diff --git a/src/main/java/com/pahimar/ee3/handler/ConfigurationHandler.java b/src/main/java/com/pahimar/ee3/handler/ConfigurationHandler.java index ea4dd2ee..b8c553de 100644 --- a/src/main/java/com/pahimar/ee3/handler/ConfigurationHandler.java +++ b/src/main/java/com/pahimar/ee3/handler/ConfigurationHandler.java @@ -89,9 +89,9 @@ public class ConfigurationHandler { private static final int ENERGY_VALUE_SYNC_THRESHOLD_MAX = Short.MAX_VALUE; public static String regenerateEnergyValuesWhen; - private static final String ENERGY_VALUE_REGENERATE_WHEN_NAME = "regenerate_when"; - private static final String ENERGY_VALUE_REGENERATE_WHEN_LABEL = "energy_value.regenerate_when.label"; - private static final String ENERGY_VALUE_REGENERATE_WHEN_COMMENT = "energy_value.regenerate_when.comment"; + private static final String ENERGY_VALUE_REGENERATE_WHEN_NAME = "regenerate_values_when"; + private static final String ENERGY_VALUE_REGENERATE_WHEN_LABEL = "energy_value.regenerate_values_when.label"; + private static final String ENERGY_VALUE_REGENERATE_WHEN_COMMENT = "energy_value.regenerate_values_when.comment"; private static final String ENERGY_VALUE_REGENERATE_WHEN_DEFAULT = "Always"; // TODO This is set for during mod dev, set to As Needed for release private static final String[] ENERGY_VALUE_REGENERATE_WHEN_OPTIONS = new String[]{"As Needed", "Always"}; diff --git a/src/main/resources/assets/ee3/lang/en_US.lang b/src/main/resources/assets/ee3/lang/en_US.lang index a826199a..d9741f75 100644 --- a/src/main/resources/assets/ee3/lang/en_US.lang +++ b/src/main/resources/assets/ee3/lang/en_US.lang @@ -2,8 +2,8 @@ energy_value=Energy Value Options energy_value.sync_threshold.label=Sync Threshold energy_value.sync_threshold.comment=The number of seconds a player must wait before they can sync their energy values for objects with the server again -energy_value.regenerate_when.label=Regenerate EnergyValues -energy_value.regenerate_when.comment=When to regenerate energy values for objects. Options are "Always" (every time Minecraft starts) or "As Needed" (whenever the mod cannot the calculated energy values file). +energy_value.regenerate_values_when.label=Regenerate Energy Values When +energy_value.regenerate_values_when.comment=When to regenerate energy values for objects. Options are "Always" (every time Minecraft starts) or "As Needed" (whenever the mod cannot the calculated energy values file). energy_value.debug_logging_enabled.label=Enable Debug Logging energy_value.debug_logging_enabled.comment=Additional debug logging for when energy values are calculated for objects