Fix ObjectHolder reference for the Dark Matter Pickaxe, and commit the texture
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@ -22,6 +22,8 @@ public class ModItems
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public static final ItemEE alchemicalTome = new ItemAlchemicalTome();
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public static final ItemEE guide = new ItemGuide();
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public static final ItemEE matter = new ItemMatter();
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@GameRegistry.ObjectHolder(Names.Tools.DARK_MATTER_PICKAXE)
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public static final ItemMatterPickAxe matterPickAxe = new ItemMatterPickAxe(Material.Tools.DARK_MATTER, 3);
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public static void init()
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