Some very early work on my own Gui framework
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35
src/main/java/com/pahimar/ee3/client/gui/GuiBase.java
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35
src/main/java/com/pahimar/ee3/client/gui/GuiBase.java
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package com.pahimar.ee3.client.gui;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.inventory.Container;
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@SideOnly(Side.CLIENT)
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public abstract class GuiBase extends GuiContainer {
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public GuiBase(Container container) {
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super(container);
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}
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@Override
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public void initGui() {
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super.initGui();
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}
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@Override
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public void drawScreen(int x, int y, float partialTick) {
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super.drawScreen(x, y, partialTick);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int x, int y) {
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float partialTick, int x, int y) {
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}
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}
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package com.pahimar.ee3.client.gui.component;
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import com.pahimar.ee3.client.gui.GuiBase;
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import net.minecraft.util.ResourceLocation;
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public abstract class GuiComponent {
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protected final GuiBase parentGui;
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protected final String id;
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protected ResourceLocation texture;
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protected int positionX, positionY, componentWidth, componentHeight, textureWidth, textureHeight;
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protected boolean isVisible = true;
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protected boolean isEnabled = true;
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public GuiComponent(GuiBase parentGui, String id, int positionX, int positionY) {
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this.parentGui = parentGui;
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this.id = id;
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this.positionX = positionX;
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this.positionY = positionY;
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}
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public final String getId() {
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return id;
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}
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public ResourceLocation getTexture() {
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return texture;
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}
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public GuiComponent setTexture(ResourceLocation texture) {
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this.texture = texture;
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return this;
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}
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public GuiComponent setTexture(ResourceLocation texture, int textureWidth, int textureHeight) {
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this.texture = texture;
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return this.setTextureSize(textureWidth, textureHeight);
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}
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public int getPositionX() {
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return positionX;
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}
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public int getPositionY() {
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return positionY;
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}
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public GuiComponent setPosition(int positionX, int positionY) {
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this.positionX = positionX;
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this.positionY = positionY;
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return this;
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}
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public int getComponentWidth() {
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return componentWidth;
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}
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public int getComponentHeight() {
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return componentHeight;
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}
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public GuiComponent setComponentSize(int componentWidth, int componentHeight) {
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this.componentWidth = componentWidth;
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this.componentHeight = componentHeight;
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return this;
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}
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public int getTextureWidth() {
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return textureWidth;
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}
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public int getTextureHeight() {
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return textureHeight;
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}
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public GuiComponent setTextureSize(int textureWidth, int textureHeight) {
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this.textureWidth = textureWidth;
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this.textureHeight = textureHeight;
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return this;
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}
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public boolean isVisible() {
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return isVisible;
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}
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public GuiComponent setVisible(boolean isVisible) {
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this.isVisible = isVisible;
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return this;
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}
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public boolean isEnabled() {
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return isEnabled;
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}
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public GuiComponent setEnabled(boolean isEnabled) {
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this.isEnabled = isEnabled;
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return this;
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}
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public abstract void drawForeground();
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public abstract void drawBackground();
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public abstract void update();
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/**
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* Checks whether or not the mouse cursor is intersecting with this GuiComponent
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*
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* @param mouseX x position of mouse cursor on the screen
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* @param mouseY y position of mouse cursor on the screen
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* @return true if the mouse cursor is intersecting with this GuiComponent, false otherwise
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*/
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public boolean intersectsWithMouse(int mouseX, int mouseY) {
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return false;
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}
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public abstract void onMouseButtonClick(int mouseX, int mouseY, int mouseButton);
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public abstract void onMouseButtonDown(int mouseX, int mouseY, int mouseButton);
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public abstract void onMouseButtonUp(int mouseX, int mouseY, int mouseButton);
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public abstract void onMouseButtonRelease(int mouseX, int mouseY, int mouseButton, long duration);
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public abstract void onMouseMove(int prevMouseX, int prevMouseY, int newMouseX, int newMouseY);
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public abstract void onMouseEnter(int mouseX, int mouseY);
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public abstract void onMouseOver(int mouseX, int mouseY);
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public abstract void onMouseLeave(int mouseX, int mouseY);
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public abstract void onKeyDown(int keyPressed);
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public abstract void onKeyUp(int keyPressed);
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public abstract void onKeyPress(char characterTyped, int keyPressed);
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}
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