Simplify some stuff related to the new OBJ loading
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3a3afc4651
commit
bf864e3f88
5 changed files with 79 additions and 128 deletions
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@ -2,7 +2,6 @@ package com.pahimar.ee3.client.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraftforge.client.model.obj.Face;
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import net.minecraftforge.client.model.obj.Group;
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import net.minecraftforge.client.model.obj.WavefrontObject;
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import net.minecraftforge.common.ForgeDirection;
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@ -50,33 +49,7 @@ public class ModelAludel extends ModelBase {
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if (modelAludelOBJ.getGroups().size() != 0) {
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for (Group group : modelAludelOBJ.getGroups()) {
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if (group.getFaces().size() != 0) {
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for (Face face : group.getFaces()) {
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tessellator.startDrawing(face.getDrawingMode());
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float sumU = 0F;
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float sumV = 0F;
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for (int i = 0; i < face.getTextureCoordinates().length; ++i) {
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sumU += face.getTextureCoordinates()[i].u;
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sumV += face.getTextureCoordinates()[i].v;
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}
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for (int i = 0; i < face.getVertices().length; ++i) {
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float offsetU = Reference.MODEL_TEXTURE_OFFSET;
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float offsetV = Reference.MODEL_TEXTURE_OFFSET;
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if (face.getTextureCoordinates()[i].u > sumU / face.getTextureCoordinates().length) {
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offsetU = -offsetU;
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}
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if (face.getTextureCoordinates()[i].v > sumV / face.getTextureCoordinates().length) {
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offsetV = -offsetV;
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}
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tessellator.addVertexWithUV(face.getVertices()[i].x * scale, face.getVertices()[i].y * scale, face.getVertices()[i].z * scale, face.getTextureCoordinates()[i].u + offsetU, face.getTextureCoordinates()[i].v + offsetV);
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}
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tessellator.draw();
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}
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}
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group.render(tessellator, Reference.MODEL_TEXTURE_OFFSET, scale);
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}
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}
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}
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@ -2,7 +2,6 @@ package com.pahimar.ee3.client.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraftforge.client.model.obj.Face;
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import net.minecraftforge.client.model.obj.Group;
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import net.minecraftforge.client.model.obj.WavefrontObject;
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@ -50,33 +49,7 @@ public class ModelCalcinator extends ModelBase {
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if (modelCalcinatorOBJ.getGroups().size() != 0) {
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for (Group group : modelCalcinatorOBJ.getGroups()) {
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if (group.getName().equalsIgnoreCase("calcinator")) {
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if (group.getFaces().size() != 0) {
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for (Face face : group.getFaces()) {
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tessellator.startDrawing(face.getDrawingMode());
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float sumU = 0F;
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float sumV = 0F;
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for (int i = 0; i < face.getTextureCoordinates().length; ++i) {
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sumU += face.getTextureCoordinates()[i].u;
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sumV += face.getTextureCoordinates()[i].v;
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}
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for (int i = 0; i < face.getVertices().length; ++i) {
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float offsetU = Reference.MODEL_TEXTURE_OFFSET;
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float offsetV = Reference.MODEL_TEXTURE_OFFSET;
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if (face.getTextureCoordinates()[i].u > sumU / face.getTextureCoordinates().length) {
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offsetU = -offsetU;
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}
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if (face.getTextureCoordinates()[i].v > sumV / face.getTextureCoordinates().length) {
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offsetV = -offsetV;
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}
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tessellator.addVertexWithUV(face.getVertices()[i].x * scale, face.getVertices()[i].y * scale, face.getVertices()[i].z * scale, face.getTextureCoordinates()[i].u + offsetU, face.getTextureCoordinates()[i].v + offsetV);
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}
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tessellator.draw();
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}
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}
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group.render(tessellator, Reference.MODEL_TEXTURE_OFFSET, scale);
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}
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}
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}
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@ -1,68 +1,66 @@
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package net.minecraftforge.client.model.obj;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.Vec3;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class Face {
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public int[] vertexIndices;
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public int[] vertexNormalIndices;
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public int[] textureCoordinateIndices;
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public Vertex[] vertices;
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public Vertex[] vertexNormals;
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public TextureCoordinate[] textureCoordinates;
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private Vertex[] vertices;
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private Vertex[] vertexNormals;
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private TextureCoordinate[] textureCoordinates;
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public boolean invertNormal = false;
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public int glDrawingMode;
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private int glDrawingMode;
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public Vec3 getFaceNormal() {
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Vec3 v1 = Vec3.createVectorHelper(vertices[1].x - vertices[0].x, vertices[1].y - vertices[0].y, vertices[1].z - vertices[0].z);
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Vec3 v2 = Vec3.createVectorHelper(vertices[2].x - vertices[0].x, vertices[2].y - vertices[0].y, vertices[2].z - vertices[0].z);
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public int[] getVertexIndices() {
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return vertexIndices;
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return v1.crossProduct(v2).normalize();
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}
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public Vertex[] getVertices() {
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public void render(Tessellator tessellator, float scale) {
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return vertices;
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this.render(tessellator, 0F, scale);
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}
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public void setVertexIndices(int[] vertexIndices) {
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public void render(Tessellator tessellator, float textureOffset, float scale) {
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this.vertexIndices = vertexIndices;
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}
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tessellator.startDrawing(glDrawingMode);
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public void setVertices(Vertex[] vertices) {
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tessellator.setNormal((float) getFaceNormal().xCoord, (float) getFaceNormal().yCoord, (float) getFaceNormal().zCoord);
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this.vertices = vertices;
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}
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float averageU = 0F;
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float averageV = 0F;
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public int getDrawingMode() {
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for (int i = 0; i < textureCoordinates.length; ++i) {
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averageU += textureCoordinates[i].u;
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averageV += textureCoordinates[i].v;
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}
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return glDrawingMode;
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}
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averageU = averageU / textureCoordinates.length;
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averageV = averageV / textureCoordinates.length;
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public void setDrawingMode(int glDrawingMode) {
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float offsetU, offsetV;
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this.glDrawingMode = glDrawingMode;
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}
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for (int i = 0; i < vertices.length; ++i) {
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public Vertex[] getVertexNormals() {
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offsetU = textureOffset;
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offsetV = textureOffset;
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return vertexNormals;
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}
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if (textureCoordinates[i].u > averageU) {
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offsetU = -offsetU;
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}
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if (textureCoordinates[i].v > averageV) {
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offsetV = -offsetV;
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}
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public void setVertexNormals(Vertex[] vertexNormals) {
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tessellator.addVertexWithUV(vertices[i].x * scale, vertices[i].y * scale, vertices[i].z * scale, textureCoordinates[i].u + offsetU, textureCoordinates[i].v + offsetV);
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}
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this.vertexNormals = vertexNormals;
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}
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public TextureCoordinate[] getTextureCoordinates() {
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return textureCoordinates;
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}
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public void setTextureCoordinates(TextureCoordinate[] textureCoordinates) {
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this.textureCoordinates = textureCoordinates;
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tessellator.draw();
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}
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}
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@ -2,6 +2,7 @@ package net.minecraftforge.client.model.obj;
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import java.util.ArrayList;
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import net.minecraft.client.renderer.Tessellator;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -38,8 +39,8 @@ public class Group {
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Vertex currentVertex = null;
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for (int i = 0; i < faces.size(); i++) {
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currentFace = faces.get(i);
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for (int j = 0; j < currentFace.getVertices().length; j++) {
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currentVertex = currentFace.getVertices()[j];
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for (int j = 0; j < currentFace.vertices.length; j++) {
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currentVertex = currentFace.vertices[j];
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if (Math.abs(currentVertex.x) > minX) {
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minX = Math.abs(currentVertex.x);
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}
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@ -69,4 +70,18 @@ public class Group {
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return min;
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}
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public void render(Tessellator tessellator, float scale) {
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for (Face face : faces) {
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face.render(tessellator, 0F, scale);
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}
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}
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public void render(Tessellator tessellator, float textureOffset, float scale) {
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for (Face face : faces) {
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face.render(tessellator, textureOffset, scale);
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}
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}
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}
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@ -48,7 +48,7 @@ public class FaceParser extends LineParser {
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private void parseTriangles() {
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face.setDrawingMode(GL11.GL_TRIANGLES);
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face.glDrawingMode = GL11.GL_TRIANGLES;
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parseLine(3);
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}
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@ -101,7 +101,7 @@ public class FaceParser extends LineParser {
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private void parseQuad() {
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face.setDrawingMode(GL11.GL_QUADS);
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face.glDrawingMode = GL11.GL_QUADS;
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parseLine(4);
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}
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@ -134,13 +134,9 @@ public class FaceParser extends LineParser {
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group.indices.add(group.indexCount++);
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group.indices.add(group.indexCount++); // create index list for current object
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face.vertexIndices = vindices;
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face.vertexNormalIndices = nindices;
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face.textureCoordinateIndices = tindices;
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face.setVertexNormals(normals);
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face.setVertexNormals(normals);
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face.setVertices(vertices);
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face.setTextureCoordinates(textures);
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face.vertexNormals = normals;
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face.vertices = vertices;
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face.textureCoordinates = textures;
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wavefrontObject.getCurrentGroup().addFace(face);
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}
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@ -164,13 +160,9 @@ public class FaceParser extends LineParser {
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group.indices.add(group.indexCount++);
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group.indices.add(group.indexCount++); // create index list for current object
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face.vertexIndices = vindices;
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face.vertexNormalIndices = nindices;
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face.textureCoordinateIndices = tindices;
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face.setVertexNormals(normals);
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face.setVertexNormals(normals);
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face.setVertices(vertices);
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face.setTextureCoordinates(textures);
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face.vertexNormals = normals;
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face.vertices = vertices;
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face.textureCoordinates = textures;
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wavefrontObject.getCurrentGroup().addFace(face);
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}
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