Fix for #885
Checks if tile entity has changed or if player is too far away.
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@ -146,7 +146,7 @@ public class TileEntityAlchemicalChest extends TileEntityEE implements IInventor
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityplayer)
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{
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return true;
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return this.worldObj.getTileEntity(xCoord, yCoord, zCoord) == this && entityplayer.getDistanceSq((double) xCoord + 0.5D, (double) yCoord + 0.5D, (double) zCoord + 0.5D) <= 64D;
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}
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@Override
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