Getting Alchemical Chests into the port. They definitely aren't finished yet, networking still to be done.
This commit is contained in:
parent
7b97cea430
commit
f6d58abca2
24 changed files with 1015 additions and 13 deletions
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@ -54,6 +54,12 @@ public class EquivalentExchange3
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// Register the GUI Handler
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// Register the GUI Handler
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NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
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NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
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// Initialize mod tile entities
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proxy.registerTileEntities();
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// Initialize custom rendering and pre-load textures (Client only)
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proxy.initRenderingAndTextures();
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// Register the Items Event Handler
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// Register the Items Event Handler
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FMLCommonHandler.instance().bus().register(EventHandlers.itemEventHandler);
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FMLCommonHandler.instance().bus().register(EventHandlers.itemEventHandler);
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MinecraftForge.EVENT_BUS.register(EventHandlers.itemEventHandler);
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MinecraftForge.EVENT_BUS.register(EventHandlers.itemEventHandler);
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105
src/main/java/com/pahimar/ee3/block/BlockAlchemicalChest.java
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105
src/main/java/com/pahimar/ee3/block/BlockAlchemicalChest.java
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@ -0,0 +1,105 @@
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package com.pahimar.ee3.block;
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import com.pahimar.ee3.EquivalentExchange3;
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import com.pahimar.ee3.reference.GuiIds;
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import com.pahimar.ee3.reference.Names;
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import com.pahimar.ee3.reference.RenderIds;
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import com.pahimar.ee3.tileentity.TileAlchemicalChest;
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import com.pahimar.ee3.tileentity.TileAlchemicalChestLarge;
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import com.pahimar.ee3.tileentity.TileAlchemicalChestMedium;
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import com.pahimar.ee3.tileentity.TileAlchemicalChestSmall;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.ITileEntityProvider;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import java.util.List;
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public class BlockAlchemicalChest extends BlockEE implements ITileEntityProvider
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{
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public BlockAlchemicalChest()
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{
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super(Material.wood);
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this.setHardness(2.5f);
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this.setBlockName(Names.Blocks.ALCHEMICAL_CHEST);
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this.setBlockBounds(0.0625f, 0.0f, 0.0625f, 0.9375f, 0.875f, 0.9375f);
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}
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@Override
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public TileEntity createNewTileEntity(World var1, int metaData)
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{
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if (metaData == 0)
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{
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return new TileAlchemicalChestSmall();
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}
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else if (metaData == 1)
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{
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return new TileAlchemicalChestMedium();
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}
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else if (metaData == 2)
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{
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return new TileAlchemicalChestLarge();
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}
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return null;
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}
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@Override
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public int damageDropped(int metaData)
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{
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return metaData;
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}
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@Override
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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@Override
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public boolean isOpaqueCube()
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{
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return false;
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}
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@Override
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public int getRenderType()
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{
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return RenderIds.alchemicalChest;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
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{
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if (player.isSneaking() || world.isSideSolid(x, y + 1, z, ForgeDirection.DOWN))
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{
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return true;
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}
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else
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{
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if (!world.isRemote && world.getTileEntity(x, y, z) instanceof TileAlchemicalChest)
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{
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player.openGui(EquivalentExchange3.instance, GuiIds.ALCHEMICAL_CHEST, world, x, y, z);
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}
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return true;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubBlocks(Item item, CreativeTabs creativeTabs, List list)
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{
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for (int meta = 0; meta < 3; meta++)
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{
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list.add(new ItemStack(item, 1, meta));
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}
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}
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}
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@ -1,9 +1,6 @@
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package com.pahimar.ee3.block;
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package com.pahimar.ee3.block;
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import com.pahimar.ee3.item.ItemBlockAlchemicalFuel;
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import com.pahimar.ee3.item.*;
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import com.pahimar.ee3.item.ItemBlockInfusedCloth;
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import com.pahimar.ee3.item.ItemBlockInfusedPlank;
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import com.pahimar.ee3.item.ItemBlockInfusedWood;
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import com.pahimar.ee3.reference.Names;
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import com.pahimar.ee3.reference.Names;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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@ -14,6 +11,7 @@ public class ModBlocks
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public static final BlockEE infusedCloth = new BlockInfusedCloth();
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public static final BlockEE infusedCloth = new BlockInfusedCloth();
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public static final BlockEE infusedWood = new BlockInfusedWood();
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public static final BlockEE infusedWood = new BlockInfusedWood();
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public static final BlockEE infusedPlank = new BlockInfusedPlank();
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public static final BlockEE infusedPlank = new BlockInfusedPlank();
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public static final BlockEE alchemicalChest = new BlockAlchemicalChest();
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public static void init()
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public static void init()
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@ -23,5 +21,6 @@ public class ModBlocks
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GameRegistry.registerBlock(infusedCloth, ItemBlockInfusedCloth.class, "tile." + Names.Blocks.INFUSED_CLOTH);
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GameRegistry.registerBlock(infusedCloth, ItemBlockInfusedCloth.class, "tile." + Names.Blocks.INFUSED_CLOTH);
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GameRegistry.registerBlock(infusedWood, ItemBlockInfusedWood.class, "tile." + Names.Blocks.INFUSED_WOOD);
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GameRegistry.registerBlock(infusedWood, ItemBlockInfusedWood.class, "tile." + Names.Blocks.INFUSED_WOOD);
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GameRegistry.registerBlock(infusedPlank, ItemBlockInfusedPlank.class, "tile." + Names.Blocks.INFUSED_PLANK);
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GameRegistry.registerBlock(infusedPlank, ItemBlockInfusedPlank.class, "tile." + Names.Blocks.INFUSED_PLANK);
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GameRegistry.registerBlock(alchemicalChest, ItemBlockAlchemicalChest.class, "tile." + Names.Blocks.ALCHEMICAL_CHEST);
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}
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}
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}
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}
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@ -0,0 +1,70 @@
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package com.pahimar.ee3.client.gui.inventory;
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import com.pahimar.ee3.inventory.ContainerAlchemicalChest;
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import com.pahimar.ee3.reference.Names;
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import com.pahimar.ee3.reference.Textures;
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import com.pahimar.ee3.tileentity.TileAlchemicalChest;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.util.StatCollector;
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import org.lwjgl.opengl.GL11;
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public class GuiAlchemicalChest extends GuiContainer
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{
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private TileAlchemicalChest tileAlchemicalChest;
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public GuiAlchemicalChest(InventoryPlayer inventoryPlayer, TileAlchemicalChest alchemicalChest)
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{
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super(new ContainerAlchemicalChest(inventoryPlayer, alchemicalChest));
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tileAlchemicalChest = alchemicalChest;
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if (this.tileAlchemicalChest.getState() == 0)
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{
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xSize = 230;
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ySize = 186;
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}
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else if (this.tileAlchemicalChest.getState() == 1)
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{
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xSize = 230;
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ySize = 240;
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}
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else if (this.tileAlchemicalChest.getState() == 2)
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{
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xSize = 248;
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ySize = 256;
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}
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int x, int y)
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{
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if (tileAlchemicalChest.getState() == 0 || tileAlchemicalChest.getState() == 1)
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{
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fontRendererObj.drawString(tileAlchemicalChest.hasCustomInventoryName() ? tileAlchemicalChest.getInventoryName() : StatCollector.translateToLocal(tileAlchemicalChest.getInventoryName()), 8, 6, 4210752);
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fontRendererObj.drawString(StatCollector.translateToLocal(Names.Containers.CONTAINER_INVENTORY), 35, ySize - 95 + 2, 4210752);
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}
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float opacity, int x, int y)
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{
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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if (tileAlchemicalChest.getState() == 0)
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{
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this.mc.getTextureManager().bindTexture(Textures.GUI_ALCHEMICAL_CHEST_SMALL);
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}
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else if (tileAlchemicalChest.getState() == 1)
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{
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this.mc.getTextureManager().bindTexture(Textures.GUI_ALCHEMICAL_CHEST_MEDIUM);
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}
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else if (tileAlchemicalChest.getState() == 2)
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{
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this.mc.getTextureManager().bindTexture(Textures.GUI_ALCHEMICAL_CHEST_LARGE);
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}
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int xStart = (width - xSize) / 2;
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int yStart = (height - ySize) / 2;
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this.drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize);
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}
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}
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@ -0,0 +1,83 @@
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package com.pahimar.ee3.client.renderer.item;
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import com.pahimar.ee3.reference.Textures;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.model.ModelChest;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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public class ItemAlchemicalChestRenderer implements IItemRenderer
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{
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private final ModelChest modelChest;
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public ItemAlchemicalChestRenderer()
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{
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modelChest = new ModelChest();
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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{
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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switch (type)
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{
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case ENTITY:
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{
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renderAlchemicalChest(0.5F, 0.5F, 0.5F, item.getItemDamage());
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break;
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}
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case EQUIPPED:
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{
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renderAlchemicalChest(1.0F, 1.0F, 1.0F, item.getItemDamage());
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break;
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}
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case EQUIPPED_FIRST_PERSON:
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{
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renderAlchemicalChest(1.0F, 1.0F, 1.0F, item.getItemDamage());
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break;
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}
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case INVENTORY:
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{
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renderAlchemicalChest(0.0F, 0.075F, 0.0F, item.getItemDamage());
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break;
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}
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default:
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break;
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}
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}
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private void renderAlchemicalChest(float x, float y, float z, int metaData)
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{
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if (metaData == 0)
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{
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST_SMALL);
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}
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else if (metaData == 1)
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{
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST_MEDIUM);
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}
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else if (metaData == 2)
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{
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST_LARGE);
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}
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GL11.glPushMatrix(); //start
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GL11.glTranslatef(x, y, z); //size
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GL11.glRotatef(180, 1, 0, 0);
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GL11.glRotatef(-90, 0, 1, 0);
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modelChest.renderAll();
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GL11.glPopMatrix(); //end
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}
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}
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@ -0,0 +1,85 @@
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package com.pahimar.ee3.client.renderer.tileentity;
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import com.pahimar.ee3.reference.Textures;
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import com.pahimar.ee3.tileentity.TileAlchemicalChest;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.model.ModelChest;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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@SideOnly(Side.CLIENT)
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public class TileEntityAlchemicalChestRenderer extends TileEntitySpecialRenderer
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{
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private final ModelChest modelChest = new ModelChest();
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
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{
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if (tileEntity instanceof TileAlchemicalChest)
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{
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TileAlchemicalChest tileAlchemicalChest = (TileAlchemicalChest) tileEntity;
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ForgeDirection direction = null;
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if (tileAlchemicalChest.getWorldObj() != null)
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{
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direction = tileAlchemicalChest.getOrientation();
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}
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if (tileAlchemicalChest.getState() == 0)
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{
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this.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST_SMALL);
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}
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else if (tileAlchemicalChest.getState() == 1)
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{
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this.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST_MEDIUM);
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}
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else if (tileAlchemicalChest.getState() == 2)
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{
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this.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST_LARGE);
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}
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GL11.glPushMatrix();
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
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GL11.glScalef(1.0F, -1.0F, -1.0F);
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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short angle = 0;
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if (direction != null)
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{
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if (direction == ForgeDirection.NORTH)
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{
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angle = 180;
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}
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||||||
|
else if (direction == ForgeDirection.SOUTH)
|
||||||
|
{
|
||||||
|
angle = 0;
|
||||||
|
}
|
||||||
|
else if (direction == ForgeDirection.WEST)
|
||||||
|
{
|
||||||
|
angle = 90;
|
||||||
|
}
|
||||||
|
else if (direction == ForgeDirection.EAST)
|
||||||
|
{
|
||||||
|
angle = -90;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F);
|
||||||
|
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||||
|
float adjustedLidAngle = tileAlchemicalChest.prevLidAngle + (tileAlchemicalChest.lidAngle - tileAlchemicalChest.prevLidAngle) * tick;
|
||||||
|
adjustedLidAngle = 1.0F - adjustedLidAngle;
|
||||||
|
adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle;
|
||||||
|
modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F);
|
||||||
|
modelChest.renderAll();
|
||||||
|
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
|
||||||
|
GL11.glPopMatrix();
|
||||||
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -16,6 +16,6 @@ public class CraftingHandler
|
||||||
@SubscribeEvent
|
@SubscribeEvent
|
||||||
public void onItemCraftedEvent(PlayerEvent.ItemCraftedEvent event)
|
public void onItemCraftedEvent(PlayerEvent.ItemCraftedEvent event)
|
||||||
{
|
{
|
||||||
|
// TODO Set owner on who crafted the item (make sure it's not a FakePlayer)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,9 @@
|
||||||
package com.pahimar.ee3.handler;
|
package com.pahimar.ee3.handler;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.client.gui.inventory.GuiAlchemicalChest;
|
||||||
|
import com.pahimar.ee3.inventory.ContainerAlchemicalChest;
|
||||||
|
import com.pahimar.ee3.reference.GuiIds;
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChest;
|
||||||
import cpw.mods.fml.common.network.IGuiHandler;
|
import cpw.mods.fml.common.network.IGuiHandler;
|
||||||
import net.minecraft.entity.player.EntityPlayer;
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
|
@ -7,14 +11,26 @@ import net.minecraft.world.World;
|
||||||
public class GuiHandler implements IGuiHandler
|
public class GuiHandler implements IGuiHandler
|
||||||
{
|
{
|
||||||
@Override
|
@Override
|
||||||
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
|
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
|
||||||
{
|
{
|
||||||
|
if (id == GuiIds.ALCHEMICAL_CHEST)
|
||||||
|
{
|
||||||
|
TileAlchemicalChest tileAlchemicalChest = (TileAlchemicalChest) world.getTileEntity(x, y, z);
|
||||||
|
return new ContainerAlchemicalChest(player.inventory, tileAlchemicalChest);
|
||||||
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
|
public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z)
|
||||||
{
|
{
|
||||||
|
if (id == GuiIds.ALCHEMICAL_CHEST)
|
||||||
|
{
|
||||||
|
TileAlchemicalChest tileAlchemicalChest = (TileAlchemicalChest) world.getTileEntity(x, y, z);
|
||||||
|
return new GuiAlchemicalChest(player.inventory, tileAlchemicalChest);
|
||||||
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,161 @@
|
||||||
|
package com.pahimar.ee3.inventory;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChest;
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.entity.player.InventoryPlayer;
|
||||||
|
import net.minecraft.inventory.Container;
|
||||||
|
import net.minecraft.inventory.Slot;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
public class ContainerAlchemicalChest extends Container
|
||||||
|
{
|
||||||
|
// Small Chest
|
||||||
|
public static final int SMALL_CHEST_INVENTORY_ROWS = 4;
|
||||||
|
public static final int SMALL_CHEST_INVENTORY_COLUMNS = 12;
|
||||||
|
public static final int SMALL_INVENTORY_SIZE = SMALL_CHEST_INVENTORY_ROWS * SMALL_CHEST_INVENTORY_COLUMNS;
|
||||||
|
// Medium Chest
|
||||||
|
public static final int MEDIUM_CHEST_INVENTORY_ROWS = 7;
|
||||||
|
public static final int MEDIUM_CHEST_INVENTORY_COLUMNS = 12;
|
||||||
|
public static final int MEDIUM_INVENTORY_SIZE = MEDIUM_CHEST_INVENTORY_ROWS * MEDIUM_CHEST_INVENTORY_COLUMNS;
|
||||||
|
// Large Chest
|
||||||
|
public static final int LARGE_CHEST_INVENTORY_ROWS = 9;
|
||||||
|
public static final int LARGE_CHEST_INVENTORY_COLUMNS = 13;
|
||||||
|
public static final int LARGE_INVENTORY_SIZE = LARGE_CHEST_INVENTORY_ROWS * LARGE_CHEST_INVENTORY_COLUMNS;
|
||||||
|
// Player Inventory
|
||||||
|
private final int PLAYER_INVENTORY_ROWS = 3;
|
||||||
|
private final int PLAYER_INVENTORY_COLUMNS = 9;
|
||||||
|
private TileAlchemicalChest tileAlchemicalChest;
|
||||||
|
private int chestInventoryRows;
|
||||||
|
private int chestInventoryColumns;
|
||||||
|
|
||||||
|
public ContainerAlchemicalChest(InventoryPlayer inventoryPlayer, TileAlchemicalChest tileAlchemicalChest)
|
||||||
|
{
|
||||||
|
this.tileAlchemicalChest = tileAlchemicalChest;
|
||||||
|
tileAlchemicalChest.openInventory();
|
||||||
|
|
||||||
|
if (this.tileAlchemicalChest.getState() == 0)
|
||||||
|
{
|
||||||
|
chestInventoryRows = SMALL_CHEST_INVENTORY_ROWS;
|
||||||
|
chestInventoryColumns = SMALL_CHEST_INVENTORY_COLUMNS;
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 1)
|
||||||
|
{
|
||||||
|
chestInventoryRows = MEDIUM_CHEST_INVENTORY_ROWS;
|
||||||
|
chestInventoryColumns = MEDIUM_CHEST_INVENTORY_COLUMNS;
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 2)
|
||||||
|
{
|
||||||
|
chestInventoryRows = LARGE_CHEST_INVENTORY_ROWS;
|
||||||
|
chestInventoryColumns = LARGE_CHEST_INVENTORY_COLUMNS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the Alchemical Chest slots to the container
|
||||||
|
for (int chestRowIndex = 0; chestRowIndex < chestInventoryRows; ++chestRowIndex)
|
||||||
|
{
|
||||||
|
for (int chestColumnIndex = 0; chestColumnIndex < chestInventoryColumns; ++chestColumnIndex)
|
||||||
|
{
|
||||||
|
if (this.tileAlchemicalChest.getState() == 0)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(tileAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18));
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 1)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(tileAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18));
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 2)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(tileAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 8 + chestRowIndex * 18));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the player's inventory slots to the container
|
||||||
|
for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex)
|
||||||
|
{
|
||||||
|
for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex)
|
||||||
|
{
|
||||||
|
if (this.tileAlchemicalChest.getState() == 0)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 35 + inventoryColumnIndex * 18, 104 + inventoryRowIndex * 18));
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 1)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 35 + inventoryColumnIndex * 18, 158 + inventoryRowIndex * 18));
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 2)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 44 + inventoryColumnIndex * 18, 174 + inventoryRowIndex * 18));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add the player's action bar slots to the container
|
||||||
|
for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex)
|
||||||
|
{
|
||||||
|
if (this.tileAlchemicalChest.getState() == 0)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 35 + actionBarSlotIndex * 18, 162));
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 1)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 35 + actionBarSlotIndex * 18, 216));
|
||||||
|
}
|
||||||
|
else if (this.tileAlchemicalChest.getState() == 2)
|
||||||
|
{
|
||||||
|
this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 44 + actionBarSlotIndex * 18, 232));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canInteractWith(EntityPlayer entityPlayer)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Callback for when the crafting gui is closed.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void onContainerClosed(EntityPlayer entityPlayer)
|
||||||
|
{
|
||||||
|
super.onContainerClosed(entityPlayer);
|
||||||
|
tileAlchemicalChest.closeInventory();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex)
|
||||||
|
{
|
||||||
|
ItemStack newItemStack = null;
|
||||||
|
Slot slot = (Slot) inventorySlots.get(slotIndex);
|
||||||
|
|
||||||
|
if (slot != null && slot.getHasStack())
|
||||||
|
{
|
||||||
|
ItemStack itemStack = slot.getStack();
|
||||||
|
newItemStack = itemStack.copy();
|
||||||
|
|
||||||
|
if (slotIndex < chestInventoryRows * chestInventoryColumns)
|
||||||
|
{
|
||||||
|
if (!this.mergeItemStack(itemStack, chestInventoryRows * chestInventoryColumns, inventorySlots.size(), false))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!this.mergeItemStack(itemStack, 0, chestInventoryRows * chestInventoryColumns, false))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (itemStack.stackSize == 0)
|
||||||
|
{
|
||||||
|
slot.putStack(null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
slot.onSlotChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return newItemStack;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,45 @@
|
||||||
|
package com.pahimar.ee3.item;
|
||||||
|
|
||||||
|
import cpw.mods.fml.relauncher.Side;
|
||||||
|
import cpw.mods.fml.relauncher.SideOnly;
|
||||||
|
import net.minecraft.block.Block;
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.item.ItemBlock;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
public class ItemBlockAlchemicalChest extends ItemBlock
|
||||||
|
{
|
||||||
|
public ItemBlockAlchemicalChest(Block block)
|
||||||
|
{
|
||||||
|
super(block);
|
||||||
|
this.setHasSubtypes(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMetadata(int meta)
|
||||||
|
{
|
||||||
|
return meta;
|
||||||
|
}
|
||||||
|
|
||||||
|
@SideOnly(Side.CLIENT)
|
||||||
|
public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean flag)
|
||||||
|
{
|
||||||
|
// TODO Localize and add more descriptive text
|
||||||
|
int metaData = itemStack.getItemDamage();
|
||||||
|
|
||||||
|
if (metaData == 0)
|
||||||
|
{
|
||||||
|
list.add("Small");
|
||||||
|
}
|
||||||
|
else if (metaData == 1)
|
||||||
|
{
|
||||||
|
list.add("Medium");
|
||||||
|
}
|
||||||
|
else if (metaData == 2)
|
||||||
|
{
|
||||||
|
list.add("Large");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,7 +1,9 @@
|
||||||
package com.pahimar.ee3.item;
|
package com.pahimar.ee3.item;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.block.ModBlocks;
|
||||||
import com.pahimar.ee3.reference.Names;
|
import com.pahimar.ee3.reference.Names;
|
||||||
import cpw.mods.fml.common.registry.GameRegistry;
|
import cpw.mods.fml.common.registry.GameRegistry;
|
||||||
|
import net.minecraft.item.ItemBlock;
|
||||||
|
|
||||||
public class ModItems
|
public class ModItems
|
||||||
{
|
{
|
||||||
|
@ -15,6 +17,7 @@ public class ModItems
|
||||||
public static final ItemEE alchemicalInventoryUpgrade = new ItemAlchemicalInventoryUpgrade();
|
public static final ItemEE alchemicalInventoryUpgrade = new ItemAlchemicalInventoryUpgrade();
|
||||||
public static final ItemEE chalk = new ItemChalk();
|
public static final ItemEE chalk = new ItemChalk();
|
||||||
public static final ItemEE diviningRod = new ItemDiviningRod();
|
public static final ItemEE diviningRod = new ItemDiviningRod();
|
||||||
|
public static final ItemBlock alchemicalChest = new ItemBlockAlchemicalChest(ModBlocks.alchemicalChest);
|
||||||
|
|
||||||
public static void init()
|
public static void init()
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,28 @@
|
||||||
package com.pahimar.ee3.proxy;
|
package com.pahimar.ee3.proxy;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.block.ModBlocks;
|
||||||
|
import com.pahimar.ee3.client.renderer.item.ItemAlchemicalChestRenderer;
|
||||||
|
import com.pahimar.ee3.client.renderer.tileentity.TileEntityAlchemicalChestRenderer;
|
||||||
|
import com.pahimar.ee3.reference.RenderIds;
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChest;
|
||||||
|
import cpw.mods.fml.client.registry.ClientRegistry;
|
||||||
|
import cpw.mods.fml.client.registry.RenderingRegistry;
|
||||||
|
import net.minecraft.item.Item;
|
||||||
|
import net.minecraftforge.client.MinecraftForgeClient;
|
||||||
|
|
||||||
public class ClientProxy extends CommonProxy
|
public class ClientProxy extends CommonProxy
|
||||||
{
|
{
|
||||||
|
@Override
|
||||||
|
public void initRenderingAndTextures()
|
||||||
|
{
|
||||||
|
RenderIds.calcinator = RenderingRegistry.getNextAvailableRenderId();
|
||||||
|
RenderIds.aludel = RenderingRegistry.getNextAvailableRenderId();
|
||||||
|
RenderIds.alchemicalChest = RenderingRegistry.getNextAvailableRenderId();
|
||||||
|
RenderIds.glassBell = RenderingRegistry.getNextAvailableRenderId();
|
||||||
|
RenderIds.researchStation = RenderingRegistry.getNextAvailableRenderId();
|
||||||
|
|
||||||
|
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.alchemicalChest), new ItemAlchemicalChestRenderer());
|
||||||
|
|
||||||
|
ClientRegistry.bindTileEntitySpecialRenderer(TileAlchemicalChest.class, new TileEntityAlchemicalChestRenderer());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,19 @@
|
||||||
package com.pahimar.ee3.proxy;
|
package com.pahimar.ee3.proxy;
|
||||||
|
|
||||||
public class CommonProxy implements IProxy
|
import com.pahimar.ee3.reference.Names;
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChest;
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChestLarge;
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChestMedium;
|
||||||
|
import com.pahimar.ee3.tileentity.TileAlchemicalChestSmall;
|
||||||
|
import cpw.mods.fml.common.registry.GameRegistry;
|
||||||
|
|
||||||
|
public abstract class CommonProxy implements IProxy
|
||||||
{
|
{
|
||||||
|
public void registerTileEntities()
|
||||||
|
{
|
||||||
|
GameRegistry.registerTileEntity(TileAlchemicalChest.class, "tile." + Names.Blocks.ALCHEMICAL_CHEST);
|
||||||
|
GameRegistry.registerTileEntity(TileAlchemicalChestSmall.class, "tile." + Names.Blocks.ALCHEMICAL_CHEST + "Small");
|
||||||
|
GameRegistry.registerTileEntity(TileAlchemicalChestMedium.class, "tile." + Names.Blocks.ALCHEMICAL_CHEST + "Medium");
|
||||||
|
GameRegistry.registerTileEntity(TileAlchemicalChestLarge.class, "tile." + Names.Blocks.ALCHEMICAL_CHEST + "Large");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,4 +2,7 @@ package com.pahimar.ee3.proxy;
|
||||||
|
|
||||||
public interface IProxy
|
public interface IProxy
|
||||||
{
|
{
|
||||||
|
public abstract void registerTileEntities();
|
||||||
|
|
||||||
|
public abstract void initRenderingAndTextures();
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,4 +2,9 @@ package com.pahimar.ee3.proxy;
|
||||||
|
|
||||||
public class ServerProxy extends CommonProxy
|
public class ServerProxy extends CommonProxy
|
||||||
{
|
{
|
||||||
|
@Override
|
||||||
|
public void initRenderingAndTextures()
|
||||||
|
{
|
||||||
|
// NOOP
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@ public class Names
|
||||||
public static final String INFUSED_CLOTH = "infusedCloth";
|
public static final String INFUSED_CLOTH = "infusedCloth";
|
||||||
public static final String INFUSED_WOOD = "infusedWood";
|
public static final String INFUSED_WOOD = "infusedWood";
|
||||||
public static final String INFUSED_PLANK = "infusedPlank";
|
public static final String INFUSED_PLANK = "infusedPlank";
|
||||||
|
public static final String ALCHEMICAL_CHEST = "alchemicalChest";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class Items
|
public static class Items
|
||||||
|
@ -45,4 +46,11 @@ public class Names
|
||||||
public static final String DIRECTION = "teDirection";
|
public static final String DIRECTION = "teDirection";
|
||||||
public static final String OWNER = "owner";
|
public static final String OWNER = "owner";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class Containers
|
||||||
|
{
|
||||||
|
public static final String CONTAINER_INVENTORY = "container.inventory";
|
||||||
|
|
||||||
|
public static final String ALCHEMICAL_CHEST = "container.ee3:" + Blocks.ALCHEMICAL_CHEST;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
10
src/main/java/com/pahimar/ee3/reference/RenderIds.java
Normal file
10
src/main/java/com/pahimar/ee3/reference/RenderIds.java
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
package com.pahimar.ee3.reference;
|
||||||
|
|
||||||
|
public class RenderIds
|
||||||
|
{
|
||||||
|
public static int calcinator;
|
||||||
|
public static int aludel;
|
||||||
|
public static int alchemicalChest;
|
||||||
|
public static int glassBell;
|
||||||
|
public static int researchStation;
|
||||||
|
}
|
|
@ -1,6 +1,43 @@
|
||||||
package com.pahimar.ee3.reference;
|
package com.pahimar.ee3.reference;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.util.ResourceLocationHelper;
|
||||||
|
import net.minecraft.client.renderer.texture.TextureMap;
|
||||||
|
import net.minecraft.util.ResourceLocation;
|
||||||
|
|
||||||
public class Textures
|
public class Textures
|
||||||
{
|
{
|
||||||
public static final String RESOURCE_PREFIX = Reference.MOD_ID.toLowerCase() + ":";
|
public static final String RESOURCE_PREFIX = Reference.MOD_ID.toLowerCase() + ":";
|
||||||
|
|
||||||
|
// Base file paths
|
||||||
|
public static final String MODEL_TEXTURE_LOCATION = "textures/models/";
|
||||||
|
// Model textures
|
||||||
|
public static final ResourceLocation MODEL_CALCINATOR_IDLE = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "calcinator_idle.png");
|
||||||
|
public static final ResourceLocation MODEL_CALCINATOR_ACTIVE = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "calcinator_active.png");
|
||||||
|
public static final ResourceLocation MODEL_ALUDEL = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "aludel.png");
|
||||||
|
public static final ResourceLocation MODEL_ALCHEMICAL_CHEST_SMALL = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "alchemicalChest_small.png");
|
||||||
|
public static final ResourceLocation MODEL_ALCHEMICAL_CHEST_MEDIUM = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "alchemicalChest_medium.png");
|
||||||
|
|
||||||
|
// Armor sprite sheets
|
||||||
|
public static final ResourceLocation MODEL_ALCHEMICAL_CHEST_LARGE = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "alchemicalChest_large.png");
|
||||||
|
public static final ResourceLocation MODEL_GLASS_BELL = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "aludel.png");
|
||||||
|
public static final ResourceLocation MODEL_RESEARCH_STATION = ResourceLocationHelper.getResourceLocation(MODEL_TEXTURE_LOCATION + "researchStation.png");
|
||||||
|
public static final String ARMOR_SHEET_LOCATION = "textures/armor/";
|
||||||
|
public static final String GUI_SHEET_LOCATION = "textures/gui/";
|
||||||
|
// GUI textures
|
||||||
|
public static final ResourceLocation GUI_CALCINATOR = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "calcinator.png");
|
||||||
|
public static final ResourceLocation GUI_ALUDEL = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "aludel.png");
|
||||||
|
public static final ResourceLocation GUI_ALCHEMICAL_BAG_SMALL = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "alchemicalBag_small.png");
|
||||||
|
public static final ResourceLocation GUI_ALCHEMICAL_BAG_MEDIUM = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "alchemicalBag_medium.png");
|
||||||
|
public static final ResourceLocation GUI_ALCHEMICAL_BAG_LARGE = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "alchemicalBag_large.png");
|
||||||
|
public static final ResourceLocation GUI_ALCHEMICAL_CHEST_SMALL = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "alchemicalChest_small.png");
|
||||||
|
public static final ResourceLocation GUI_ALCHEMICAL_CHEST_MEDIUM = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "alchemicalChest_medium.png");
|
||||||
|
public static final ResourceLocation GUI_ALCHEMICAL_CHEST_LARGE = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "alchemicalChest_large.png");
|
||||||
|
public static final ResourceLocation GUI_GLASS_BELL = ResourceLocationHelper.getResourceLocation(GUI_SHEET_LOCATION + "glassBell.png");
|
||||||
|
public static final String EFFECTS_LOCATION = "textures/effects/";
|
||||||
|
// Effect textures
|
||||||
|
public static final ResourceLocation EFFECT_WORLD_TRANSMUTATION = ResourceLocationHelper.getResourceLocation(EFFECTS_LOCATION + "noise.png");
|
||||||
|
// Item/Block sprite sheets
|
||||||
|
public static final ResourceLocation VANILLA_BLOCK_TEXTURE_SHEET = TextureMap.locationBlocksTexture;
|
||||||
|
public static final ResourceLocation VANILLA_ITEM_TEXTURE_SHEET = TextureMap.locationItemsTexture;
|
||||||
|
public static final ResourceLocation GUI_PORTABLE_CRAFTING = new ResourceLocation("textures/gui/container/crafting_table.png");
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,284 @@
|
||||||
|
package com.pahimar.ee3.tileentity;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.block.ModBlocks;
|
||||||
|
import com.pahimar.ee3.inventory.ContainerAlchemicalChest;
|
||||||
|
import com.pahimar.ee3.reference.Names;
|
||||||
|
import com.pahimar.ee3.reference.Sounds;
|
||||||
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
|
import net.minecraft.inventory.IInventory;
|
||||||
|
import net.minecraft.item.ItemStack;
|
||||||
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
|
import net.minecraft.nbt.NBTTagList;
|
||||||
|
|
||||||
|
public class TileAlchemicalChest extends TileEntityEE implements IInventory
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* The current angle of the chest lid (between 0 and 1)
|
||||||
|
*/
|
||||||
|
public float lidAngle;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The angle of the chest lid last tick
|
||||||
|
*/
|
||||||
|
public float prevLidAngle;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of players currently using this chest
|
||||||
|
*/
|
||||||
|
public int numUsingPlayers;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Server sync counter (once per 20 ticks)
|
||||||
|
*/
|
||||||
|
private int ticksSinceSync;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The ItemStacks that hold the items currently being used in the Alchemical Chest
|
||||||
|
*/
|
||||||
|
private ItemStack[] inventory;
|
||||||
|
|
||||||
|
public TileAlchemicalChest(int metaData)
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
this.state = (byte) metaData;
|
||||||
|
|
||||||
|
if (metaData == 0)
|
||||||
|
{
|
||||||
|
inventory = new ItemStack[ContainerAlchemicalChest.SMALL_INVENTORY_SIZE];
|
||||||
|
}
|
||||||
|
else if (metaData == 1)
|
||||||
|
{
|
||||||
|
inventory = new ItemStack[ContainerAlchemicalChest.MEDIUM_INVENTORY_SIZE];
|
||||||
|
}
|
||||||
|
else if (metaData == 2)
|
||||||
|
{
|
||||||
|
inventory = new ItemStack[ContainerAlchemicalChest.LARGE_INVENTORY_SIZE];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getSizeInventory()
|
||||||
|
{
|
||||||
|
return inventory.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ItemStack getStackInSlot(int slotIndex)
|
||||||
|
{
|
||||||
|
return inventory[slotIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ItemStack decrStackSize(int slotIndex, int decrementAmount)
|
||||||
|
{
|
||||||
|
ItemStack itemStack = getStackInSlot(slotIndex);
|
||||||
|
if (itemStack != null)
|
||||||
|
{
|
||||||
|
if (itemStack.stackSize <= decrementAmount)
|
||||||
|
{
|
||||||
|
setInventorySlotContents(slotIndex, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
itemStack = itemStack.splitStack(decrementAmount);
|
||||||
|
if (itemStack.stackSize == 0)
|
||||||
|
{
|
||||||
|
setInventorySlotContents(slotIndex, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return itemStack;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ItemStack getStackInSlotOnClosing(int slotIndex)
|
||||||
|
{
|
||||||
|
if (inventory[slotIndex] != null)
|
||||||
|
{
|
||||||
|
ItemStack itemStack = inventory[slotIndex];
|
||||||
|
inventory[slotIndex] = null;
|
||||||
|
return itemStack;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setInventorySlotContents(int slotIndex, ItemStack itemStack)
|
||||||
|
{
|
||||||
|
inventory[slotIndex] = itemStack;
|
||||||
|
|
||||||
|
if (itemStack != null && itemStack.stackSize > this.getInventoryStackLimit())
|
||||||
|
{
|
||||||
|
itemStack.stackSize = this.getInventoryStackLimit();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.markDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getInventoryName()
|
||||||
|
{
|
||||||
|
return this.hasCustomName() ? this.getCustomName() : Names.Containers.ALCHEMICAL_CHEST;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasCustomInventoryName()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getInventoryStackLimit()
|
||||||
|
{
|
||||||
|
return 64;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Do not make give this method the name canInteractWith because it clashes with Container
|
||||||
|
*
|
||||||
|
* @param entityplayer
|
||||||
|
* The player we are checking to see if they can use this chest
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean isUseableByPlayer(EntityPlayer entityplayer)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when a client event is received with the event number and argument, see World.sendClientEvent
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean receiveClientEvent(int eventID, int numUsingPlayers)
|
||||||
|
{
|
||||||
|
if (eventID == 1)
|
||||||
|
{
|
||||||
|
this.numUsingPlayers = numUsingPlayers;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return super.receiveClientEvent(eventID, numUsingPlayers);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void openInventory()
|
||||||
|
{
|
||||||
|
++numUsingPlayers;
|
||||||
|
worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void closeInventory()
|
||||||
|
{
|
||||||
|
--numUsingPlayers;
|
||||||
|
worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void readFromNBT(NBTTagCompound nbtTagCompound)
|
||||||
|
{
|
||||||
|
super.readFromNBT(nbtTagCompound);
|
||||||
|
|
||||||
|
// Read in the ItemStacks in the inventory from NBT
|
||||||
|
NBTTagList tagList = nbtTagCompound.getTagList("Items", 10);
|
||||||
|
inventory = new ItemStack[this.getSizeInventory()];
|
||||||
|
for (int i = 0; i < tagList.tagCount(); ++i)
|
||||||
|
{
|
||||||
|
NBTTagCompound tagCompound = tagList.getCompoundTagAt(i);
|
||||||
|
byte slotIndex = tagCompound.getByte("Slot");
|
||||||
|
if (slotIndex >= 0 && slotIndex < inventory.length)
|
||||||
|
{
|
||||||
|
inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void writeToNBT(NBTTagCompound nbtTagCompound)
|
||||||
|
{
|
||||||
|
super.writeToNBT(nbtTagCompound);
|
||||||
|
|
||||||
|
// Write the ItemStacks in the inventory to NBT
|
||||||
|
NBTTagList tagList = new NBTTagList();
|
||||||
|
for (int currentIndex = 0; currentIndex < inventory.length; ++currentIndex)
|
||||||
|
{
|
||||||
|
if (inventory[currentIndex] != null)
|
||||||
|
{
|
||||||
|
NBTTagCompound tagCompound = new NBTTagCompound();
|
||||||
|
tagCompound.setByte("Slot", (byte) currentIndex);
|
||||||
|
inventory[currentIndex].writeToNBT(tagCompound);
|
||||||
|
tagList.appendTag(tagCompound);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
nbtTagCompound.setTag("Items", tagList);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
|
||||||
|
* ticks and creates a new spawn inside its implementation.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public void updateEntity()
|
||||||
|
{
|
||||||
|
super.updateEntity();
|
||||||
|
|
||||||
|
if (++ticksSinceSync % 20 * 4 == 0)
|
||||||
|
{
|
||||||
|
worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers);
|
||||||
|
}
|
||||||
|
|
||||||
|
prevLidAngle = lidAngle;
|
||||||
|
float angleIncrement = 0.1F;
|
||||||
|
double adjustedXCoord, adjustedZCoord;
|
||||||
|
|
||||||
|
if (numUsingPlayers > 0 && lidAngle == 0.0F)
|
||||||
|
{
|
||||||
|
adjustedXCoord = xCoord + 0.5D;
|
||||||
|
adjustedZCoord = zCoord + 0.5D;
|
||||||
|
worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_OPEN, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F)
|
||||||
|
{
|
||||||
|
float var8 = lidAngle;
|
||||||
|
|
||||||
|
if (numUsingPlayers > 0)
|
||||||
|
{
|
||||||
|
lidAngle += angleIncrement;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lidAngle -= angleIncrement;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lidAngle > 1.0F)
|
||||||
|
{
|
||||||
|
lidAngle = 1.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lidAngle < 0.5F && var8 >= 0.5F)
|
||||||
|
{
|
||||||
|
adjustedXCoord = xCoord + 0.5D;
|
||||||
|
adjustedZCoord = zCoord + 0.5D;
|
||||||
|
worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_CLOSE, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lidAngle < 0.0F)
|
||||||
|
{
|
||||||
|
lidAngle = 0.0F;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
package com.pahimar.ee3.tileentity;
|
||||||
|
|
||||||
|
public class TileAlchemicalChestLarge extends TileAlchemicalChest
|
||||||
|
{
|
||||||
|
public TileAlchemicalChestLarge()
|
||||||
|
{
|
||||||
|
super(2);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
package com.pahimar.ee3.tileentity;
|
||||||
|
|
||||||
|
public class TileAlchemicalChestMedium extends TileAlchemicalChest
|
||||||
|
{
|
||||||
|
public TileAlchemicalChestMedium()
|
||||||
|
{
|
||||||
|
super(1);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
package com.pahimar.ee3.tileentity;
|
||||||
|
|
||||||
|
public class TileAlchemicalChestSmall extends TileAlchemicalChest
|
||||||
|
{
|
||||||
|
public TileAlchemicalChestSmall()
|
||||||
|
{
|
||||||
|
super(0);
|
||||||
|
}
|
||||||
|
}
|
|
@ -17,6 +17,7 @@ public class TileEntityEE extends TileEntity
|
||||||
orientation = ForgeDirection.SOUTH;
|
orientation = ForgeDirection.SOUTH;
|
||||||
state = 0;
|
state = 0;
|
||||||
customName = "";
|
customName = "";
|
||||||
|
owner = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
public ForgeDirection getOrientation()
|
public ForgeDirection getOrientation()
|
||||||
|
@ -24,16 +25,16 @@ public class TileEntityEE extends TileEntity
|
||||||
return orientation;
|
return orientation;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setOrientation(int orientation)
|
|
||||||
{
|
|
||||||
this.orientation = ForgeDirection.getOrientation(orientation);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setOrientation(ForgeDirection orientation)
|
public void setOrientation(ForgeDirection orientation)
|
||||||
{
|
{
|
||||||
this.orientation = orientation;
|
this.orientation = orientation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void setOrientation(int orientation)
|
||||||
|
{
|
||||||
|
this.orientation = ForgeDirection.getOrientation(orientation);
|
||||||
|
}
|
||||||
|
|
||||||
public short getState()
|
public short getState()
|
||||||
{
|
{
|
||||||
return state;
|
return state;
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
package com.pahimar.ee3.util;
|
||||||
|
|
||||||
|
import com.pahimar.ee3.reference.Reference;
|
||||||
|
import net.minecraft.util.ResourceLocation;
|
||||||
|
|
||||||
|
public class ResourceLocationHelper
|
||||||
|
{
|
||||||
|
public static ResourceLocation getResourceLocation(String modId, String path)
|
||||||
|
{
|
||||||
|
return new ResourceLocation(modId, path);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ResourceLocation getResourceLocation(String path)
|
||||||
|
{
|
||||||
|
return getResourceLocation(Reference.MOD_ID.toLowerCase(), path);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue