchemyArray.getOrientation().offsetY, tileEntityAlchemyArray.getOrientation().offsetZ);
GL11.glRotatef(90, xRotate, yRotate, zRotate);
RenderUtils.renderQuad(alchemyArray.getTexture());
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}
}