Some debug stuff, and removing an unnecessary ModLoader call
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@ -10,6 +10,7 @@ import ee3.item.ItemPhilosopherStone;
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import ee3.item.ItemMiniumStone;
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import ee3.item.ModItems;
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import ee3.lib.Helper;
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import ee3.lib.Reference;
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import net.minecraft.src.Block;
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import net.minecraft.src.FurnaceRecipes;
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@ -49,7 +50,9 @@ public class RecipesPhilStone {
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initPortableSmeltingRecipes(transmutationStone);
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}
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debugPrintEquivalencyList();
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if (Reference.DEBUG) {
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debugPrintEquivalencyList();
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}
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}
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public static void initTransmutationRecipes(ItemStack transmutationStone) {
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@ -6,6 +6,8 @@ package ee3.lib;
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*
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*/
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public class Reference {
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public static final boolean DEBUG = false;
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public static final String MOD_NAME = "Equivalent Exchange 3";
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public static final String CHANNEL_NAME = "EE3";
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@ -40,9 +40,6 @@ public class mod_EE3 extends NetworkMod {
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// Forge version check
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MinecraftForge.versionDetect(Reference.MOD_NAME, Version.REQ_FORGE_MAJOR, Version.REQ_FORGE_MINOR, Version.REQ_FORGE_REVISION);
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// Register the mod with ModLoader
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ModLoader.setInGameHook(this, true, true);
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// Register the Tick Handler
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FMLCommonHandler.instance().registerTickHandler(new TickHandler());
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